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Jagged Alliance 3 from Haemimont Games

Ghulgothas

Arcane
Joined
Feb 22, 2020
Messages
1,610
Location
So Below
I'm replaying JA2 now and man, it's crazy how real the decline was.

It's practically impossible for modern gamedevs to make a game like JA2.
As someone who’s completely missed JA2 (I believe it’s the overly simplistic visual part that was a dealbreaker for me at the time) I would really appreciate reading more about why it’s so much praised. I recall there was something on Lilura’s blog, but I kind of cannot stand her overly zealous, dismissive tone.
YMMV depending on what posters here want to answer, but for me it was the mix between the tactical combat & overworld strategy layers. The conducting of a guerilla war on the overmap, with free agency to develop it in whatever direction suited you, coupled with just the right amount of logistics considerations is a certain kind of compelling I really haven't been able to find in another tacticooler. And I speak as someone who'd only played NuXCOMs before I tried JA, where it's all passive waiting until the game throws combat missions at you.

I know some people like it for being a /k/-endorsed commando simulator with every gun under the sun and as many attachments, tac vests and pouches you can think of; but there's such a thing as too much autism, and it's called unedited JA 1.13.

If JA3 can manage to replicate any semblance of that level of freeform warfare planning, then I'll consider it worth whatever asking price they stick on it.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,123
I'm replaying JA2 now and man, it's crazy how real the decline was.

It's practically impossible for modern gamedevs to make a game like JA2.
As someone who’s completely missed JA2 (I believe it’s the overly simplistic visual part that was a dealbreaker for me at the time) I would really appreciate reading more about why it’s so much praised. I recall there was something on Lilura’s blog, but I kind of cannot stand her overly zealous, dismissive tone.

I'm a bad person to ask since it's been at least a decade since I've played it. But from what I remember and what little I've seen so far, the writing is superb for a game that you don't normally connect with heavy narrative.

Look at how the story opens: you aren't greeted with a cinematic or boring text crawl. Instead, there's a number of emails and you start off browsing the web. JA2 is rich with shlocky, tongue-in-cheek, 80s action hero humor.

That questionnaire you fill out to generate a custom merc is actually hilarious.

I highly recommend you get it off GoG and give it a shot. The graphics hold up. If anything it's the admittedly outdated UI that might present the biggest obstacle.

Although... I do remember some of the late game battles are absolute ball-breakers.
 

cpmartins

Cipher
Joined
Jan 9, 2007
Messages
616
Location
Brasil
Although... I do remember some of the late game battles are absolute ball-breakers.
When you're getting near end-game and you start getting loads of tanks and blackshirts with sniper rifles shit gets real. Sometimes you just get squad-wiped in one turn.
And another thing about how good the game is, the atmosphere. Everything fits together, the music is fantastic, the graphics are great (for their time), a great villain and interactivity. It's just an amazing package.
 

Humbaba

Arcane
Joined
Aug 12, 2021
Messages
2,940
Location
SADAT HQ
I'm replaying JA2 now and man, it's crazy how real the decline was.

It's practically impossible for modern gamedevs to make a game like JA2.
Granted, no one back then even managed to match JA2. It really is the unique product of great writing, gameplay and general direction coming together in a way that's just incredibly rare.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,123
I'm replaying JA2 now and man, it's crazy how real the decline was.

It's practically impossible for modern gamedevs to make a game like JA2.
Granted, no one back then even managed to match JA2. It really is the unique product of great writing, gameplay and general direction coming together in a way that's just incredibly rare.

The atmosphere two decades ago was more conducive to creativity in gamedev circles. Devs were still exploring new technology, new gameplay mechanics, new ways of telling stories. And let's be honest, they were way more talented and driven than the current crop.

Just look at the absolutely legendary line up of games that came out in 1999 alongside JA2:

1678646736263.png


And this is just an unfiltered list of games google brought up, with many, many more great titles below.

