Victor1234
Educated
- Joined
- Dec 17, 2022
- Messages
- 255
Does anything actually happen in JA beyond what I gave as examples? A always hates B but likes C, A hates action X but likes action Y? I was hoping to get some concrete examples because "personalities with measurable consequences that have to be learned through experience" could be something mind blowing or this terribly bland mechanic from Mount and Blade that gets dropped in the sequel (Artimenner doesn't like Jeremus, no matter what happens...)It also really adds to replayability. But I think an improvement on this would be the possibility for new antagonisms to arise or existing ones possibly subside in some cases. It wouldn't apply to all characters but if you could have developing and eroding relationships that would be really cool.I mean, if you want a wargame where you optimize a spreadsheet and do nothing else, OK, that's valid, go play a wargame.I never got into JA series (Russian 7.62 knockoff was more appealing) but I do know that the unique characters and 'conflicts', etc seems to be a big selling point to the game. How does that work out besides nostalgia?
IIRC M&B original/Warband used a companion system that was 'inspired' by JA and it was basically dropped or nerfed into irrelevance in the newest Bannerlord because it was just annoying. You could either experiment yourself and hire companions that you'd have to drop because they'd hate each other no matter what after a time, or you'd get the dudes doing charts online who'd map out the relationships and you would know from the start what companion team you could build to keep the relationship equilibrium from breaking your group, thus allowing you to ignore the relationship mechanism for companions.
Lots of "ooh, we burned a village? I hate when we burn a village, -2 loyalty" and "Ah, I like when we win battles, check out my deep personality, +2 loyalty" filler didn't make it a must have in that game.
The only interesting part was going to places on the world map that triggered memories (this is where I was sold into slavery, here is where my family was butchered, etc).
Jagged Alliance series has game mechanics that aren't spelled out for you on the character sheet, personalities with measurable consequences that have to be learned through experience. Yes, this can lead to unexpected setbacks. That's the point, and it's amazing for those of us who like to see actual characters rise above the spreadsheet.
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