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Fallout Fallout 4 Thread

DosBuster

Arcane
Patron
The Real Fanboy
Joined
Aug 28, 2013
Messages
1,861
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God's Dumpster
Codex USB, 2014
The Commonwealth Provisional Government is over. It only exists to create a reason for people to hate synths.

So, anyways, I just finished the main quest, part of it were better than Fallout 3. For one the pacing was better and didn't feel rushed. The ending though... I like the factional stuff, but the ending I got.. kinda.. I guess since the game doesn't technically end they can't really do anything too climatic, but something felt.. off about it.
 

Cyberarmy

Love fool
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Joined
Feb 7, 2013
Messages
8,670
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
Since I've got nothing to do at work nowadays I tried this shit a bit. Dropped it after 15-16 hours and I consider this mostly waste of precious time.Here are my humble thoughts.

The good
-Mood and atmosphere is good, I'll give them that. Radiation storms are cool.
-Weapon armor modding and consumable crafting is good too.
-There are some neat places to discover.
-Dogmeat is OK.
-Some armor look neat, I played like a WH40K Commissar mostly.

The bad and ugly
-Dialogs are shit, writing is mostly shit. Only entertaining part is robo speech.
-UI is beyond horrible. I'll gladly shoot its designers.
-Main story, characters and side missions are horrible. I already hate Minuteman shit beyond anything. Companions are horrible too.
-WTF is a legendary radroach...
-Piss easy, even in survival difficulty.3 shotting deathclaws with earliest sniper I modified or 2 shotting super mutants with regular shotgun... GG
-Non existant AI, especially against sneaky basterds.
-While crafting is good, the need to gather everything is not nailed down is ridiculous. Toy cars, typewriters, microscopes and other "useless"shit is now the best items you'll find if you favor crafting.
-Settlement management is boring and mostly pointless.
-Perk and new SPECİAL system... Why they thought raising attribute points with level ups is a good system is beyond me.You can create the most useless twat in the wasteland and make him a god in ten levels. (which is really quick if you abuse "Idiot Savant" perk...)
-New critical strike system, seems like somebody at Bethasda are JRPG(or Street Fighter) fans.
-Amount of power armored raiders, fat boys and cores are beyond sad.
 
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Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,611
Location
Denmark
Fusion cores are rare? Lol wtf. I had like 20-30 fusion cores by the end game, and CONSTANTLY running around in power armor.

This was on survival mode.... so. Beth failed to make the power armor rare and expensive in use.

Along with all the other stuff they failed at - story - world building - characters - skills/attributes
 

anus_pounder

Arcane
Joined
Mar 20, 2010
Messages
5,972
Location
Yiffing in Hell
Still doesn't beat the fling I had with Fisto in New Vegas.

C983EDBC0F64F394F366E4992AD4CB3AE831E59F
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
To be fair, if you stumble into certain areas because of quests you consider low and forgot the "enemies get tougher the further south you go" tooltip, you really notice they designed the game with "lol player can liek wear powah armoah liek all the time lol" in mind.
I am looking at you legendary radiated mirelurk spawning in the fort while i am busy fighting the hatchlings! Seriously, he killed my lvl20 toon in upgraded tupper box armor (wtf is that combat armor model?) in one hit and runs faster than Usain Bolt. Or the Derpclaw spawning behind me when I looted a trailer...

Of course when I reloaded and fast traveled there in power armor, the quest giver didn't spawn. Bethesda being Bethesda again. Nothing bunch of overpowered 'nades can't solve tho with a meatshield for distraction...

Still ironic how I decided to save my cores for the one important moment, like those special items in every RPG you save and never use, only to realize I already have more than 30 cores in my fannybag. In the beginning I got wet eyes seeing a lone core, but then I looted 4 of them from a trashcan at least twice.

Rare stuff indead.
I have more trouble finding the right ammo for my pea shooter.

Next run will be Power armor + Grognak's axe until the end. :argh:
 

Zdzisiu

Arcane
Joined
Dec 3, 2009
Messages
3,523
To be fair, if you stumble into certain areas because of quests you consider low and forgot the "enemies get tougher the further south you go" tooltip, you really notice they designed the game with "lol player can liek wear powah armoah liek all the time lol" in mind.
I am looking at you legendary radiated mirelurk spawning in the fort while i am busy fighting the hatchlings! Seriously, he killed my lvl20 toon in upgraded tupper box armor (wtf is that combat armor model?) in one hit and runs faster than Usain Bolt. Or the Derpclaw spawning behind me when I looted a trailer...

Of course when I reloaded and fast traveled there in power armor, the quest giver didn't spawn. Bethesda being Bethesda again. Nothing bunch of overpowered 'nades can't solve tho with a meatshield for distraction...

Still ironic how I decided to save my cores for the one important moment, like those special items in every RPG you save and never use, only to realize I already have more than 30 cores in my fannybag. In the beginning I got wet eyes seeing a lone core, but then I looted 4 of them from a trashcan at least twice.

Rare stuff indead.
I have more trouble finding the right ammo for my pea shooter.

Next run will be Power armor + Grognak's axe until the end. :argh:
I wonder if there will be mods that will change the look of Power Armour into Space Marine Armour of different Chapters and stuff. It would still be stupid but at least you would be in on the joke from the start.
 