Now look at 2022:

1678646822965.png





:negative::negative::negative:
 

Humbaba

Arcane
Joined
Aug 12, 2021
Messages
2,940
Location
SADAT HQ
I am also of the opinion that gaming peaked in the late 90's and declined around 2000 and I didn't even live through most of that time.
 

ropetight

Savant
Joined
Dec 9, 2018
Messages
1,904
Location
Lower Wolffuckery
I'm replaying JA2 now and man, it's crazy how real the decline was.

It's practically impossible for modern gamedevs to make a game like JA2.
Granted, no one back then even managed to match JA2. It really is the unique product of great writing, gameplay and general direction coming together in a way that's just incredibly rare.

The atmosphere two decades ago was more conducive to creativity in gamedev circles. Devs were still exploring new technology, new gameplay mechanics, new ways of telling stories. And let's be honest, they were way more talented and driven than the current crop.

Just look at the absolutely legendary line up of games that came out in 1999 alongside JA2:

View attachment 34305

And this is just an unfiltered list of games google brought up, with many, many more great titles below.

Now look at 2022:

View attachment 34306




:negative::negative::negative:
It seems that every "industry" has its peak that combines creativenes and technical prowess, and it somehow can not get back to its glory days.
You know the sludge we are offered as movies these days with exception now and then.

This is Top ten movies from 1971. on Imdb
1. A Clockwork Orange (1971)

2. The French Connection (1971)

3. The Last Picture Show (1971)

4. Straw Dogs (1971)

5. Harold and Maude (1971)

6. Dirty Harry (1971)

7. The Andromeda Strain (1971)

9. The Conformist (1970)

10. Walkabout (1971)

11. McCabe & Mrs. Miller (1971)

12. Willy Wonka & the Chocolate Factory (1971)

14. THX 1138 (1971)

17. Fiddler on the Roof (1971)

19. The Omega Man (1971)

20. Shaft (1971)
21. Play Misty for Me (1971)

https://www.imdb.com/list/ls076327735/

1972., notice the incline

1. The Godfather (1972)

2. Deliverance (1972)

3. Frenzy (1972)

4. The Candidate (1972)

5. The Poseidon Adventure (1972)

9. Slaughterhouse-Five (1972)

10. The Getaway (1972)

12. Jeremiah Johnson (1972)

14. Silent Running (1972)

15. Cabaret (1972)

18. Pink Flamingos (1972)

19. The Life and Times of Judge Roy Bean (1972)

23. Fritz the Cat (1972)

25. Everything You Always Wanted to Know About Sex * But Were Afraid to Ask (1972)

https://www.imdb.com/list/ls076327764/

Another list, more artsy & foreign, mentions for 1972:

2. Solaris (1972)

3. Last Tango in Paris (1972)

6. Play It Again, Sam (1972)

8. Aguirre, the Wrath of God (1972)

12. The Discreet Charm of the Bourgeoisie (1972)

16. Love in the Afternoon (1972)

17. Fist of Fury (1972)

29. Avanti! (1972)

30. The Mechanic (1972)

https://www.imdb.com/list/ls062523376/

And it continues over the years, making you dizzy with sheer amount of legendary movies every year.
https://www.imdb.com/list/ls062523317/
https://www.imdb.com/list/ls062523318/
https://www.imdb.com/list/ls076327145/
https://www.imdb.com/list/ls076327189/
https://www.imdb.com/list/ls076327371/
https://www.imdb.com/list/ls076327381/
https://www.imdb.com/list/ls076327670/

To my personal peak that was 1984:

1. The Terminator (1984)

2. Amadeus (1984)

3. Once Upon a Time in America (1984)

4. Indiana Jones and the Temple of Doom (1984)

5. Ghostbusters (1984)

6. A Nightmare on Elm Street (1984)

7. Nausicaä of the Valley of the Wind (1984)

8. This Is Spinal Tap (1984)

9. Gremlins (1984)

10. Beverly Hills Cop (1984)

11. The Karate Kid (1984)

12. The NeverEnding Story (1984)

13. Paris, Texas (1984)

14. Blood Simple (1984)

16. The Killing Fields (1984)

17. Police Academy (1984)

18. 1984 (1984)

