Here are my initial thoughts after seeing the Final Fantasy VII Remake E3 Presentation. Brace yourselves, it's going to be one hell of a long post.
A short intro to my personal relationship with FF7. It was NOT my first JRPG, but perhaps the first ones that really impacted me in a very profound way. I've played the game through more than 10 times and can basically site every line of dialogue and tell every item placement in the game etc. However I've already made peace with the fact that FF7 Remake is most likely not going to be everything I'd like it to be. So I'd just like it to be a fun and engaging game in it's own right. I'd love the story and characters to retain their original spirit, but I don't mind some changes if they serve a purpose in telling a compelling story.
With that out of the way, let's get into the E3 Presentation. I mark positive observations with a + and negative ones with a -.
COMBAT
+ I actually like how they have redesigned the combat. ATB fills gradually and you can do basic attacks while waiting for it to fill. Once ATB is full, you can Pause the game to enter Tactical Mode and issue commands at your own pace. They have also implemented Materia, although it's unclear to which extent. Limit Breaks are also there, although they work differently.
+ The fact that environment plays a role in combat doesn't bother me - it might even be Incline if done in a creative way.
+ You have to Dodge and Block incoming attacks in real-time. This is definitely a welcome feature.
+ HP & MP are intact. Spells require ATB bar to be full and enough MP to cast. The characters seem to have way more HP than in the original though - maybe because both you and enemies are attacking at a much faster phase than in the original.
+ Cloud's Braver Limit Break seems to be AOE attacks now rather than a Single Target attack. This actually might bring some neat tactical elements to the combat - lure enemies together in order to smash all of them at once with a Limit Break.
+ Guard Scorpion boss battle had multiple stages and the enemy had multiple body parts. Guard Scorpion was weak to Lightning, which is true to the original design. It all looks great, tbh.
+ There are timers both during exploration and during boss fights. This is also true to the original, although they have clearly takes some creative liberties. I'm not against that at all - it will probably stress the feeling of urgency in some key moment.
+ There seems to be a clear trend of alternating between enemies that can be attacked with Melee attacks and enemies that can only be reached with Ranged Weapons. This seems to indicate it's an essential part of the core gameplay loop to alternate between melee fighters like Cloud/Tifa/Red XIII to deal maximum damage close range and switching to Barret/Vincent/Yuffie when the enemies are out of reach. Aerith seems to have more of a caster role. Variety is always good, although it might become too predictable and repetitive after awhile.
- You can only control one character at a time, but you can switch at any point. Wasn't it this way in FF 15 as well? I wonder if there's any way to influence the combat behavior of the party members that you don't control? If not, the combat seems awfully simplistic.
- So far we haven't seen any Quick Time Events, which is a huge relief. During the Aps fight in the Sewers Cloud was pinned down and had to defend against attacks by holding his sword up, which was pretty close to a QTE though. There are definitely some "cinematic" elements in the gameplay.
OVERALL DESIGN
+ The visual design of Midgar is exquisite. The motor cycle chase, Sector 1 (?) downtown with Jessie and the inside of the train were all designed staying true to the original game's design. The Shinra HQ looks absolutely spot on. I dunno if I was watching a bad recording though, since some of the textures appeared quite low res.
+ Those who Fight Further music track has been orchestrated nicely. I trust Square to deliver on the music department, like they almost always do.
- First part will only feature the Midgar section of the game. This strongly implies that the game will be at least in 3 parts, since the Midgar Section of the original game was only about 1/6 of the entire game content. I would have definitely liked to see some world map exploration as well.
- I have some issues with the voice acting. Barret doesn't sound quite right, though maybe I'll get used to his voice after awhile. Aerith sounds like Vanille from FFXIII. They definitely could have made a better choice.
- Character models are rather plain, which makes me afraid that they're going to sell character costumes for extra $$$. Look forward to those Tifa Costa del Sol Bikinis.
STORY & CHARACTERS
None of the other aspects of the remake matters to me nearly as much. Are they going to do justice to the phenomenal characters and story of the original game? Difficult to say at this stage. However...
+ Sephiroth's appearance in Midgar is a part of Cloud's hallucinations, so it's done true to the spirit of the original story.
