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Deus Ex GMDX: Deus Ex Advancement Mod v9 Released!

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
17,948
Pathfinder: Wrath
So, this is an enhancement to the original campaign? It looks interesting and warrants another playthrough when it comes out if that's the case.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
6,230
Yes, and not a good one. The animator/modeller doing the pickups and weapons left due to personal reasons. Sad news. However other modellers in the community are looking to pick up the slack with the animated pickups, and some of the work done will be salvageable while retaining consistency in all the things.

Finishing up with a more positive note: I've been doing yet more AI intelligence expansions. But at this stage it's ideal to keep new features to a minimum as we're close to release, so the majority of the work being done is in polishing.
 
Self-Ejected

Drog Black Tooth

Self-Ejected
Joined
Feb 20, 2008
Messages
2,636
Here's a look at a new and improved hi-resolution Hong Kong sign texture, with Chinese translations by a native, and then worked by one of our talented texture artists:

hksign.png

An example of accurate hi-resolution updates Deus Ex's Hong Kong signs.

The fuck was there to "translate", it just says 國際, international. P stupid for a sign, to be honest, international what?

Disregarding that, the text direction is right to left, which is too conservative, even for Hong Kong. Most Chinese signs nowadays use normal text direction, that is left to right. Maybe should tell those "native speakers" to take a fucking look at the actual Hong Kong signs?
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
6,230
Here's a look at a new and improved hi-resolution Hong Kong sign texture, with Chinese translations by a native, and then worked by one of our talented texture artists:

hksign.png

An example of accurate hi-resolution updates Deus Ex's Hong Kong signs.

The fuck was there to "translate", it just says 國際, international. P stupid for a sign, to be honest, international what?

Disregarding that, the text direction is right to left, which is too conservative, even for Hong Kong. Most Chinese signs nowadays use normal text direction, that is left to right. Maybe should tell those "native speakers" to take a fucking look at the actual Hong Kong signs?

I shall raise your concern with the translators. I personally don't have a clue what they mean so it's the only thing you won't get Ash-Assured Quality™ on.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
6,230
Check out the moddb page: http://www.moddb.com/mods/gmdx
I wrote some custom CSS to give it a snazzy new look.

Drog Black Tooth: The texture is essentially a 1:1 hi-res update of the vanilla texture in that regard, which also read "International" and was written RTL.

Latelistener why'd you rate the physics vid edgy? Are you sure you pressed the right button? Your hand might have slipped?
 
Self-Ejected

Drog Black Tooth

Self-Ejected
Joined
Feb 20, 2008
Messages
2,636
Drog Black Tooth: The texture is essentially a 1:1 hi-res update of the vanilla texture in that regard, which also read "International" and was written RTL.
Vanilla was full of bad Chinese, what's your point?

Sometimes it's p hard to suspend your disbelief when seeing Western portrayal of China/Chinatowns. E.g. Blade Runner was also full of horribly bad Chinese. Guess that's why it never really took off in East Asia.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
6,230
http://www.moddb.com/mods/gmdx/news/gmdx-will-not-compromise-quality/#6588571

GMDX Will Not Compromise Quality

Apologies to those who may be getting impatient, but another week of testing is needed. It's not long, and it's all in the name of quality. The reasons for this are numerous: real life intervening, plain misjudged estimation of completion and some fairly recent feature creep, take these new AI features for example:

- New semi-elaborate AI post-combat searching sub-state: Enemies will search the area more elaborately, open nearby doors, check hide points, and potentially raise the alarm or throw flares. Some may also stay behind and wander the area when everyone has cleared off.
- NPCs now throw gas grenades into vents.
- NPCs now react to flares more elaborately.
- Cloak NPCs sometimes turn it on when seeking, if they think they saw you.
- AI now shoot through glass.
- NPCs no longer block bullets/projectiles/other NPCs/the player beyond half way through their dying animation.

...in addition to efforts by the community such as the ConEdit project (fixing all of the original game's conversation bugs), just a little more time is needed to ensure flawless polish.
Furthermore, GMDX's weapon moddeller that recently joined the team left due to personal reasons and a fair amount of work had to be scrapped/reverted to retain consistency. If you've played GMDX before and understand what has been accomplished, and what is to be further accomplished with version 9.0, you will know this is merely a minor setback.

JULY 8th, mark it on your calendar. Set an alarm. This will be the one.

If you just can't wait any longer, you can sign up for the latest beta build. Send an email to GMDXv8.0@gmail.com requesting beta access. You can never have enough testers.

'till the 8th
-Totalitarian (Ash)

Ash-Assured Quality™
That would be a better slogan for a sign than "International."

You won't find any meta/out of context/fourth wall-breaking references in GMDX. There's enough of those by the original devs as it is.
 
Last edited:

Alexios

Augur
Patron
Joined
Feb 18, 2014
Messages
444
What's the logic behind making the stealth pistol full auto? Also, there should be a way to have a silenced shotgun. Just for kicks.
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
NPCs now throw gas grenades into vents.
That reminds me, for all its decline, Invisible War actually tried to counter vent abuse quite heavily, with spider bots that patrolled in vents and spider bot-forming grenades, that NPC's sometimes threw if you went into a vent.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
6,230
What's the logic behind making the stealth pistol full auto?

Pistol = High damage
Stealth Pistol = Weaker damage, yet higher damage per second

But this may be changed so that you have to attach the full-auto mod to make it full auto.
 

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