Genma:TheDestroyer
Arcane
Off a Legendary Bloatfly. I'd ask how, but...
Build defenses, scrub.The game pacing is completely fucked up. It's very hard to enjoy the game because everything turns to shit in like 2 seconds (Settlement attacked by 8 supermutants and so on.
The game pacing is completely fucked up. It's very hard to enjoy the game because everything turns to shit in like 2 seconds (Settlement attacked by 8 supermutants and so on.
What happens if the towns get attacked anyway?
The upshot is that it's not in any way related to the 'main' gameplay itself. That's why it fails. It's a separate mini-game with no relevance to the open world shooter part.
But it turns out (spoiler) your son is a middle-aged guy. So it's like poetry, it rhymes.How do you see what New Vegas got right after Fallout 3 and then just not do any of that? Who in their right mind thought that giving your character a fucking baby was a good idea? The railroading with your shitheel Father in 3 was one of the biggest criticisms of the game. Then NV comes along and uses a quality framing device that doesn't have any of that baggage and still manages to tell a decent story. Bethesda sees this, and then... goes right back to railroading you?
The whole game just feels awkward when it comes to narrative design, both on a micro and macro level. Events feel un-connected, the world bland, the characters devoid of anything interesting, the extremely railroaded dialogue and gameplay choices... as you said it's just bizarre.After my first (rather short) play session of this game I'm coming away not happy, not sad, not angry, but just completely and utterly baffled.
How do you see what New Vegas got right after Fallout 3 and then just not do any of that? Who in their right mind thought that giving your character a fucking baby was a good idea? The railroading with your shitheel Father in 3 was one of the biggest criticisms of the game. Then NV comes along and uses a quality framing device that doesn't have any of that baggage and still manages to tell a decent story. Bethesda sees this, and then... goes right back to railroading you?
And your character is voiced now, the intention presumably being to make it easier to connect with the story they're telling. To further define the character, and have a more structured narrative. Considering the railroading, that would be great! They could go the route of Mass Effect or The Witcher. I mean, it probably wouldn't be good, because Bethesda, but at least the vision would be clear. But they don't do that, because they're apparently idiots who have no clear vision. Instead, they go to great and absurd lengths to make sure that they can maintain the illusion that you're playing your own character, as in the previous Fallouts. They do this by making the dialogue as bland as humanly possible. But that doesn't work, because you have a fucking baby already. You have a clear cut past, motivation, and character. But what you don't have is any dialogue that expresses this that's not awful, vague, and milquetoast.
It's just so bizarre. I've never really been invested in the Fallout series, so 4 being bad would not be a huge deal to me. But it's just so fucking weird. It's like if the designers wanted the best of both Mass Effect and Fallout 3, met halfway, and got the worst of both worlds. The design of it is actively working against itself. They got neither substantial dialogue nor meaningful character definition. Instead they just got nothing.
The results of market research.I just find it so fucking bizarre that Bethesda keep trying and failing to make their iterations of Fallout these personalized stories focused on a semi pre-defined character and his or her family, when they're clearly just so fucking bad at it, especially when they already had a perfectly good formula with the blank slate prisoner setup of the prior Elder Scrolls games.
People crave EMO-SHUN-AL engagement.
Good for people on PC because the controls were absolutely awful. You have to use the arrows to navigate the construction stuff.
I like how whenever I need to persuade someone, a quick change of clothes boosts my Charisma by 5 points.