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Fallout Fallout General Thread

smaug

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Fallout 1 = 10 hours
Fallout 2 = 40 hours
Fallout 3 = 0 hours
Fallout New Vegas = 80 hours in which 40 hours of modding desperately trying to make the game good, 20 hours of actual play, 20 hours of crash/ loading / stuttering / bugs / issues/ tweaking/ new game due to save corrupted. 3 hours of fun in reality.
Fallout 4 = 2 hours
The original Fallout has good replay value, so I gotta ask, why only 10 hours?

Did you ran into technical problems, or there's something else behind this?

If you had issues, you could try installing the unofficial patches. Check drobovik's Fallout Database for download links.

https://letmebingthatforyou.com/?q=nma-fallout drobovik fallout database
I replayed Fallout 1 and I looked up 1 or 2 quests that I wasn’t aware of (and that I didn’t find naturally). I beat the game in about 9 hours,(completionist run) while playing a different build. What is the good replay value to you? Challenge runs, or wacky builds?
 

laclongquan

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Apparently post apocalyptic environment is not a THING to you or Ryzer~

If you play F1 without wanting to try different builds, obviously this is the case.

F1 MIGHT. may, take only 10 hours to complete (ignore most other side quests and only do what's needed to gather resources to advance main quest), but at least three runs should be attempted: guns run, energy runs, and pacific runs. So that should be at least 30 hours without completing all content.
 

POOPERSCOOPER

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How many hours either esitmated or exact do you have in the 5 main Fallout games?

Fallout 1 = 350 hours
Fallout 2 = 300 hours
Fallout 3 = 300 hours
Fallout NV = 250 hours
Fallout 4 = 3115 hours
Fallout 1 - 70 hours
Fallout 2 - 20 hours
Fallout 3- 50 hours
Fallout NV- 60 hours
Fallout 4- 0 hours
Talking about Fallout - 2000 hours
 
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I 'd love to hear your rant about FO4. The people I have heard rant about it are usually the ones who hated FO3 too, so I did not expect to see that. I guess you wished for a natural progression from NV?

The short version is that New Vegas ruined™ Fallout 3 for me, and Fallout 4 turned out to be a watered down Fallout 3 from everything I had heard, and the first 20 minutes of gameplay are very much not engaging. I uninstalled after I killed my first Radroaches post-unfrozen.

Personally I've outgrown Fallout: New Vegas. I simply don't think the RPG elements, even with mods, outweigh the boring open world that you have to put up with. I'm just not a fan of the Bethesda school of open world games, and Obsidian didn't even bother to make the Mojave remotely engaging as a playground. It's like you are playing just to see the next NPC interaction.
I feel you on the opening of fallout 4 being just terribly unengaging and way the fuck too long, but you quit right before it gets... well as good as it's gonna get...

Although, for me, the opening with the start of nuclear war and the mushroom clouds going off in the distance... well I'm a child of the cold war and goddamn did that give me some feels... straight out of my dreams lol.
 

Devastator

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I have no idea about hours. But here is an estimate on how many times I played through them.

F1: 100+ times.
F2: about 15 times.
F3: once upon release (PS3), once on PC with mods and DLC. Will never play it again.
FNV: twice (PS3). I may replay it eventually but not in the semi-near future.
F4: once upon release (PS4), once with mods and DLC (PS4). Will never play it again.
F76: tried it for a few hours when it had a free to play weekend on PS4. It was as bad as expected. Will never play it for real.
 

blessedCoffee

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The original Fallout has ...
What is the good replay value to you? Challenge runs, or wacky builds?
Not just experimenting with custom builds.
If one does not use online guides for their 1st playthrough, there'll be new stuff to be found, at least for their second character -- and I don't know about you, but I enjoy this, it's one of the reasons I replayed F2 so much!

  • You can blow up some locked containers if you plant explosives next to them. I wish total conversions like Fallout 1.5 made use of this feature, as well.
  • You can "persuade" Tandi to follow you until the end (don't escort her back to Shady Sands). This exploit, if you can call that, wasn't fixed in the sequel, but some temporary allies are area restricted (in such cases, there's no way around it).
  • You can unload the weapons from a shopkeeper stock, which is useful if you already own the gun, and wishes to get some extra ammo.
  • Companions will refuse to return the items you left in their care, without demanding some compensation. You can pickpocket them without penalties, fortunately.
Just an illustrative list.
 