+ Tifa says she feels trapped in Midgar/Seventh Heaven, which is sort of true to her character arc.
+ It seems like Barret is forced to explain Avalance's actions to his palls. This makes me hopeful they're not trying to downplay the fact that Avalance is essentially a terrorist organization.
+ Barret thought Cloud had double-crossed him when Guard Scorpion attacked. This is true to the original story, since Barret didn't trust Cloud in the beginning.
+ Jessie, Biggs and Wedge have a much larger role. It will be interesting to see how their characters will be fleshed out. Jessie seems to be flirting with Cloud. I wonder if Tifa or Aerith will start a catfight with her?
AERITH'S CHARACTER DESIGN
This is where I think the remake is going to fail.
From the looks of it, they have changed Aerith into a cheerful and fragile female love interest, which is not at all what her character was like.
Let me just briefly summarize the depth and appeal of Aerith's character for you.
Aerith is a character who is trying to appear cheerful and lively in front of others, but from the get-go she is heavily burdened by her unique heritage. At her core, she is a profoundly sad and tragic character. By befriending Cloud and others, she is struggling to live a life of a normal young woman, if only for a short while. She even tries to have a boyfriend, ever though deep down she knows it will never work. She knows that she is not like others, but she is so hard trying to be. Yet she also knows that she has a unique, predetermined destiny. In a way, she is forced to follow a predetermined path that has been laid in front of her. She can hear the whispers of the Ancients and they guide her throughout her journey. I'm always struck by the fact how lonely she must have felt. Lifestream brings her news of the death of her step mother's husband long before the courier reaches Midgar. She has learned to hide this side of herself because other people cannot understand or accept her abilities. She knows she is the only one who can stop Jenova from corrupting the entire Lifestream. She has foreseen her own death. Somehow she has to hide all this inside her. Just be cheerful. Smile. Laugh. Maybe then she can be just an ordinary young woman. Just like everyone else.
This kind of complex character in extremely difficult to portray in a satisfactory manner. The designers have to be willing to present to the audience nuanced, subtle, well-written and well-animated moments. Slow moments that build up tension and drama. I don't believe in the current gaming climate the people at Square are able to do something like that, even with some of the original designers involved. These people understand the characters, but I don't think they can have enough creative control to make their vision truly shine.
BARRET'S CHARACTER DESIGN
Looks pretty good, to be honest. Visually great - I love the sun glasses, the clothing and the gun arm. His banter with Cloud during the Guard Scorpion fight emphasized the fact that he wants to be the leader and treats Cloud with suspicion. It's hard to tell how well Barret's character arc is going to be explored in the remake though. I'm afraid his character will be underdeveloped or completely butchered in the remake just like Aerith.
CLOUD'S CHARACTER DESIGN
Looks okay, I guess. I liked the originally revealed character design more, because his gloving Mako eyes and dehydrated body would have worked wonders as a visual storytelling tool. That way it would have actually made sense when people constantly comment on his Mako eyes. His appearance would have made it obvious to anyone that he at least used to be a SOLDIER and would also explain Barret's hesitance to trust him. His current design doesn't make his stand out in any way. It's very Advent Children esque and I don't have a huge issue with it. His voice acting is pretty good. Cloud is an extremely rich and multifaceted character, even more so than Aerith, and I hope they do him justice.
TIFA's CHARACTER DESIGN
Slightly different from her Advent Children look. Not only her clothes, which are true to the original, but also her facial design. It looks quite plain and not awfully detailed. But they still have a lot of time to improve character details, so I'm not too worried about this. I'm far more worried about her voice design. I really need some time to get used to her voice actor. Her voice sounds like someone is reading likes from a piece of paper behind a microphone, not knowing anything about the character they're supposed to be portraying. She seems to be portrayed as a compassionate and "motherly" character, which is true to her original design. Tifa is perhaps the character they will most likely get right. Which is great, since she is such a lovable character and an essential part of the overall story.
TL;DR
Ultimately I think we will end up receiving a remake that has some really great gameplay features and excellent audiovisual design, but I'm afraid it's going to be too fast, too loud and too dumb to do justice to the story and characters of the original game.