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Fallout Fallout 4 Thread

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
Sad part about it is, those overpriced armors aren't even worth it. I bought some wastelander leather armor parts early on for 500 or so caps (thanks grape mentats) and I don't feel the need to switch to some 10k armor parts for... 5 extra defense? Better spent those caps on fusion cores curbstomb everything.
Unless there is some hidden set bonus, I don't know why they bothered putting those overpriced stuff on vendors, even IF you try to collect them all. You can make pretty good armor yourself and perk points are so plenty while next tiers require higher level that I caught myself running around with 5 unspent points.

I miss the times when every level up was a big thing, instead of FO4's "Oh, I gained another 4 levels already? Huh."...
A lot of best gear can be bought in shops.

Destroyer's leg armor (10% move speed increase each),

Champion's arm armor (+1 str, +1 end and +1 per, +1 agi)

Overseer's Guardian (combat rifle that shoots two bullets),

The Last Minute (unique almost fully upgraded gauss rifle that does extra limb damage)

Really, you're better off taking scrounger + fortune finder + cap collector than the crafting perks
 

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
bMxsxUm.png

cW6Vl52.png

WOqN1ki.png


Armor variants (normal/sturdy/heavy)
 

pippin

Guest
They all look like shit.
I mean, we don't even have the Mad Max jacket!?
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,623
Location
Russia
They all look like shit.
I mean, we don't even have the Mad Max jacket!?

There are several jackets, they usually go under the armor (like vault suit on pictures above).

Fallout 4 has 9 clothing slots, but some clothing can take more than one.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,290
Tried to do Quest 3 from main quest line.

Ends with sitcom italian mafia episode where raiders somehow learned 200 years later italian mob language and accents and it is about mafia boss and his crazy girlfriend. Meanwhile i am accompanied by fedora wearing android who is straight out of Noir movie...

:hahano:

Man, trying to follow Main quest will be really really hard with that kind of writing. At least in F3 ... nah nevermind.


I think i will be more interested in mods completely nuking boston and making new worldspace free of that shit writing.
Maybe some modders will port New Vegas into that engine considering just how similar it is.
 

Jick Magger

Arcane
Patron
Joined
Dec 7, 2010
Messages
5,667
Location
New Zealand
PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
Just did the infected mole rat quest for Vault 81, and the game makes a laughable attempt at a moral choice at the end of it. See, some kid gets bitten by a mole rat specifically bred with a pathogenic disease from an abandoned section of the vault, and you have to go in there and find a cure for him. If you're bitten (or any of your companions are, for some retarded reason), you get infected too. So you find there's only one sample of the cure left, and you're forced to decide whether to give it to the kid, or to yourself. Lets weigh the pros and cons here:

Giving the kid the cure nets you
* Your own home in the Vault
* Continued gratitude of the vault dwellers
* A rare syringe gun

For the staggering downside of

*Losing ten points of health permanently.

Suffice to say, I'm level 30 at the moment, fully decked out in a suit of power armor and enough fusion cores to last me the rest of the game, and enough stimpaks and food to perpetually continue healing myself should I take damage. I wipe my ass with ten health points, and I've only got one point in endurance. There's no moral decision here, it's just the smart one and the rock stupid one that'll salvage you health points that you can easily make back on your next level up.
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,623
Location
Russia
Just did the infected mole rat quest for Vault 81, and the game makes a laughable attempt at a moral choice at the end of it. See, some kid gets bitten by a mole rat specifically bred with a pathogenic disease from an abandoned section of the vault, and you have to go in there and find a cure for him. If you're bitten (or any of your companions are, for some retarded reason), you get infected too. So you find there's only one sample of the cure left, and you're forced to decide whether to give it to the kid, or to yourself. Lets weigh the pros and cons here:

Giving the kid the cure nets you
* Your own home in the Vault
* Continued gratitude of the vault dwellers
* A rare syringe gun

For the staggering downside of

*Losing ten points of health permanently.

Suffice to say, I'm level 30 at the moment, fully decked out in a suit of power armor and enough fusion cores to last me the rest of the game, and enough stimpaks and food to perpetually continue healing myself should I take damage. Suffice to say, I wipe my ass with ten health points, and I've only got one point in endurance. There's no moral decision here, it's just the smart one and the rock stupid one that'll salvage you health points that you can easily make back on your next level up.