Jigby

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It makes a very small difference, that's very disproportional to the amount of skillpoints/perks invested. What difference there is comes from your base critical chance. If you compare some basic character with a base critical chance of 10% and a steal skill of 0% doing a steal attempt on a store owner that has 20% chance of noticing you... if you increase your steal skill to 100% the chance of being noticed overall will go down to roughly 18% (there's some small variance). That's almost no difference. But if you wanted to be some stealing powergamer, the way to go about it is to increase your base critical chance to 35% with 10LU, Finesse and 3x More Criticals. Also decrease target's agility (AG gives the base bonus to steal skill).

Stealing is described here https://github.com/falltergeist/falltergeist/wiki/Stealing
 

rubinstein

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Fallout 1 = 80 hours (3 or 4 playthroughs)
Fallout 2 = 80 hours (2 playthroughs)
Fallout 3 = 50 hours (1 playthrough, tried replaying this earlier this year, unplayable garbage, dropped after 10h and moved to FNV)
Fallout NV = 110 hours (2 playthroughs + all dlcs completed during the first run)
Fallout 4 = 125h (1 playthrough)
 

deuxhero

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One thing I'd really like to see Fallout explore is that smokeless powder requires cotton to produce, and cotton is a very regional crop. Making the bulk of early guns use black powder while smokeless cartridges are a relatively rare and expensive resource would work well to explain why "later game" guns are so much better than the early ones: Black powder limits repeating firearms to revolvers and manual repeaters, and makes for relatively short range. New Vegas sorta did it unintentionally (maybe, would have to ask Sawyer to be entirely sure) with California (which does support cotton production) having far more guns than the Legion, whose areas of control have only minor production in Arizona. Edit: Apparently the process I'm familiar with is just one way. Modern processes can also use wood pulp.

Speaking of post-war resources, what does the lack of petroleum in the world actually do? The obvious, and most mentioned, is make petrol powered motor vehicles. Plastics are another obvious one (which Bethesda gladly ignores because they just don't care) with only early bio-plastics like bakelite (likely the most broadly useful and visually distinct), hemacite (also useful, though dependent upon wood and livestock production being close together), linoleum (only if set in the far north, since it needs linseed oil and the US doesn't really have flax production areas outside of the far north), celluloid (a fun one with how easily it burns), and galalith (which was never particularly useful and used up an actually important food resource), supplemented by semi-synthetics (like rayon and cellophane) and rubber products (while rubber tree doesn't grow in the US, it's entirely plausible that in Fallout the US introduced something like the Russian dandelion pre-war as need for non-Asian rubber grew). Edit: Normal roadmaking material is also out since it's a petroleum biproduct. Nevada having as good roads as it does is in NV reasonable, since there's no water freezing to destroy it, but it's another thing Bethesda didn't care about when depicting places that do freeze over regularlly.
 
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Jigby

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smaug

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I got the quest to explore the 8 squared around Vault City from Sargent Stark but it’s not working. I went around to each square and even an empty area in all of them but he won’t acknowledged I completed it. Am I missing something?
 

Just Locus

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I've been playing Fallout 3 with an Unarmed build and it's been... not the best, I had to do a ton of questing and killing to level my character up to an appropriate point where Unarmed was viable, and I had to play pacifist throughout most of the game.
 

smaug

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I am playing a solo gunslinger (one hand and 2 handed weapon). At Vault City with Metal Mark II armor (plus shotguns and SMG spray 125% small guns 10 perception) and random encounters that aren’t team fights and I still get slaughtered. Guess I’ll grab a mini gun at broken hills but damn these early areas are balanced around the companions it seems unless I’m missing something
 
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I am playing a solo gunslinger (one hand and 2 handed weapon). At Vault City with Metal Mark II armor (plus shotguns and SMG spray 125% small guns 10 perception) and random encounters that aren’t team fights and I still get slaughtered. Guess I’ll grab a mini gun at broken hills but damn these early areas are balanced around the companions it seems unless I’m missing something
Odd, you should do fine against anything you might find at this point except perhaps the Morton Gang, Claim Jumpers and Wanamingos in Redding, or assaulting the Raiders head-on.
How much Endurance you have?
Are you playing vanilla or RP?
I would say 10 PE is a bit too much, PE higher than 7 seems to be kind of a waste. After that, you're better off investing in more AG or IN.
 

