Apparently combat is enough of a concern that there's an entire curriculum devoted to it
Is it a "how to fight" curriculum, a "military strategy" curriculum, or a "how to cast Fireball" type curriculum? Those are very different things. Honestly I would expect this type of school to focus on ivory tower theory (here's how to cast Fireball) while neglecting its practical application.
most of the events in the books I read involved some kind of fighting.
But again, not organized warfare, right? More like "Harry fights a ghost because he is a magnet for conflict". I'm sure I don't have to start listing movies where an untrained everyman finds themselves in violent situations.
This game is also likely 90% focused on combat.
Of course, but that's what I'm trying to figure out. Is the setting really about child soldiers and is it assumed that students are back-flipping killing machines, or did they make this a fighting game strictly for the $$$?
Speaking for myself I
want the kids in a setting like this to be bad at fighting and uncomfortable with the destructive tools they have access to. To be honest I just want more games to use the
Silent Hill approach that sometimes lethal conflict is unavoidable but the protagonist doesn't happen to be an ex-military hero. This could have been so much more than a rote action game where
a space marine kills a million aliens a kid dodge rolls away from explosions and whittles down enemy hit point bars ... with schoolroom magic I guess.