Somberlain
Arcane
the mecanics behind the compagnions is atrocious and the combat gameplay is insipid. Really hard to go beyond that.
So it's just like Fallout 1 and 2, eh?
the mecanics behind the compagnions is atrocious and the combat gameplay is insipid. Really hard to go beyond that.
mine was Fallout: Brotherhood of Steel on PS2 )I'm not sure about New Vegas, but Fallout 3 was the best Fallout I have ever played!
mine was Fallout: Brotherhood of Steel on PS2 )I'm not sure about New Vegas, but Fallout 3 was the best Fallout I have ever played!
You could just be master at almost everything and with expansions, you could easily score 100 in EVERY skill.
That was only the case if you used savescumming strategy (same goes for stealing).You don't have to be a master in the original games since you can pick all the locks with 60/300 skill (and lockpick set) anyway.
100 hours suffice. Just invest into speech skill and leave lockpick and hacking for later and you will get lots of free experience. Fallout 1 > F2 > FNVIf you play for 300 hours with a single character maybe... I never had that problem.
I wouldn't say the combat in F1 and 2 is insipidthe mecanics behind the compagnions is atrocious and the combat gameplay is insipid. Really hard to go beyond that.
So it's just like Fallout 1 and 2, eh?
100 hours suffice. Just invest into speech skill and leave lockpick and hacking for later and you will get lots of free experience.
As far as I could remember, there's little to no bullet sponges in New Vegas. The very existence of DT took care of that.the no bullet sponge enemies mod
Nobody cares what's your "opinion".
And the UI sucks, therefore it's a shit game, no? Oh, right, this probably has a good UI in your "opinion".
And the UI sucks, therefore it's a shit game, no?
Besides the retarded engine, New Vegas suffered from the bad character development too. You could just be master at almost everything and with expansions, you could easily score 100 in EVERY skill. Older Fallouts was not like that.
It is a spinoff of the real fallout games. Is that Buffy whatever spinoff a worthy Buffy Series? No, because it isn't Buffy, it is a spinoff of Buffy. I wish people could be less retarded here and think critically about pretty much anything. If you like something doesn't mean you have to be blind to logic or reason.
Could Obsidian have hired Tim Cain to give their spinoff game credibility and make it a real fallout? Yes, but they didn't. They chose to make a game with the same meaningless chargen, and same meaningless chardev in the same shitty spirit of the Bethesda Fallout spin-offs. Is NV closer to FO3 or the real fallouts? FO3 by a mile. So it is actually a FO3 spinoff and not even a real Fallout spinoff.
I'd bet my ballsack that Tim Cain would have ensured that stats mattered and did something, and chardev also did something and mattered. And he would have made the game good. And I'd bet my ballsack and penis he wouldn't allow some travesty console UI to ship on pc games and it would have a working, functional pc GUI and hotkeys and all the whole shebang.
Lastly, I hate you monkey savages so much it hurts.
Would you say the problem is poor execution, or that it is a 3D game? In other words: would you think it is possible to have a 3D Fallout game that lives up to the originals, or isometric (or any other perspective that's better fit for an RPG, based on dicerolls) is a deal breaker for you?
What is a deal breaker for me is mechanics and spirit. I do not the Diablo games, but I respect Diablo 3 for being isometric. No one saw that coming and it kind of paves the way for other games to throw off the 3d yolk of stupid that has been forced on us for over a decade.
By mechanics I mean does it model the mechanics of the orginal, or enhance them, but not lower the standards or strip them or ignore them? No, chargen is 100% meaningless in all the fake FO spinoffs I played. Chardev is the same. Both were huge deals dramatically impacting both real FOs. Both real FOs were TB. There are a million thinsg like this. If Diablo 4 was made by Irontower and was TB would you consider it a worthy successor or a spinoff? What Bethesda has done is basically made Diablo into a first person, full 3d TB, party based crpg with all the crpg traditions and sensibilities that Diablo isn't know for. That is not worthy of a continuation of the series.
By spirit I have two stipulations. If you are going to have the audacity to call a game a Fallout game and the creator and mastermind of the series is not just alive and kicking, but young, handsome, a game design genius, and basically the greatest person alive why would you not hire him? I'm sure he would love lead designer or whatever the title is called salary at the Bethesda corporation. Since FO is and always will be his, he can do whatever he wants with it. He can make it a detective noire set in WW1 with alien rapists and giant penis bombs and no one can really complain that he doesn't have the right.
OR - if you are going to buy the IP at least have the respect to stick to the spirit of the originals. This would mean if someone makes Diablo 4 it should be an isometric view arpg with focus on looting and random dungeons or whatever Diablo is known for. This also means if you are making FO3 you make it mechanically and spiritually significant to the real ones.
Star Wars episode 7 was by someone not George Lucas. Imagine if he made a movie so different than what Lucas has established Star Wars to be, but loosely based on his universe but was all crazy and made no sense and was aimed at toddlers and was more like of those Baby Einstein videos than a Star Wars movie, would that be worthy?
What we have is people who love Baby Einstein saying yes it is worthy. Well, fuck you guys. I could love Baby Einstein and still think a Star Wars baby Einstein movie called Episode 7 is still not really episode 7.