Mebrilia the Viera Queen
Guest
Morrowind
Arcanum is large but it is mostly empty space.
I love Morrowind, but I generally agree with you. I noticed this while playing through Fallout 4 recently. It's decent enough as a shooter with RPG elements, as some of the dungeons have excellent level design.
But at some point you get worn out because everything feels samey after a while.
And I noticed this pattern in pretty much all open world games, be they RPGs or not.
The main reason for this is that due to the quantity, the devs can't make sure everything is of high quality. You got a couple of standout locations, but everything else is recycled. Even worse: elements from the standout locations are recycled elsewhere, which makes special things feel less special.
Ah, that game one likes less the more one plays it and thinks about it...
I don't really get this logic. What you're essentially saying is the game would be better if it just ended after X hours before you had a chance to see too much of it. That's pretty much the goal of the design; to have a game actually large enough for the player to get their fill, instead of ending and leaving them wanting more for 20 years while it never gets a sequel, or milking them with 40$ 5 hour expansions (which Bethesda does anyways, to be fair.)
But that's only true if it's forced on you. The whole point of an open world is that, if you don't want to go hunting 800 trolls, you don't need to. You can wander around and fight every new type of monster once if that's your obssession. If you're sick of egg mines, stop going into fucking eggmines. Go explore the ocean. Murder a village. Burgle a shop. Give your favourite beggar enough money to buy out every shop in town. Make a personal library. LEAVE SHIT BEHIND.The exact same quicktime sequence might be a fun diversion as a special moment in the story, but become a stinking rote chore as a regularly repeated minigame.
But that's only true if it's forced on you. The whole point of an open world is that, if you don't want to go hunting 800 trolls, you don't need to. You can wander around and fight every new type of monster once if that's your obssession. If you're sick of egg mines, stop going into fucking eggmines. Go explore the ocean. Murder a village. Burgle a shop. Give your favourite beggar enough money to buy out every shop in town. Make a personal library. LEAVE SHIT BEHIND.The exact same quicktime sequence might be a fun diversion as a special moment in the story, but become a stinking rote chore as a regularly repeated minigame.
Vvardenfell is 84x88 TES4-size cells. FNV Mojave is 128x129 TES4-size cells.Morrowind is a 2002 game that is much bigger than that of Fallout: New Vegas (2010),
I mean, yeah. I sure as hell never did 150 quests in morrowind on one character. I might not even have done that with all of them combined. How many hours have you sunk into the game? What are you expecting out of it?To put it in other words: according to your logic, I should stop playing Morrowind right now.
I mean, yeah. I sure as hell never did 150 quests in morrowind on one character. I might not even have done that with all of them combined. How many hours have you sunk into the game? What are you expecting out of it?
The problem is that they aren't even big.Big open world is always big empty world.
One of the things I actually miss about Everquest was how difficult it was to travel. You could spend half an hour just walking between towns, avoiding monsters. Trying to travel really far required waiting around for ferries, and they didn't show up every 60 seconds like they do these days, when they aren't replaced by instant fast travel to begin with. Traveling and exploring is a thrill all on its own, especially when it's mostly filler. It's like getting excited when you gamble. Slot machines are more fun than rock paper scissors even if they have worse odds and almost always give you the same shit.I think open world games, by nature, create that kind of problem. You actually "need" an empty space separating the various points of interest, not just because it's practically impossible to fill the whole map with relevant content, but especially to create a credible world.