rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
reminder you literally can't buy the originals anymore because of this lmao
GTA3 was a technological breakthrough and people were amazed by it. What are you comparing it to, crazy taxi and driver?
reminder you literally can't buy the originals anymore because of this lmao
Essentially reverse engineered versions of the original GTA 3 and VC engines. Sadly they didn't get around to SA and Rockstar/Take-Two are suing them but it's worth a look for how well made they are since they fix the modern compatibility issues people could run into.Can you elaborate? What new engines? Are they compatible with the hundreds of mods out there in that case?
So not compatible with mods? Don't think I could stomach playing them again without some heavy gameplay incline. They're not exactly very replayable with their auto aim shit, rigid missions, and good but not great baseline gameplay.
Is the source available? Maybe I should make some incline for it. Every time I go looking for GTA mods I get overwhelmed by garbage anyway. A few caught my eye but they are buried underneath hordes of trash.
On top of the compilations, 3 and VC have fully reversed versions. Not sure to what extent this remaster makes them obsolete. https://github.com/td512/re3 https://github.com/td512/re3/tree/miami
It kind of sounds like you're the one who needs to play more games, not me. In what world are Daggerfall and Terra Nova relevant to GTA? They're all entirely different genres.GTA3 was a technological breakthrough and people were amazed by it. What are you comparing it to, crazy taxi and driver?
Literally any 3D game with huge maps? Quarantine? Daggerfall? Terra Nova: Strike Force Centuri? And hell, why not Driver too.
Even 2D open world games such as classic RPGs are important for comparison; technological breakthroughs mean fuck all without good game design to accompany it, and the game design of GTA3 is unimpressive and was back in 2001. Only simps were impressed. Not a bad game, but I certainly don't consider it a classic. Technologically it didn't exactly reinvent the wheel either. It wasn't Ultima Underworld or Doom. Almost any high profile game back then was making steps forwards regarding technological progress you dummy. And plenty not so high profile too.
It sounds like you just fell for the marketing hype and buzzwords. I remember all that shit. It wasn't that impressive.
here's your GTA remaster team
Biggest fail is the gameplay being dumbed down to retard levels.
The character models were slightly exaggerated to compensate for the low polycount, and as polycount increased they were less and less exaggerated. It's just that sticking to accurate proportions at low poly means the picture looks less realistic than emphasizing the bits where detail is needed (head, hands, feet).This shit looks weird. The OG games weren't supposed to look cartoony, so this attempt of modernizing material surfaces, lighting, effects just make the un-updated elements pop out more. I have watched this trailer 4 times, VC and SA look increasingly more disgusting through each watch because their visual is seemingly having an internal clash.
The original GTA games were all meant to look cartoony. They weren't like Jet Set Raido cartoony, but the character models were always stylized looking as opposed to going for realism. Even when they toned it down in the official art after GTA3, they were still pretty fucking cartoony looking.
GTA doesn't drop the character models looking cartoony until GTA5. Like even the GTA4 character models have these exaggerated facial features along the same lines as like Def Jam Fight for NY. From the original GTA up to 4 the series was always pretty cartoony.
how does this get worse everytime I look at it
how does this get worse everytime I look at it
just noticed the cops still have their guns in their holsters but are holding their guns
here's your GTA remaster team