Another great review:
2/5 - I may have to do a
fourth playthrough
Hi there. Gog doesn't allow review edits apparently. Revised my steam review to reflect the game's current status. No change in recommendation status.
**Edit- V3
Enemies still cast @SPELLTAG on the regular. Unfixed since V1--the "complete" release (sold at AAA prices) something around 2 years ago.
Stamina regeneration on rest and depletion on...doing ♥♥♥♥ing anything... seems to have been made worse? All stamina drains are % based, all stamina recovery is flat. This means the diminishing returns of rest and the flat increases of food/spells/etc. make CON a pure dump stat. Avoid at all costs.(Suicide and force resurrect until CON is 10) HP growth is purely class based. You'll inevitably reach 999 stamina, meaning you'll need to rest for 2-4 minutes every 5 minutes of active play. Or spend 6+ minutes casting stamina spells. This is...♥♥♥♥ing bad.
I gave up before checking this over again, but the SPIRIT bar is supposed to currently grant resistances to spooky ♥♥♥♥. However, it used to be a HUNGER bar. In late V2 stages, most spoopy enemies made you HUNGRY. Because. Sure, why the ♥♥♥♥ not. The SPIRIT bar and the maintenance of it on top of the above stamina maintenance was utterly pointless as the added resistance didn't exist (if it did, it was not visible or relevant). Since nothing else that actually matters seems to have been fixed I'm just going to assume this hasn't been fixed either.
Several race/class combinations still start with 0 skills allocated. This sets you somewhere between 1 and 20 class levels behind due to the EXTREME randomization of skill levels on level up. Tying into this, you can (AND SHOULD, multiclassing is weird) bank attribute points on level up. You cannot bank Skill points. Every time you level up, any skill points you have not allocated are erased from existence and replaced by the new level up.
These are the basic systems that you'll be wrestling with the entire game for it to even function.
In previous versions most of the highest level spells weren't implemented in any way whatsoever. V2 means this no longer caused a CTD, but they still did nothing. I'm not wasting my time to see if they actually work now.
**
The game needs actual reviews and criticism, not flunkying or random hateful shit. Could still be made into a pretty damn good game in V4 if Cleve manages to learn the function of "Ctrl-F"
Like this:
If you wan't the stamina system to work the way you seem to want it to, then a potential fix would be to tune down severely the amount of stamina gained per levelup. Even the most flimsy armed wizard and flaccid bard seems to gain at a minimum 37 or so stamina a levelup. Beefy types seem to be able to peak around 70 on a ridiculous roll. Crank that shit down to 4-7 a levelup and then the system would function more reasonably as-is and not immediately wreck your life at about clvl 7 (37x7 =259, above 1/4 the cap...+ starting stamina...)