19. Romancing the Stone (1984)

20. Dune (1984)

21. Top Secret! (1984)

23. Stranger Than Paradise (1984)

25. Starman (1984)

26. 2010: The Year We Make Contact (1984)

28. Footloose (1984)

29. Repo Man (1984)

31. Balkan Spy (1984)

34. The Last Starfighter (1984)

35. The Bounty (1984)

37. Body Double (1984)

38. Red Dawn (1984)

42. Streets of Fire (1984)

50. Bachelor Party (1984)

https://www.imdb.com/list/ls042657587/


Last two years - it is not just that the movies are newer and less known, it is their insignificance that is shocking.
https://www.imdb.com/list/ls093274866/
https://www.imdb.com/list/ls099757037/

it seems that decline is inevitable.
 
Last edited:

Ghulgothas

Arcane
Joined
Feb 22, 2020
Messages
1,610
Location
So Below
Ofc Tex model is the only one looking like that right now and I have no clue about the others - They might as well look very "military true" even for tacticool milsim enthusiasts.
It's going to be a case-by-case basis, though they did put out a render for Wolf that looks both a decent translation of his JA2 portrait while being militarily-appropriate. Maybe a 3-1 ratio of Grounded to Goofy is the best to hope for.

Sanderson.jpg
Capture-Wolf.jpg

After three devdiaries of contemplative spiels & design philosophy, I am convinced they're putting more thought and deliberation into making something decent & faithful than any other team that's put out a Jagged Alliance game in the last 20 years. Maybe they'll starting showing off some more gameplay now that they've (probably) run out of ancillary shit to talk about.
 
Last edited:
Joined
Jul 8, 2006
Messages
3,066
I'm replaying JA2 now and man, it's crazy how real the decline was.

It's practically impossible for modern gamedevs to make a game like JA2.
Granted, no one back then even managed to match JA2. It really is the unique product of great writing, gameplay and general direction coming together in a way that's just incredibly rare.

The atmosphere two decades ago was more conducive to creativity in gamedev circles. Devs were still exploring new technology, new gameplay mechanics, new ways of telling stories. And let's be honest, they were way more talented and driven than the current crop.

Just look at the absolutely legendary line up of games that came out in 1999 alongside JA2:

View attachment 34305

And this is just an unfiltered list of games google brought up, with many, many more great titles below.

Now look at 2022:

View attachment 34306




:negative::negative::negative:
It seems that every "industry" has its peak that combines creativenes and technical prowess, and it somehow can not get back to its glory days.
You know the sludge we are offered as movies these days with exception now and then.

This is Top ten movies from 1971. on Imdb
1. A Clockwork Orange (1971)

2. The French Connection (1971)

3. The Last Picture Show (1971)

4. Straw Dogs (1971)

5. Harold and Maude (1971)

6. Dirty Harry (1971)

7. The Andromeda Strain (1971)

9. The Conformist (1970)

10. Walkabout (1971)

11. McCabe & Mrs. Miller (1971)

12. Willy Wonka & the Chocolate Factory (1971)

14. THX 1138 (1971)

17. Fiddler on the Roof (1971)

19. The Omega Man (1971)

20. Shaft (1971)
21. Play Misty for Me (1971)

https://www.imdb.com/list/ls076327735/

1972., notice the incline

1. The Godfather (1972)

2. Deliverance (1972)

3. Frenzy (1972)

4. The Candidate (1972)

5. The Poseidon Adventure (1972)

9. Slaughterhouse-Five (1972)

10. The Getaway (1972)

12. Jeremiah Johnson (1972)

14. Silent Running (1972)

15. Cabaret (1972)

18. Pink Flamingos (1972)

19. The Life and Times of Judge Roy Bean (1972)

23. Fritz the Cat (1972)

25. Everything You Always Wanted to Know About Sex * But Were Afraid to Ask (1972)

https://www.imdb.com/list/ls076327764/

Another list, more artsy & foreign, mentions for 1972:

