Krivol
Magister
I also found TQ more interesting - mithological world is kinda cool and enviroments are much more variable (never tried dlcs for GD so I don't know if they fixed this but I felt like running the same floor all the time).
You mention low difficulty as a factor in why TQ is a better game. I challenge you to play Ultimate Malmouth or - God help you - Crucible with anything less than 2,500DA and 80%+ resistances across the board. Normal is absolutely straightforward to blow through, but that's an intentional step-up to Elite and, particularly, Ultimate, where characters that feel OP in Normal go to die. The developers also made it possible to skip entire sections of the game (f.e. you can skip Act I in Elite/Ultimate, if you want, or even start the game on Ultimate) once you think your character can burn through content to the next difficulty level.
Guess what? It doesn't make the game any harder.
The negative resistance penalty is a non-problem since if you're using tokens then it's implied that you're also using writs that will boost your rep gain and allow you to buy res augs to shore up your defenses pretty fast.
One thing that Diablo did much better than any other game in the genre, Diablo 2 definitely included, is the length. These games are based on the idea of multiple playthroughs, but most players will not manage that with games being too drawn out and as such will not see the actual content. Diablo was just fine, pretty much every other hns is to long for its own good.
Also, provided that you turn the veteran option on, the claim that TQ is more difficult than GD is utter bs (without it I dunno). There was a point where nu-TQ was difficult to the point of being broken for certain bosses, but that was around release and has long been patched now. On higher difficulties this would probably devolve into sperg discussion based on items and build, but it's sort of a moot point, since vast majority of players won't even go through TQ normal.
- Removed bonus % Armor for monsters on Elite and Ultimate difficulty and from Multiplayer scaling
- Reduced Monster Aether Resist by 3% on Elite difficulty and 5% on Ultimate difficulty
What level are you? I've finished base game and malmouth on normal and this has been a non-issue. Out of dozens and dozens of bosses, only like, 5 have managed to wipe my minions out. And I can summon 5 at a time now with a cooldown of like 10 seconds. If it had a 10 second cast time instead I'd need to wait 10 seconds every time I lose a skeleton and want to top the party off, your complaint is retarded. To answer your question though: PoE has no cooldowns and lets you spam weak skeletons. Nobody uses them last I checked though, other summons are far superior. Zombies get used as a meatshield though and you can do some cool stuff with spectres.Guys, i know that i ranted about cooldowns, but i an seriously can't enjoy GD necromancer due it. I an fine with reagents to raise skeletons, i an fine with casting time, but after each unique mob, i have to wait half of minute to have 10 skeletons due this boring artificial times and it ****. I've tested some mods which adds diablo 2 necro, but they still have cooldowns(Diablo 2 had no cooldowns in any necro skill). Anyone knows a mod which adds necromancer without boring cooldowns?
The main reason that i've stopped with Belzebub mod for D1 is also CDs. Skeleton already costs live, if you spam raise skeleton, you will gonna die. Why put a cooldown on it? Only to make me waste time?
I've been doing the same thing with only 2 other people (and one never shows up) and while I got excited for a bit early on when I found out the devotions could trigger from more stuff than I realized, I'm already bored of GD again and haven't even finished the first difficulty. All the skills are just so fucking boring. Like sure, there's 100 skills or whatever, but 10 of those are just 'move fast to enemy you click on and deal weapon damage.' I don't really give a fuck that one moves slightly faster while another can deal shield damage or a bit of knockback. (Ok I care about the knockback insofar as the knockback is a crippling flaw that makes the skill shit by scattering enemies outside my range. But it's still boring as fuck.) I miss the cool skills PoE has, so much more variety, even before you start modifying them with support gems. And the devotions are just shit that triggers on hit and you really can't make much use of 90% of them anyways. Anything that triggers on crit or at a low rate or has a low cooldown is useless without something that spams 10 hits per second for example, all the retalition/block stuff is pretty crap since when you die you get basically one shot generally, anything that will tickle you long enough to trigger something will die to accidental AoE damage from your gear anyways.I just started playing with 3 other guys. It's basically our new "talk shit for an hour or two while mindlessly slaughtering everything on screen" game.
Necro + Shaman focused on totems and drain essence. The trap is going vitality damage, you have to get vitality to aether conversion and stack +aether damage because drain essence does aether damage. It's your main damage source (totems also do quite good damage even with a vitality build but it's nowhere near what aether can do). Unless they've added legendary aether to vitality conversion items recently.Recommend me some fun builds, codex. I already played as shaman+arcanist primal striker (most chad build in the game IMO) and inquisitor+demo (kinda gay ranged twink). No pets plz
+ Shaman focused on totems and drain essence
What level are you?