NecroLord

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PE higher than 7 seems to be kind of a waste.
The fuck you talking about?
You need PE 8 for the absolutely mandatory Sniper perk.
smaug Random encounters are brutal until you get your hands on proper armor (Combat Armor and its better version - MK2) and a proper gun.
You a Burst character? Then grab Marcus's minigun. That'll do until you get your hands on a Bozar or Vindicator minigun. Oh, don't forget the HKP90c, one of the best weapons in the game, up there with the Bozar and Vindicator.
 

NecroLord

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The fuck you talking about?
You need PE 8 for the absolutely mandatory Sniper perk.
By that point of the game, you are already in San Fran and can just use the PE enhancement chip
I noticed that even at PE 7 certain enemies get two turns when in combat with you (maybe because I play it on Rough difficulty?). Doesn't happen with PE 8 (only against Deathclaws, Super Mutants and Floaters). This is due to their high sequence...
So, yeah, skimping on PE is not a very good idea...
 

Lemming42

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I've been playing Fallout 3 with an Unarmed build and it's been... not the best, I had to do a ton of questing and killing to level my character up to an appropriate point where Unarmed was viable, and I had to play pacifist throughout most of the game.
It sounds totally unviable, are you dealing decent damage at higher levels? Melee in general is really terrible in 3/NV, the only hope is to use VATS to teleport around the battlefield. NV also has "fatigue damage" which turns out to be less than useless.

Fo1/2 unarmed run is fantastic though, between being able to KO enemies with head attacks and cause them to flee by breaking their limbs, it turns into some kind of bizarre comedy where you're constantly bursting people's nuts and breaking their arms until they run off.
 

NecroLord

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I've been playing Fallout 3 with an Unarmed build and it's been... not the best, I had to do a ton of questing and killing to level my character up to an appropriate point where Unarmed was viable, and I had to play pacifist throughout most of the game.
It sounds totally unviable, are you dealing decent damage at higher levels? Melee in general is really terrible in 3/NV, the only hope is to use VATS to teleport around the battlefield. NV also has "fatigue damage" which turns out to be less than useless.

Fo1/2 unarmed run is fantastic though, between being able to KO enemies with head attacks and cause them to flee by breaking their limbs, it turns into some kind of bizarre comedy where you're constantly bursting people's nuts and breaking their arms until they run off.
That Mega Power Fist is incredible.
Love it.
Don't bother with groin attacks. They are cheap and unmanly, no self respecting gentleman does that. Go for the eyes and the head when you have a high Unarmed skill.
 

Lemming42

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You've got to at least do a groin attack on Garl during the one-on-one fight to save Tandi, it's too funny not to. The rest of the raiders just standing there watching their leader fall unconscious after his nuts explode in the first two seconds of combat.
 

Just Locus

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It sounds totally unviable, are you dealing decent damage at higher levels? Melee in general is really terrible in 3/NV, the only hope is to use VATS to teleport around the battlefield. NV also has "fatigue damage" which turns out to be less than useless.
I was doing passable damage on higher levels, but there were moments when I had to invest all of my skill points into small/big guns because unarmed was not doing the trick and If you're not in a one-on-one encounter (which is often the case) you're good as dead.

Unarmed was at least viable in NV (it was a build I did in one of my first playthroughs) especially when there were actual special attacks In and outside of VATS like the stomp, uppercut, and cross moves, and the ones outside of VATS like the ranger takedown and Kahn trick, etc.

They could've been better but at least they added variety to the experience and made it more fun.
 

smaug

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On that point, fallout really needs secondary skill balancing. I picked repair as my third specialization (other 2 are small and big guns) and holy hell it is useless as fuck. Yea, one repair check so far at vault city with the broken vent and 100 exp wow I can’t open shit without lock-picking which cock blocks a profitable quest and lockpick kits don’t work on electronic doors:lol::lol::lol::lol::lol:
 

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