Vault 81 rewards are pretty useless, considering you can find Syringer in other places.
10 HP is small, but it's something that is always with you.

My choice was just quicksaving through molerat gauntlet so I was never bitten.
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
86 forum pages later and I still have $79 in my pocket.




AHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHA

not sure why I keep reading though, stll waiting for someone to say 'joke lol it's awesome buy it bros'


It's awesome buy it bro
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,342
I am ashamed of having an account on Watch when retards are allowed to say things like this:
http://www.rpgwatch.com/forums/showpost.php?p=1061369066&postcount=46
Let's see the first hour of Fallout…. You talk to an overseer who tells you to find a water chip and then you wander a cave killing rats. Good thing people gave it more time than that to see whether it was good or not. You have a total of about 13 places to visit in the whole game.

Fallout 4, you and your wife are getting ready in the morning for a normal day, while the tv is playing news about increasing troubles in the world. You spend a few minutes playing with your baby when a knock comes on the door. Your wife tells you that the Vault-Tec guy has been coming around every day, trying to sell an entrance into the new vault. You buy and suddenly all hell breaks loose as the war starts (unbelievably) a few minutes after buying safety. You enter the vault get a suit and then are told to enter a chamber for decontamination. This is really a cryogenic chamber and you are frozen for 200 years. When you awaken, you see your wife murdered and your child taken.

Yep, that original Fallout sounds amazing…..not.
--
 

Cadmus

Arcane
Joined
Dec 28, 2013
Messages
4,280
I am ashamed of having an account on Watch when retards are allowed to say things like this:
http://www.rpgwatch.com/forums/showpost.php?p=1061369066&postcount=46
Let's see the first hour of Fallout…. You talk to an overseer who tells you to find a water chip and then you wander a cave killing rats. Good thing people gave it more time than that to see whether it was good or not. You have a total of about 13 places to visit in the whole game.

Fallout 4, you and your wife are getting ready in the morning for a normal day, while the tv is playing news about increasing troubles in the world. You spend a few minutes playing with your baby when a knock comes on the door. Your wife tells you that the Vault-Tec guy has been coming around every day, trying to sell an entrance into the new vault. You buy and suddenly all hell breaks loose as the war starts (unbelievably) a few minutes after buying safety. You enter the vault get a suit and then are told to enter a chamber for decontamination. This is really a cryogenic chamber and you are frozen for 200 years. When you awaken, you see your wife murdered and your child taken.

Yep, that original Fallout sounds amazing…..not.
--
HAHA LOOK AT THOSE IDIOTS LIKING FALLOUT 4, WHATTA BUNCH OF LOSERS!
 

Seethe

Cipher
Joined
Nov 22, 2015
Messages
994
I am ashamed of having an account on Watch when retards are allowed to say things like this:
http://www.rpgwatch.com/forums/showpost.php?p=1061369066&postcount=46
Let's see the first hour of Fallout…. You talk to an overseer who tells you to find a water chip and then you wander a cave killing rats. Good thing people gave it more time than that to see whether it was good or not. You have a total of about 13 places to visit in the whole game.

Fallout 4, you and your wife are getting ready in the morning for a normal day, while the tv is playing news about increasing troubles in the world. You spend a few minutes playing with your baby when a knock comes on the door. Your wife tells you that the Vault-Tec guy has been coming around every day, trying to sell an entrance into the new vault. You buy and suddenly all hell breaks loose as the war starts (unbelievably) a few minutes after buying safety. You enter the vault get a suit and then are told to enter a chamber for decontamination. This is really a cryogenic chamber and you are frozen for 200 years. When you awaken, you see your wife murdered and your child taken.

Yep, that original Fallout sounds amazing…..not.
--
HAHA LOOK AT THOSE IDIOTS LIKING FALLOUT 4, WHATTA BUNCH OF LOSERS!

Idiots do tend to straw man a lot and overly describe their object of worship.
 

Hirato

Purse-Owner
Patron
Joined
Oct 16, 2010
Messages
4,001
Location
Australia
Codex 2012 Codex USB, 2014 Shadorwun: Hong Kong
I am ashamed of having an account on Watch when retards are allowed to say things like this:
http://www.rpgwatch.com/forums/showpost.php?p=1061369066&postcount=46
Let's see the first hour of Fallout…. You talk to an overseer who tells you to find a water chip and then you wander a cave killing rats. Good thing people gave it more time than that to see whether it was good or not. You have a total of about 13 places to visit in the whole game.