2. Solaris (1972)

3. Last Tango in Paris (1972)

6. Play It Again, Sam (1972)

8. Aguirre, the Wrath of God (1972)

12. The Discreet Charm of the Bourgeoisie (1972)

16. Love in the Afternoon (1972)

17. Fist of Fury (1972)

29. Avanti! (1972)

30. The Mechanic (1972)

https://www.imdb.com/list/ls062523376/

And it continues over the years, making you dizzy with sheer amount of legendary movies every year.
https://www.imdb.com/list/ls062523317/
https://www.imdb.com/list/ls062523318/
https://www.imdb.com/list/ls076327145/
https://www.imdb.com/list/ls076327189/
https://www.imdb.com/list/ls076327371/
https://www.imdb.com/list/ls076327381/
https://www.imdb.com/list/ls076327670/

To my personal peak that was 1984:

1. The Terminator (1984)

2. Amadeus (1984)

3. Once Upon a Time in America (1984)

4. Indiana Jones and the Temple of Doom (1984)

5. Ghostbusters (1984)

6. A Nightmare on Elm Street (1984)

7. Nausicaä of the Valley of the Wind (1984)

8. This Is Spinal Tap (1984)

9. Gremlins (1984)

10. Beverly Hills Cop (1984)

11. The Karate Kid (1984)

12. The NeverEnding Story (1984)

13. Paris, Texas (1984)

14. Blood Simple (1984)

16. The Killing Fields (1984)

17. Police Academy (1984)

18. 1984 (1984)

19. Romancing the Stone (1984)

20. Dune (1984)

21. Top Secret! (1984)

23. Stranger Than Paradise (1984)

25. Starman (1984)

26. 2010: The Year We Make Contact (1984)

28. Footloose (1984)

29. Repo Man (1984)

31. Balkan Spy (1984)

34. The Last Starfighter (1984)

35. The Bounty (1984)

37. Body Double (1984)

38. Red Dawn (1984)

42. Streets of Fire (1984)

50. Bachelor Party (1984)

https://www.imdb.com/list/ls042657587/


Last two years - it is not just that the movies are newer and less known, it is their insignificance that is shocking.
https://www.imdb.com/list/ls093274866/
https://www.imdb.com/list/ls099757037/

it seems that decline is inevitable.
jesus that is pretty shocking..I was born in 1970, so was around for almost all of that, there was a period of 'peak TV' with HBO Rome, Deadwood, The Wire and some remakes like Battlestar Galactica. Now however that also seems to be over, much of it killed by the much discussed 'wokeness', but also I think there is a genuine lack of creativity going on with the younger generations I can't understand..maybe they were never forced to use their imaginations as much, so like a muscle it is not as well developed. Special effects and computer graphics being 'too good' might somehow make imagination worse. But maybe I am just an old guy yelling about things?

But I had realized things were bad in the movie area, but just seeing how many good movies came out every single year and how many could just not be made today is quite sad really..don't know how it ever comes back.
 

ropetight

Savant
Joined
Dec 9, 2018
Messages
1,904
Location
Lower Wolffuckery
I'm replaying JA2 now and man, it's crazy how real the decline was.

It's practically impossible for modern gamedevs to make a game like JA2.
Granted, no one back then even managed to match JA2. It really is the unique product of great writing, gameplay and general direction coming together in a way that's just incredibly rare.

The atmosphere two decades ago was more conducive to creativity in gamedev circles. Devs were still exploring new technology, new gameplay mechanics, new ways of telling stories. And let's be honest, they were way more talented and driven than the current crop.

Just look at the absolutely legendary line up of games that came out in 1999 alongside JA2:

View attachment 34305

And this is just an unfiltered list of games google brought up, with many, many more great titles below.

Now look at 2022:

View attachment 34306




:negative::negative::negative:
It seems that every "industry" has its peak that combines creativenes and technical prowess, and it somehow can not get back to its glory days.
You know the sludge we are offered as movies these days with exception now and then.

