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X-COM Firaxis - XCOM: Enemy Unknown + Enemy Within Expansion

Morgoth

Ph.D. in World Saving
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Why the heck would they even include multiplayer? A small Alien campaign instead would have been better.

Either way, ETA less than 2 months and I still haven't seen a full, non-retard-annotated gameplay video lasting longer than 30 secs of this yet. Are they afraid to show the real game to console tards? Do they think it might turn them off?
 

Mother Russia

Andhaira
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Codex 2013
It looks nothing like the old Enemy Unknown. Cover, enemies taking tons of damage, no fires or much destruction of any kind and a small area in which the battle is being fought. Could've been any tactical game if they hadn't given the enemies names like Mutons and so on.

Not saying the game can't be cool. I'm highly doubting it from what I've seen so far tho. And it defenitely does not even come close to the instant classic status that Enemy Unknown immidiately invoked.

I really hope Xenonauts will be neat. :(

Cover is a great and natural evolution of the original Enemy Unknown. Note, EU already had kneeling as a strategic option, which made you harder to hit. Due to technological limitations they couldn't add in cover at the time, but I am 100% sure microprose would have done so if they could have. And anyway, it just makes sense and adds in strategy. (I hope).

Anyhow, I look forward to this. Looks amazing. Ofcourse, I don't have the PC powerful enough to play it (yet), but hey.

My fave part of EU was actually the interceptor view. I just loved the idea of your command launching interceptors to destroy UFOs in the air. I hope they have improved it and made it really high tech and much more fun, with more player input required. :)
 

Gord

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It looks nothing like the old Enemy Unknown.

Indeed it doesn't. I agree that they are much too liberal with the art direction.


So? Nothing wrong with that in a (edit)TB tactics shooter game.



enemies taking tons of damage

As enemies in the original did if you enountered e.g. Mutons early on.




no fires or much destruction of any kind and a small area in which the battle is being fought. Could've been any tactical game if they hadn't given the enemies names like Mutons and so on.

Not saying the game can't be cool. I'm highly doubting it from what I've seen so far tho.

Yeah, we'll have to wait and see, I guess.
 

Black

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So? Nothing wrong with that in a tactic shooter.
"Tactic shooter"? X-Com?
:notsureifserious:
As enemies in the original did if you enountered e.g. Mutons early on.
Oh, what a great example. Mutons were one of the toughest if not the toughest meatbag soldiers in X-Com and normally they only appeared after you had some decent guns.
If you weren't a brain-dead tard who didn't research stuffies, there were no enemies that could take "tons of damage".
 

Gord

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"Tactic shooter"? X-Com?

Sorry, my fault. :oops:
Meant to write turn-based tactics.



Oh, what a great example. Mutons were one of the toughest if not the toughest meatbag soldiers in X-Com and normally they only appeared after you had some decent guns.
If you weren't a brain-dead tard who didn't research stuffies, there were no enemies that could take "tons of damage".

I had it happen a few times, even if it's indeed rare. The thing is, enemies taking large amounts of damage wasn't that uncommon in the original (even more so in TFTD, iirc), at least until you had developed plasma weapons - although lasers did help already.
 

Gondolin

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What is large amounts of damage supposed to mean? Sectoids and Floaters went down in 1-2 shots (laser rifle). Snakemen took 2-3 shots (laser rifle). By the time you got to Mutons, you had at least plasma rifle studied. TFTD shouldn't even be mentioned.
 

Eyeball

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Sep 3, 2010
Messages
2,541
How are they going to handle psionic aliens? I never finished X-Com. I got too frustrated by the constant fucking psionic attacks taking over my guys and killing the rest of the squad and I imagine lots of newbie players not used to olskool taktiqz would throw down their controllers in disgust at seeing something like that in a post-2000 game.
 

Marsal

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Oct 2, 2006
Messages
1,304
How are they going to handle psionic aliens? I never finished X-Com. I got too frustrated by the constant fucking psionic attacks taking over my guys and killing the rest of the squad and I imagine lots of newbie players not used to olskool taktiqz would throw down their controllers in disgust at seeing something like that in a post-2000 game.
From that Gamespot(?) video, sectoid commanders(?) have some kind of mind control, but I think it has a much shorter range. It's in the video Tzaero posted.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Didn't look as bad as I feared, but the insanely heavy emphasis on using cover looks very annoying and I doubt it will be entertaining in the long run.
 

