Bad Sector
Arcane
- Joined
- Mar 25, 2012
- Messages
- 2,334
Oh, I don't know. Maybe things like using multiple tabs within tabs
So the game has multiple screens with categories at each screen and this is an issue because..?
for something that used to be on one screen
What used to be one screen? Are you comparing with Fallout 1 and Fallout 2's UI? Because those games certainly do not have their UI be just one screen: there is the character screen, the inventory (one of the worst by far inventory screens ever made, a major waste of screen space at a time when there wasn't really much of it available and was only able to show a tiny handful of items - a PITA especially in Fallout 2 which had a lot more pickable items), the data reader screen, the quest screen, the area map, the world map, ...
What "one screen"?
text- and list-based inventories in a game that's largely built around collecting trash
Text and list-based inventories with filters and sorting are exactly what you want in a game where you collect a ton of stuff. Not being able to sort items by their weight or price in (vanilla) Morrowind and having to hover over each item with the way too similar (and often identical) icons are the two major issues i have with its inventory UI.
clunky and bugged af aimbot that breaks the flow of otherwise rt game every 2 minutes, general UI so unwieldy that it needs to stop an otherwise rt game for everyone bar the player every time you use it, completely annihilating any illusion of challenge and difficulty.
I have no idea what you are referring to.
Are you being facetious right now? I seriously can't tell, but the fact you mentioned being a reviewer and then almost immediately saying you don't see a problem with F3 UI gives me a bad feeling.
I'm not sure what "bad feeling" you get. FWIW i'm not a reviewer, I used to write some reviews for a paper magazine like 13 years ago though even then most of my articles weren't reviews but opinion pieces on technical and game design topics. Professionally i've been working on game development.
Some may say you need to design GUI's with larger font and the like for console players, some of whom (decide to) sit some unreasonable distance from the TV,
...or because PC players may want to play their games on the TV either connected directly or via Steam Link. Or because they have a small monitor and aren't 16 year olds with perfect eyesight anymore. Or because they are using a GPD Win or a similar handheld PC to play games. Or because they are streaming their PC games to a handheld device. Or because they just have a shitty PC and can only play at low resolutions.
Or because of any other reasons that just help to make the game more accessible - not everyone is playing a game the same way with the same controls or monitor or setting or conditions. The PC's advantage as a gaming platform isn't the uberspeed or whatever /r/pcmasterrace garbage people may think (the vast majority of PC gamers do not even have such high end systems). Its advantage is its versatility, allowing people to play what they like however they like by enabling the use of way more input and output schemes than all other platforms combined. Good PC games with good controls and good UIs are those that actually allow people to take advantage of PC enabling that, not those that force you to play in a specific way.
EDIT: toned down my response, no point in getting antagonistic.
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