Zdzisiu

Arcane
Joined
Dec 3, 2009
Messages
3,523
There was this kind of mods for both Fallout 3 and New Vegas (and maybe Skyrim?) so it should be on its way.
Wonderfull, now for the Power Axe mod and WH40k voice mod and this game might be a source of pure enjoyement in purging all of the filthy heretics from the world.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
You could just ditch the helmet (I think companions do that anyway), then go with Vault-Tec paint for Ultramarines or the red flames paint for... whatever the red ones were called. Ripper or a serrated chinese sword are decent looking already. I am far more bothered that I cannot equip a lit cigar.

I remember there was a sisterhood in 40k, so one of the first mods will definitely be "Powah Armoah Bikini".It still protects just works!
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
60% of all enemies are raiders, 20% are super mutants, 19% are mirelurks, 1% are scorpions.

good shit!!!
 

Lord Azlan

Arcane
Patron
Shitposter
Joined
Jun 4, 2014
Messages
1,901
Consoles.

I played Fallout 4 a bit more over the weekend. About 25 hours in I have not been able to have any meaningful conversations with anyone except 2-3 people.

I have been to about 20 locations and mostly fought Raiders and Ghouls. I met a bunch of people all called "Settlers" with nothing to say.

Consoles. People have a different relationship with consoles than they do PCs. They have a controller. They can't or don't want to read text on screen.

As far as I am concerned, the only reason to have a console is to play JRPGs. Otherwise, you are partly to blame for the demise of RPGs and the Fallout 4 fiasco.

Console users don't want to read so we have no storytelling, no conversation options. It is why we have "yes, no, sarcastic..".

Consoles should be banned for turning people into vegetables.

A guy in RPS tried to do a Michael Palin Fallout 4 run through. Trying a pacifist approach in the game. He went East and within half an hour had access to Power Armour and a nuke.

http://www.rockpapershotgun.com/2015/11/16/fallout-4-naked/

Part of me wanders why the PC version and console version had to be the same. Why could not Bethesda with all their resources amend the PC version for PC audience. But then I realised that they would need to respect their customers to do that.

Afterwards I realised the game would still be terrible.
 

Infinitron

I post news
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Staff Member
Joined
Jan 28, 2011
Messages
99,648
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Fallout 4 Takes Environmental Storytelling to the Next Level

These incredible stories from the wasteland demonstrate Bethesda's knack for visual storytelling.

"I was on a quest to shoot a bunch of raiders. Someone asked me to shoot the raiders and my options were 'Raiders?' 'Yes' 'No' and 'Maybe'. I'm roleplaying a character that does shoot raiders, so I chose Yes.

Anyway, after I shot the raiders I looked around the remains of the house we had been fighting in. Just sweeping the area for ammo and stimpaks.

That was when it happened. I came upon a skeleton. It was sitting in a recliner. There, on the chair's armrest, was a bottle. This scene introduced so many questions. What was going on with that bottle? How did he die in that chair? Incredible."

f4skeleton1.jpg


"I had just finished a quest that involved shooting a lot of enemies. Taking a few moments to explore my surroundings, I came upon a skeleton. Laying next to him was a mannequin.

Was this guy sleeping with the mannequin? Or did he keep it nearby as a sad substitute for human interaction, like the Will Smith movie I Am Legend?

It really made me think some deep thoughts. Then I stomped across the skeleton and his mannequin to pick up a box of bottlecaps."

f4skeleton2.jpg


"I was on my way to shoot a bunch of enemies for a quest. I had just shot a bunch of enemies while wandering around, then met an NPC and escorted it while we shot a bunch of enemies. The NPC entered a door by standing perfectly still in front of it, then fading out of existence.

Earlier I had used my high Charisma to completely change the quest by asking for a bigger reward for shooting enemies, so I was really getting into my character.

Then I stumbled into environmental storytelling. I knew it was environmental storytelling because there was a skeleton next to a thing.

In this case, the thing was a fishing pole. The skeleton was on a pier. It made me wonder how much this guy liked fishing. Probably a lot!

I was interrupted by some enemies that I had to shoot, but that skeleton with a fishing pole made me feel connected to the game world in a very real and very deep way."

f4skeleton3.jpg


"Saw a skeleton next to another skeleton, and a kickball on the ground between them. Wow. Doubly powerful because there were two skeletons. They must have really liked kickball.

Later, I was shooting an enemy. After pumping four bullets into its head to take its health down by one quarter, I had to reload. That's when I saw another skeleton. This skeleton was laying on a blanket with its hands casually behind its head, wearing sunglasses.

You see, this skeleton was once a person. It was sunbathing when it died. The scene was simultaneously somber and comedic.

I shot the enemy in the head twelve more times to finish it off. Then I turned in the quest to someone who did not acknowledge any of my character's SPECIAL stats. It's amazing what big-budget games can do nowadays."
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
http://forums.bethsoft.com/topic/1546438-fallout-4-crash-in-specific-area/
Hey guise, there is a bug on Fallout 4 where you are locked on the mainquest and it just corrupts your saves... how funny that is.... hahahaha... don't worry kids who pre ordered this thing and are going to have to play it from the beginning again after waiting for a patch...you know... it is a Bethesda game, bugs are a funny feature... but if it was Obsidian, no, no, no, Obsidian only makes bugged games ... Bugsidian is very bad.
 

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