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Half-Life: Alyx - Valve's full-length flagship VR game set between HL1 and HL2

Discussion in 'General Gaming' started by LESS T_T, Nov 18, 2019.

  1. tritosine2k Augur

    tritosine2k
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    LMAO what a braindead zealot . "Palmer never lied dude , he'd never just nick stuff from a 80's camera company " . :lol:
     
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  2. tritosine2k Augur

    tritosine2k
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    Yeah lets list some [​IMG] stuff.

    Apparently it's alien to you:

    1. giving proper credit
    2. not drooling over oled

    apparently, second IS SO ALIEN TO YOU, you have no problem using oled with critical weakness ( pentile) AND amazingly YOU STILL DO after x years down the line.
    In fact, apparently , it's so important, it can be argued the first commercial headset release was a clear case of COAT-TAIL RIDING on handheld oled and used its marketing pull.

    "Faustian bargain" if this hits any bells. :doubt:
     
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  3. Dexter Arcane

    Dexter
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    No, I have no problem using OLED, in fact I'd prefer it over LCD especially in VR, although I don't own a OLED TV right now (4K LCD with LED backlight) it's likely to be an Upgrade at some point soon. Burn-in is a bit of a concern (not in VR since the picture always changes), but I don't know how much of a problem that still is.

    If anyone is wondering wtf he is even ranting about for the past several posts, it's the Subpixel arrangement on displays, RGB LCDs (And RGB OLEDs, which are rarer, for VR afaik only the SONY PSVR uses it) have a Pixel segmented into three Subpixels (Red, Green and Blue), Pentile Segmentation is based on the idea that the human eye is more sensitive to Green as a color and usually has Red and Blue Subpixels twice the size of Green ones, but Green ones being more numerous and being shared between pixels:
    [​IMG]

    https://smartglasseshub.com/vr-headset-display-comparison/
     
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  4. tritosine2k Augur

    tritosine2k
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    Don't be so naive, it's not just arrangement but the direct progenitor of SDE.
    Even if you'd try some clever vibrated screen method to hide it ("wow oled is so fast lets use it!" ), oleds still show SDE because the gaps are so bad.
    And this sets apart a true microdisplay from a repurposed handheld display (+stuff like black smear)

    but obviously they have many generations to sell before you get a true microdisplay, how ironic, maybe its not too late. :D
     
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  5. tritosine2k Augur

    tritosine2k
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    [​IMG]

    LCD contrast+fill is 10x easier fix than OLED fill, 16% fill is unfixable , not that you see anyone fixing anything in VR , even though it had the "original kool kid" Palmer ( still lmao) but hey.

    what a crock ... as expected.
     
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  6. Morgoth Arcane Patron

    Morgoth
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    This is starting to shape up nicely.

     
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  7. I still miss the proper Alyx voice (Merle Dandridge).
     
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  8. Morgoth Arcane Patron

    Morgoth
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    Nah, the new voice actress is doing a great job for a 19yo Alyx.
     
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  9. DJOGamer PT Arcane

    DJOGamer PT
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    Pretty much confirms what I've said in one of the previous pages

    VR is never going to replace traditional input interfaces

    I might be great for games with very tactile interactions, god games and racing games
    But anything where the player must perform fast and complex movements/interactions, it can produce nothing but slow, limited, boring games

    And Alyx is nothing more than a tech demo for Source 2 and Valve Index
     
    Last edited: Apr 30, 2021
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  10. Ed123 Arcane Patron

    Ed123
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    Serpent in the Staglands Wasteland 2
     
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  11. DJOGamer PT Arcane

    DJOGamer PT
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    Is that supposed to be some kind of rebuttal Ed123?

    Not only does that look boring, it still doesn't prove how you could make something like Sands of Time playable with VR devices as input interfaces.
     
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  12. Ed123 Arcane Patron

    Ed123
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    I didn't even read your poast
     
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  13. baud Arcane Patron

    baud
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    RPG Wokedex Strap Yourselves In Pathfinder: Kingmaker
    Isn't already there a much better-looking VR game focused around climbing? What's the point?
     
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  14. Alexander DeLarge Liturgist

    Alexander DeLarge
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    The inevitable Epistle 3 fan made levels will need climbing mechanics like this.

    You could say the same thing about Half-Life 2 for Source and Half-Life for GoldSRC. These games have always been technical showcases first and foremost.
     
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  15. Egosphere Magister

    Egosphere
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    VR might pick up the pace with 3d artists. Sculpting by hand instead of a tablet and stylus is pretty damn cool.
     
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  16. DJOGamer PT Arcane

    DJOGamer PT
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    Unreal already allows for level design in VR



    Don't know anything about modelling though...
     
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