Ash
Alright , I finished Deus Ex with this mod intalled today and I wanted to let you know what I think .
All in all , it's a great mod and it polishes the gameplay quite successfully , however I can't really say what is better , the original game or the modded one , but I will elaborate this statement later .
Now , some things I liked the most about this mod .
1) Microfibral Muscle rework is very well done , being able to use bodies as weapon , destroy even heavy bots with a throw of a heavy object , break weak doors with a cardboard box . Excellent !
2) The new gore system , shooting a crowd with a gep gun , seeing it turning into steaming piles of meat , demolish somebody's head with a precise throw of a crowbar or turn them into an ooze with a plasma weapons . Fuck yeah !
3) Previously weak/useless weapons now pack a punch .
4) Augmentations rework is very nice in general , I have almost nothing to complain about here .
5) Ballistic armor and hazmat suit are only lose durability when you take damage , finally .
These are the points that I subjectively appreciate the most , but here comes the time for bitching .
As I understood from reading the mod's discription on the web site , the main goal of the work was balance and I really didn't like some of the decisions .
1) Let's start from the beggining . When I clicked "New game" and was offered to select a difficulty , I picked realistic without even thinking . Realistic difficulty is my favoutire difficulty in the original game and it's the only one I play , so I expected it to function similar in the mod . NO ! Enemies are too fucking spongy , MJ12 soldiers can take 3 , THREE FUCKING HEADSHOTS from pistol with advanced skill and a bunch of damage mods installed . Spongines is especially bad when you are fighting augmented people . Walton Simons took 3 gep gun rockets with master skill before dying , heavy bots take less than that . Each rocket deals about 490 damage , holy shit that guy is tough . I mean it's not hard to kill him at that point of the game , but there is no reason for him to have so much health . So , I was dissapointed with game not having realistic-like damage from the original game . From sponginess comes another problem .
2) The loot distribution . You cut the amount of ammo that enemies drop , changed drops from ammo crates and it fucking sucks ! LAMs in the original were scarce enough , you removed them from a lot of places , where they could be previously aquired from , so I forgot that they existed until very late game . SCRAMBLE FUCKING GRENADES !!! There are so few of them , I can count them on fingers of the single hand . You can buy 3 from the chick in UNATCO HQ and there is one in the tunnel in Vandenberg , that's 4 grenades aquired throught the whole walkthrough , THE FUCK ?! Also enemies drop about 2-3 bullets for the weapon they are carrying , thats realistic I guess . I don't know how I was able to kill agent Navarre in Lebedev's aircraft , she was quite a threat in the original game , now she's spongy and you don't have explosives to take her down , I was just lucky to take her down her in a few throws of shit lying around , because I had Microfibral Muscle upgraded . Also haven't found a single LAW in the game .
3) Skills balance . I don't get your idea about nerfing pre master skills of lockpicking and electronics , they are basically pointless before you upgrade them to master . If your idea was to achieve exactly that , then I don't know what you've been thinking .
With decreased amount of ammo drop , you discourage the use of heavy wepoans , although I was able to save enough plasma clips for the endgame , let's take a look at things . There are lot of enemies in the endgame who are resistant to energy/burning damage , heavy weapons skill allows for a more effective use of flamethrower , plasma rifle and GEP gun . FLAMETHROWER AND PLASMA RIFLE CAN ONLY DEAL BURNING AND ENERGY DAMAGE , so that's 2/3 of weapons are useless against those enemies , you can only utilize a GEP gun loaded with explosive rockets against them WHICH YOU CUT IN THE AMOUNT , but increased the number of MJ12 commandos per level , and when I find mainly WP rockets for GEP gun , I feel like you are giving me a finger . So you further encourage use of rifles , they are stronger than pistols and have much more ammo than heavy weapons . Also why the fuck crossbow deals more damage than UPGRADED pistol ?!
Nerfed Dragon tooth sword ?! Fuck you ! At least allow low-tech users to have at previous strength .
Also fuck you for not allowing for endless food consumption , it would not make player overpowered if he is allowed to guzzle shit without some stupid perk .
I would like to suggest to merge athletics and stealth skill .
4) I completely don't understand the point of stamina , why is it there ? What for ? To not allow non athletic players into melee combat ? Well those who don't invest in low-tech don't fancy close combat , so this stamina bar only stumbles you from exploration of big areas .
5) Physics . They are nice , for the most part , until you need to throw greandes from above at the enemy below you . You can't control the strength of a throw , grenades will bounce wherever the fuck they want .
6) I think enemies vision range is much too big , needs slight nerf .
So , you understand my main complaint - not enough resources . Yes , in the original Deus Ex you were showering in loot , but you at least got to use shit , now cool things are too few . Although I like that you nerfed amount of lockpicks and multitools , because they were infinite in the original , but I think it doesn't work that well with cutting the % on skills so much .