Gozma

Arcane
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Aug 1, 2012
Messages
2,951
Yeah zero tension with the damage being so quantitative with the gamey hit points, just extremely gamey in general. Music was generic as hell war drum militant stuff instead an ambient horror track - shows how they were going with it. Kinda reminds me of the feel of 3E D&D for some reason - goofy card-gamish perks like the first overwatch shot at you always missing and so on. I know the maps are pre-canned now too. It might be good but it will have to make it on a completely different track than X-Com did. OTOH the terrain destruction isn't any worse than the original which was surprising.
 

Morgoth

Ph.D. in World Saving
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Well, granted, horror tracks wouldn't have fit well with this aweful art direction anyway. Still, this is definitely the sort of games that would have benefited enormously by staying PC exclusive.
 

Surf Solar

cannot into womynz
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Jan 8, 2011
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Hm, apart from the music and the comic style, I actually liked the gameplay. Ofcourse it's not the original, but some, dare I say, "casual" turn based fun on a big TV once a while? Why not. I have Jagged Alliance 2 or the older XCOMs if I want to go more indepth. If those "awsum Killcams!11" are toggleable then I might even buy it if it comes out.
 

EG

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Oct 12, 2011
Messages
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Ofcourse it's not the original, but some, dare I say, "casual" turn based fun on a big TV once a while? Why not.

Because we send the message that the original was shit. Don't you realize how significant you and your opinions are?
 

Surf Solar

cannot into womynz
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Jan 8, 2011
Messages
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I rather think my or others peoples opinion on this site are insignificant - how am I supposed to send them the message that I personally would like a more indepth experience when there are thousands of mouthbreathers who gobble at the sight of this rather casual turnbased combat? I never used this before, but the game here seems "good for what it is" in this day and age.
 

Gozma

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Well, granted, horror tracks wouldn't have fit well with this aweful art direction anyway. Still, this is definitely the sort of games that would have benefited enormously by staying PC exclusive.

X-Com has borderline incompetent Rob Liefeld art and people that play it for the first time now still find it scary. It's scary in the mechanics.
 

EG

Nullified
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Oct 12, 2011
Messages
4,264
I rather think my or others peoples opinion on this site are insignificant - how am I supposed to send them the message that I personally would like a more indepth experience when there are thousands of mouthbreathers who gobble at the sight of this rather casual turnbased combat? I never used this before, but the game here seems "good for what it is" in this day and age.

They'll know, SS. They'll know.

Particularly if you pay for it.

I guess that was an unintentional troll . . . Of course we're all insignificant.
 

spectre

Arcane
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Oct 26, 2008
Messages
5,626
Damn, the small scale of the game really shows in a bad way. 5 units is laughably small, even on such small maps. Thanks for that, sexbawks.
Still, I like the maps pretty much, they look atmospheric and filled with nice little touches like scurrying animals and stuffies.
It's disappointing that they didn't show a proper PC UI yet, although from what it looks like, it should be serviceable and it seems to provide a decent amount of feedback.
 

Anthony Davis

Blizzard Entertainment
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Sep 7, 2007
Messages
2,100
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California
pre-ordered!

I thought the gameplay looked great. I don't understand the complaining that the game is now cover based. Let me axe you this... how did you play the original?! I ducked behind everything I could in that game. EVERYTHING. Usually it was behind the landing gear at the beginning of the mission. If you didn't take cover, what did you do besides lose soldiers?

I liked the flanking mechanic.
I liked the suppressing mechanic.
I loved the memorial wall.

The guy was only playing on normal and the game supports iron man mode. I think this looks very promising.
 

Gozma

Arcane
Joined
Aug 1, 2012
Messages
2,951
I don't think it's autoshit now I just think they made a lot of choices in the beginning that are pretty incompatible with X-Com UFOD/TFTD basics. Not just one or two to rejuvenate the formula either. It's like remaking a Street Fighter game without fireballs. It's not an elaboration or a refinement, it's just got the same name.
 

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