This is Top ten movies from 1971. on Imdb
1. A Clockwork Orange (1971)

2. The French Connection (1971)

3. The Last Picture Show (1971)

4. Straw Dogs (1971)

5. Harold and Maude (1971)

6. Dirty Harry (1971)

7. The Andromeda Strain (1971)

9. The Conformist (1970)

10. Walkabout (1971)

11. McCabe & Mrs. Miller (1971)

12. Willy Wonka & the Chocolate Factory (1971)

14. THX 1138 (1971)

17. Fiddler on the Roof (1971)

19. The Omega Man (1971)

20. Shaft (1971)
21. Play Misty for Me (1971)

https://www.imdb.com/list/ls076327735/

1972., notice the incline

1. The Godfather (1972)

2. Deliverance (1972)

3. Frenzy (1972)

4. The Candidate (1972)

5. The Poseidon Adventure (1972)

9. Slaughterhouse-Five (1972)

10. The Getaway (1972)

12. Jeremiah Johnson (1972)

14. Silent Running (1972)

15. Cabaret (1972)

18. Pink Flamingos (1972)

19. The Life and Times of Judge Roy Bean (1972)

23. Fritz the Cat (1972)

25. Everything You Always Wanted to Know About Sex * But Were Afraid to Ask (1972)

https://www.imdb.com/list/ls076327764/

Another list, more artsy & foreign, mentions for 1972:

2. Solaris (1972)

3. Last Tango in Paris (1972)

6. Play It Again, Sam (1972)

8. Aguirre, the Wrath of God (1972)

12. The Discreet Charm of the Bourgeoisie (1972)

16. Love in the Afternoon (1972)

17. Fist of Fury (1972)

29. Avanti! (1972)

30. The Mechanic (1972)

https://www.imdb.com/list/ls062523376/

And it continues over the years, making you dizzy with sheer amount of legendary movies every year.
https://www.imdb.com/list/ls062523317/
https://www.imdb.com/list/ls062523318/
https://www.imdb.com/list/ls076327145/
https://www.imdb.com/list/ls076327189/
https://www.imdb.com/list/ls076327371/
https://www.imdb.com/list/ls076327381/
https://www.imdb.com/list/ls076327670/

To my personal peak that was 1984:

1. The Terminator (1984)

2. Amadeus (1984)

3. Once Upon a Time in America (1984)

4. Indiana Jones and the Temple of Doom (1984)

5. Ghostbusters (1984)

6. A Nightmare on Elm Street (1984)

7. Nausicaä of the Valley of the Wind (1984)

8. This Is Spinal Tap (1984)

9. Gremlins (1984)

10. Beverly Hills Cop (1984)

11. The Karate Kid (1984)

12. The NeverEnding Story (1984)

13. Paris, Texas (1984)

14. Blood Simple (1984)

16. The Killing Fields (1984)

17. Police Academy (1984)

18. 1984 (1984)

19. Romancing the Stone (1984)

20. Dune (1984)

21. Top Secret! (1984)

23. Stranger Than Paradise (1984)

25. Starman (1984)

26. 2010: The Year We Make Contact (1984)

28. Footloose (1984)

29. Repo Man (1984)

31. Balkan Spy (1984)

34. The Last Starfighter (1984)

35. The Bounty (1984)

37. Body Double (1984)

38. Red Dawn (1984)

42. Streets of Fire (1984)

50. Bachelor Party (1984)

https://www.imdb.com/list/ls042657587/


Last two years - it is not just that the movies are newer and less known, it is their insignificance that is shocking.
https://www.imdb.com/list/ls093274866/
https://www.imdb.com/list/ls099757037/

it seems that decline is inevitable.
jesus that is pretty shocking..I was born in 1970, so was around for almost all of that, there was a period of 'peak TV' with HBO Rome, Deadwood, The Wire and some remakes like Battlestar Galactica. Now however that also seems to be over, much of it killed by the much discussed 'wokeness', but also I think there is a genuine lack of creativity going on with the younger generations I can't understand..maybe they were never forced to use their imaginations as much, so like a muscle it is not as well developed. Special effects and computer graphics being 'too good' might somehow make imagination worse. But maybe I am just an old guy yelling about things?

But I had realized things were bad in the movie area, but just seeing how many good movies came out every single year and how many could just not be made today is quite sad really..don't know how it ever comes back.
You could literally go to the theater every week and get entertained, and half of the time be inspired by future classic.
And it was simpler time - I still remember excitement, shock and couple of screams when Arnold rose up first time in Terminator - my god, what is this guy, what will take to kill him?
Priceless.

