NerevarineKing
Learned
- Joined
- Jan 6, 2021
- Messages
- 315
The UI looks better at least, but the environments don't look very different. Did they dumb down any of the mechanics for this version?
Are there skill trees? The Avadon series was greatly harmed by skill trees.
His magnum opus is the Exile 3. Everything after it is more or less a downgrade.I mean, that kinda actually makes it a pretty bad place to start with Vogel games because anything else after that would feel like a downgrade.
Let's agree to disagree. I love E3, it's a great classic RPG - but Geneforge is just so much more ambitious and creative.His magnum opus is the Exile 3. Everything after it is more or less a downgrade.I mean, that kinda actually makes it a pretty bad place to start with Vogel games because anything else after that would feel like a downgrade.
Oh, I'm absolutely not saying Exile 3 lacks ambition. But it was in a way a safer bet for Vogel because e.g. Magic Candle 3 had already done something similar. It would also have been easier to trim down in case scope got out of hand. On the other hand, Geneforge has all the plot branching and alternative solutions and an open world - I really can't think of another game that gives this much freedom to the player. Trimming that down in the process would have been utterly impossible because of all the interdependencies; it was sink or swim kind of gamble. So it was definitely a bigger risk than Exile 3. I can't help but respect that.It's ambitious in different places. In Exile 3, iirc, whole towns could gradually deteriorate if your heroes didn't take care of them and the world is just massive, begging for exploration, with few hints (iirc).
I enjoyed the Geneforge series, though I am a bit disappointed to see that there is, currently, no native Linux port available for the game given that his latest releases included such.
Out of curiosity for both of you, does the recent Avernum 3 remake stack up as favorably to Exile 3 as this Geneforge 1 remake stacks up to the original?Oh, I'm absolutely not saying Exile 3 lacks ambition. But it was in a way a safer bet for Vogel because e.g. Magic Candle 3 had already done something similar. It would also have been easier to trim down in case scope got out of hand. On the other hand, Geneforge has all the plot branching and alternative solutions and an open world - I really can't think of another game that gives this much freedom to the player. Trimming that down in the process would have been utterly impossible because of all the interdependencies; it was sink or swim kind of gamble. So it was definitely a bigger risk than Exile 3. I can't help but respect that.It's ambitious in different places. In Exile 3, iirc, whole towns could gradually deteriorate if your heroes didn't take care of them and the world is just massive, begging for exploration, with few hints (iirc).
WhatI'm not proficient with Magic shaping so I have no idea how it performs, but I did take a look at its skill + passive list and it seems to be fairly cool and so I think for my next run I'll go the magic route again just to try this cock.
WhatI'm not proficient with Magic shaping so I have no idea how it performs, but I did take a look at its skill + passive list and it seems to be fairly cool and so I think for my next run I'll go the magic route again just to try this cock.
No, it's the other way around. Exile might be a pain to run on current PCs and lack some QoL features, but it's a more mechanically complex game. The first remake (i.e. the original Avernum 3) already streamlined/simplified some things (much fewer spells, smaller party, dialog trees instead of keyword hunting) and the re-remake does even more of that (skill trees, ugh). It's still a reasonably enjoyable game, but it's not on par with the original.Out of curiosity for both of you, does the recent Avernum 3 remake stack up as favorably to Exile 3 as this Geneforge 1 remake stacks up to the original?
Geneforge Moba for android is one of the hottest games in South East Asia region right now. My main is Kyshakk on top lane.There's mobile for spiderweb software?
Thanks for the tip, though that's a bit of a bummer to hear. Glad the Geneforge remake sounds like it's by and large a straight improvement then.No, it's the other way around. Exile might be a pain to run on current PCs and lack some QoL features, but it's a more mechanically complex game. The first remake (i.e. the original Avernum 3) already streamlined/simplified some things (much fewer spells, smaller party, dialog trees instead of keyword hunting) and the re-remake does even more of that (skill trees, ugh). It's still a reasonably enjoyable game, but it's not on par with the original.Out of curiosity for both of you, does the recent Avernum 3 remake stack up as favorably to Exile 3 as this Geneforge 1 remake stacks up to the original?