Fallout 4, you and your wife are getting ready in the morning for a normal day, while the tv is playing news about increasing troubles in the world. You spend a few minutes playing with your baby when a knock comes on the door. Your wife tells you that the Vault-Tec guy has been coming around every day, trying to sell an entrance into the new vault. You buy and suddenly all hell breaks loose as the war starts (unbelievably) a few minutes after buying safety. You enter the vault get a suit and then are told to enter a chamber for decontamination. This is really a cryogenic chamber and you are frozen for 200 years. When you awaken, you see your wife murdered and your child taken.

Yep, that original Fallout sounds amazing…..not.
--
How the hell did this idiot spend an entire hour in the vault 13 cave?
Even if I stick around to kill all the rats, I'd barely clock 10 minutes in there.
 

Thane Solus

Arcane
Joined
Apr 29, 2012
Messages
1,687
Location
X-COM Base
he was waiting for imershion cutscenes for 1 hour until he gave up. Cant have a game without those...

Also he couldnt romance the rats.

-10/10
 

Jick Magger

Arcane
Patron
Joined
Dec 7, 2010
Messages
5,667
Location
New Zealand
PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
The opening for Fallout 4 was fucking terrible. It's an awkward, forced set piece that tells you utterly nothing about the pre-war world that you don't already know, and tries desperately to get you to care about these characters that you've only known for a grand total of about five minutes, with your PC reacting to everything around him with expressions of dull surprise and boredom, and the game holding your hand every step of the way. Oh no! My wife that I've known for five minutes is dead! Oh how I'll miss...uh...what was her name?, let me just check her corpse...NORA! HOW I'LL MISS NORA! Oh, all those good times we shared, like that time when I was looking in the mirror and she said the shape of my nose made her wet! Oh sweet, fond memories! And who can forget my synthetic gay son Shaun, and that time I picked him up once, I think.
 

MWaser

Cipher
Joined
Nov 22, 2015
Messages
614
Location
Where you won't find me
Bethesda games have been getting more and more ridiculous intros as time went on.

From the nothing happening Morrowind, to "escape from prison" Oblivion to "escape from vault" Fallout 3 to "escape from dragon" Skyrim to "escape from the nuclear bomb" and then (effectively) Fallout 3 repeat in Fallout 4

The Elder Scrolls VI/Fallout 5 will have you start trying to escape from the universe exploding.
 

Seethe

Cipher
Joined
Nov 22, 2015
Messages
994
The opening for Fallout 4 was fucking terrible. It's an awkward, forced set piece that tells you utterly nothing about the pre-war world that you don't already know, and tries desperately to get you to care about these characters that you've only known for a grand total of about five minutes, with your PC reacting to everything around him with expressions of dull surprise and boredom, and the game holding your hand every step of the way. Oh no! My wife that I've known for five minutes is dead! Oh how I'll miss...uh...what was her name?, let me just check her corpse...NORA! HOW I'LL MISS NORA! Oh, all those good times we shared, like that time when I was looking in the mirror and she said the shape of my nose made her wet! Oh sweet, fond memories! And who can forget my synthetic gay son Shaun, and that time I picked him up once, I think.

Try to refuse to cooperate with that Vault tec guy knocking at your door. Your character says "I said no" after which your wife says "And I said yes...so there *smug smile*". Makes you feel good she was shot in the face afterwards.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,963
The opening for Fallout 4 was fucking terrible. It's an awkward, forced set piece that tells you utterly nothing about the pre-war world that you don't already know, and tries desperately to get you to care about these characters that you've only known for a grand total of about five minutes, with your PC reacting to everything around him with expressions of dull surprise and boredom, and the game holding your hand every step of the way. Oh no! My wife that I've known for five minutes is dead! Oh how I'll miss...uh...what was her name?, let me just check her corpse...NORA! HOW I'LL MISS NORA! Oh, all those good times we shared, like that time when I was looking in the mirror and she said the shape of my nose made her wet! Oh sweet, fond memories! And who can forget my synthetic gay son Shaun, and that time I picked him up once, I think.

Try to refuse to cooperate with that Vault tec guy knocking at your door. Your character says "I said no" after which your wife says "And I said yes...so there *smug smile*". Makes you feel good she was shot in the face afterwards.
Are you fake prosper 2?
 

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