V_K
Arcane
Word of mouth has it that UnExplored is ridiculously good at it.I have yet to see a good procedurally generated dungeons in game.
Word of mouth has it that UnExplored is ridiculously good at it.I have yet to see a good procedurally generated dungeons in game.
Who were the druids? Did they build the Stonehenge, and why? These were the questions we asked ourselves when we started the design process for this game.
Codex be like: This studio should continue making 0-profit games in a forgotten sub-genre that only a dozen of people will play and even less enjoy until they need to sell their children into slavery, rather than make a game people might actually buy.
Legend of Grimrock 2 sold 375k, which isn't exactly a 0-profit game. Few indie RPGs sell almost 400k. So while it's a lot less than what LoG sold, it's not something to dismiss and start exploring a different genre. They should have developed the concept further and added towns, characters, quests, etc.Codex be like: This studio should continue making 0-profit games in a forgotten sub-genre that only a dozen of people will play and even less enjoy until they need to sell their children into slavery, rather than make a game people might actually buy.
Just out of curiosity, wasn't you arguing against sequels for indie developers just recently? Why shouldn't the same arguments apply in this specific case?Legend of Grimrock 2 sold 375k, which isn't exactly a 0-profit game. Few indie RPGs sell almost 400k. So while it's a lot less than what LoG sold, it's not something to dismiss and start exploring a different genre. They should have developed the concept further and added towns, characters, quests, etc.Codex be like: This studio should continue making 0-profit games in a forgotten sub-genre that only a dozen of people will play and even less enjoy until they need to sell their children into slavery, rather than make a game people might actually buy.
You're surely right about the lucrative way, but regarding taste I share their preference for not-quest-based pacing.Legend of Grimrock 2 sold 375k, which isn't exactly a 0-profit game. Few indie RPGs sell almost 400k. So while it's a lot less than what LoG sold, it's not something to dismiss and start exploring a different genre. They should have developed the concept further and added towns, characters, quests, etc.
I was arguing against indie sequels because in most cases a studio's first game won't get enough traction and making a second game hoping that it would do better is almost always a mistake. However, LoG was a spectacular success and even though LoG 2 sold only a third of what LoG did, this third is more than most indies sell combined. Besides, I didn't suggest to do more of the same (which is the main reason sequels do poorly) but introduce key new elements, which would bring LoG3 closer to M&M and Wiz than to Dungeon Master, which was a well done but one dimensional game.The Bishop said:Just out of curiosity, wasn't you arguing against sequels for indie developers just recently? Why shouldn't the same arguments apply in this specific case?Legend of Grimrock 2 sold 375k, which isn't exactly a 0-profit game. Few indie RPGs sell almost 400k. So while it's a lot less than what LoG sold, it's not something to dismiss and start exploring a different genre. They should have developed the concept further and added towns, characters, quests, etc.Codex be like: This studio should continue making 0-profit games in a forgotten sub-genre that only a dozen of people will play and even less enjoy until they need to sell their children into slavery, rather than make a game people might actually buy.
ThisThe Bishop said:I was arguing against indie sequels because in most cases a studio's first game won't get enough traction and making a second game hoping that it would do better is almost always a mistake. However, LoG was a spectacular success and even though LoG 2 sold only a third of what LoG did, this third is more than most indies sell combined. Besides, I didn't suggest to do more of the same (which is the main reason sequels do poorly) but introduce key new elements, which would bring LoG3 closer to M&M and Wiz than to Dungeon Master, which was a well done but one dimensional game.Just out of curiosity, wasn't you arguing against sequels for indie developers just recently? Why shouldn't the same arguments apply in this specific case?Legend of Grimrock 2 sold 375k, which isn't exactly a 0-profit game. Few indie RPGs sell almost 400k. So while it's a lot less than what LoG sold, it's not something to dismiss and start exploring a different genre. They should have developed the concept further and added towns, characters, quests, etc.Codex be like: This studio should continue making 0-profit games in a forgotten sub-genre that only a dozen of people will play and even less enjoy until they need to sell their children into slavery, rather than make a game people might actually buy.
Word of mouth has it that UnExplored is ridiculously good at it.I have yet to see a good procedurally generated dungeons in game.
When's the last time you actually bought a game?Codex be like: This studio should continue making 0-profit games in a forgotten sub-genre that only a dozen of people will play and even less enjoy until they need to sell their children into slavery, rather than make a game people might actually buy.
Someone forgot to inform inXile.Druidstone is set in a vast procedurally generated forest filled with exciting locations to explore and of course encounters, the meat of every RPG.
Play chicken with a train and lose.Codex be like: This studio should continue making 0-profit games in a forgotten sub-genre that only a dozen of people will play and even less enjoy until they need to sell their children into slavery, rather than make a game people might actually buy.
Who were the druids? Did they build the Stonehenge, and why? These were the questions we asked ourselves when we started the design process for this game.
I was thinking the exact same thing.This could be anything. However i have a distrust about game companies with the word ninja in their name due Metroid Other M. Also Annie Mitsoda refers to herself as an ineffectual ninja on her twitter. Wide shouldered women like her tend have a lot of pressure in their gastrointestinal systems due bodyshape so you can hear them take a shit in the bathroom during netflix and chill nights. Its allright though, were all human.
Gearhead RPG has procedurally generated story.Procedurally generated and story-driven don't strike me as two things that will go well together. :/
Looks shit.
This. So much this.They should have developed the concept further and added towns, characters, quests, etc.