What are the major differences between this and the original?
Main Stuff:
New content spread evenly about, including a new settlement.
Changes to creation system. You give them abilities rather than directly changing their stats.
Stealth skill replaces luck.
Some new creations.
Oh, I'm absolutely not saying Exile 3 lacks ambition. But it was in a way a safer bet for Vogel because e.g. Magic Candle 3 had already done something similar. It would also have been easier to trim down in case scope got out of hand. On the other hand, Geneforge has all the plot branching and alternative solutions and an open world - I really can't think of another game that gives this much freedom to the player. Trimming that down in the process would have been utterly impossible because of all the interdependencies; it was sink or swim kind of gamble. So it was definitely a bigger risk than Exile 3. I can't help but respect that.It's ambitious in different places. In Exile 3, iirc, whole towns could gradually deteriorate if your heroes didn't take care of them and the world is just massive, begging for exploration, with few hints (iirc).
Oh, I'm absolutely not saying Exile 3 lacks ambition. But it was in a way a safer bet for Vogel because e.g. Magic Candle 3 had already done something similar. It would also have been easier to trim down in case scope got out of hand. On the other hand, Geneforge has all the plot branching and alternative solutions and an open world - I really can't think of another game that gives this much freedom to the player. Trimming that down in the process would have been utterly impossible because of all the interdependencies; it was sink or swim kind of gamble. So it was definitely a bigger risk than Exile 3. I can't help but respect that.It's ambitious in different places. In Exile 3, iirc, whole towns could gradually deteriorate if your heroes didn't take care of them and the world is just massive, begging for exploration, with few hints (iirc).
I'd also add another entry to the list of merits to this series: the creation system allows for a decent turn-based combat in the context of a "solo" RPG a la Fallout, which is a quite rare occurrence since, well, since Fallout...
Making the player in control of a single intelligent human being which leads a party of "pokemon" was incredibly smart.
You basically get a single character experience outside of combat and a party-based experience during combat. Or maybe not: Allowing the player to choose the size of his party with a "lore-firendly" explanation was even smarter.
Oh, I'm absolutely not saying Exile 3 lacks ambition. But it was in a way a safer bet for Vogel because e.g. Magic Candle 3 had already done something similar. It would also have been easier to trim down in case scope got out of hand. On the other hand, Geneforge has all the plot branching and alternative solutions and an open world - I really can't think of another game that gives this much freedom to the player. Trimming that down in the process would have been utterly impossible because of all the interdependencies; it was sink or swim kind of gamble. So it was definitely a bigger risk than Exile 3. I can't help but respect that.It's ambitious in different places. In Exile 3, iirc, whole towns could gradually deteriorate if your heroes didn't take care of them and the world is just massive, begging for exploration, with few hints (iirc).
I'd also add another entry to the list of merits to this series: the creation system allows for a decent turn-based combat in the context of a "solo" RPG a la Fallout, which is a quite rare occurrence since, well, since Fallout...
Making the player in control of a single intelligent human being which leads a party of "pokemon" was incredibly smart.
You basically get a single character experience outside of combat and a party-based experience during combat. Or maybe not: Allowing the player to choose the size of his party with a "lore-firendly" explanation was even smarter.
You can also play entirely without creations if that's your jazz. A pure fighter or mage is perfectly viable.
I played the first remake (the original Avernum 3) to completion and loved it. Didn't mind the lower number of spells, liked the dialogues. The stat system was perfectly fine. I'd avoid stat trees if you can!Out of curiosity for both of you, does the recent Avernum 3 remake stack up as favorably to Exile 3 as this Geneforge 1 remake stacks up to the original?