It will never come back - too many things are broken beyond repair.
To make a movie you needed a broad group of people with different skills - to make sets, props, miniatures, costumes, stuntmen to break bones instead of your stars...
More than anything - writers and directors that went through some shit in their lives and know how actual humans, not their imaginary friends, think, talk and act.

In the recent years they try to replace everything with CGI.
Except it looks horrible (just compare Carpenter's The Thing with today's horrors), actors don't know what they are doing in front of green screens, sets look like no one ever lived in them...
And I really pity actors today - how much harder is to be convincing that way?
Sergio Leone had Enio Morricone perform soundtrack score with orchestra while filming scenes to get actors more in the mood.
That guy in Mad Max 2 that made salto mortale over the bike barely survived - and scene still sends chills down your spine.

Guess what - much of those guys are old or dead now, and the people that could have learned from them never get employed - because they were not needed.
Guys that make 3D models, i.e., should first learn how to do it IRL, to get more understanding of what works and what doesn't.
And just look how silly simulated physics look in action scenes - most guys that do special effects just don't know how body acts when hit, or when it jumps...

And those low skill guys get employed over and over again because there is no alternative - and they will repeat their mistakes, cause criticizing them is toxic fandom or something.
Writers that made recent shitty Rick&Morty seasons, made She-Hulk and Loki.
And they will probably make more shit, because nobody in studios is calling them out - the fear of cancelling is more and more engraved in our society.
Just look how Henry Cavill got shanked because he expressed opinion that people doing Witcher series are hacks - but people he criticized will go from project to project.

So, they basically interrupted transfer of knowledge and craft that went in movie industry for almost a century.
Very few people can create great things from vacuum, without standing on shoulders of giants - and when someone in film industry says that today, it is just a empty phrase.
 
Last edited:

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
12,063
Location
Flowery Land
I would like to see some uncut, start of battle to finish, gameplay.

Except it looks horrible (just compare Carpenter's The Thing with today's horrors), actors don't know what they are doing in front of green screens, sets look like no one ever lived in them...
And I really pity actors today - how much harder is to be convincing that way?
I remember seeing a behind the scenes thing for the live action Scooby Doo film on how they had to do extensive trickery to make reacting to the CGI dog possible for the actors. Stuff like stagehands out of shot waving around puppets. Now they don't even bother with that. (the CGI holds up OK for something that came out in 2001, mostly because it never pretended the talking great dane wasn't a cartoon character despite being next to live action)
 

Ghulgothas

Arcane
Joined
Feb 22, 2020
Messages
1,610
Location
So Below
Dev Diary 4 - Character Progression
Hello everyone, I am Boian Spasov and I am happy to welcome you to our fourth DevDiary! In it we will take a look at the way we model the mercs mechanically and how they become more powerful, unique and personalized as the campaign progresses.

From the very start of the design process for Jagged Alliance 3 we knew that we wanted a classless system for the mercs. Even though some characters might reasonably be considered “field medics” or “explosive experts” based on their starting skillset and indeed the Association of International Mercenaries (A.I.M.) might even advertise them as such on their webpage, we didn’t want to constraint them in such narrow archetypes, nor force the player to use or develop them in a particular way. Advancing your so-called medic to become a top-tier sniper or mechanic should take serious effort, but is ultimately possible and no artificial class definitions will prevent you from doing so.

Merc Stats

616448196_01-Fidelstats.thumb.jpg.9e762c1d726fdf08b7a6dc1dc6d5218e.jpg



Like in the classic JA games, we represent the basic physical attributes and important skills of each character with a number between 0 and 100. Here is a list of the basic stats that each merc has and their direct effects – some of these may sound a bit cryptic:

  • Health - Represents both the physical well-being of a merc and the amount of damage they can take before becoming downed.
  • Agility - Measures how well a merc reacts physically to a new situation. Affects the total amount of action points, free movement at the start of a turn, and how stealthy the merc is.
  • Dexterity - Measures a merc's ability to perform delicate or precise movements correctly. Affects bonus from aiming and Stealth Kill chance.
  • Strength - Represents muscle and brawn. It's particularly important in Melee combat, affects throwing range and the size of the personal inventory of the character.
  • Wisdom - Affects a merc's ability to learn from experience and training. Affects the chance to notice hidden items and enemies.
  • Leadership - Measures charm, respect and presence. Important for training militia and other mercs. Affects the chance for getting positive and negative Morale events.
  • Marksmanship - Reflects a merc's ability to shoot accurately at a given target with a firearm.
  • Mechanical - Rates a merc's ability to repair damaged, worn-out or broken items and equipment. Important for lockpicking, machine handling and hacking electronic devices. Used for detecting and disarming non-explosive traps.
  • Explosives - Determines a merc's ability to use grenades and other explosives and affects damage and mishap chance when using thrown items. Used for detecting and disarming explosive traps.
  • Medical - Represents a merc's medical knowledge and ability to heal the wounded.
Some of you will recognize the names of these stats from Jagged Alliance 1 and 2 but note that some of the particular effects are working slightly differently now. Returning mercs have similar stats to their counterparts in the old games, but these have been adjusted just a bit to account for the time passed and some balancing with the new system.

Stats are not static throughout a merc’s lifetime. These can be improved in several ways, including getting trained by more proficient mercs on the team and using these stats efficiently in the field. Gains from field experience are limited and also loosely tied to the regular progression for levelling up – don’t expect your merc to become an expert marksman by repeatedly shooting at bottles in a safe situation!

We briefly considered lowering stats due to serious wounds and other negative factors, but ultimately decided against this – having your favorite merc permanently crippled is not very fun. Temporary impairments on the other hand, may create a better gameplay experience.

Level and Progression

While individual stats show how good a merc is with a particular physical or trained skill, the overall experience is measured by their level. Rookies start at level 1 but you can hire more experienced mercs even in the starting team. All mercs can progress up to level 10, raising their salary and evolving their stats along the way.

While the merc level offers some direct mechanical benefits such as better Crit rate and improved Chance to Hit for attacks made against lower-level targets, each level up also grants the opportunity to specialize the merc further with a perk of your choice. Each perk is associated with a particular Stat and requires a certain proficiency with this Stat (currently the minimum requirement is 70 points). Perks with silver and golden icons have stronger effects and more demanding prerequisites - respectively 80 and 90 points in the particular Stat as well as at some other perks associated with the Stat taken at previous level-ups.

282233473_02-PerksScreen.thumb.jpg.46d3b5ec13baa343584dc0f23a988da7.jpg



Perks associated with a particular Stat are designed to synergize well with each other and are often most helpful when you focus on a playstyle that makes good use of this stat. For example some Agility perks synergize on creating a very mobile character that doesn’t have to spend too many AP for movement:

  • Hit and Run (requires 70 Agility) – Gain Free Move after Executing a Melee attack.
  • Frogleaping (requires 80 Agility and 1 other Agility perk) – increased Free Move range when starting your turn in Cover.
Traits and Talents

Not all perks are granted by level progression. Mercs are different and their starting perks differ as well. Each merc comes with some predefined Traits as well as a unique Talent.

493215310_03-TraitsHeavyWeapons.thumb.jpg.c98345cefb73ea1f1f261620614bb749.jpg



Traits are usually minor effects that represent a basic personality quirk or inclination of the merc. They don’t grant huge mechanical benefits and we usually use them as a tool to make the mercs more distinctive. For example, some mercs like Dr.Q. come with the Martial Arts trait but it is entirely possible to make an awesome and very effective melee fighter without this trait, focusing on improving melee stats and picking related level-up Perks.

Some traits, like Psycho or Negotiator, unlock unique conversation options in addition to their mechanical effects.

  • Zoophobic – loses Morale when attacked by an animal
  • Psycho – sometimes decides to use more vicious attacks than the one selected. Unlocks additional conversation options.
  • Stealthy – harder to spot by enemies while sneaking. Slightly increased chance to kill an enemy outright when attacking from stealth.
A Merc’s Talent is a unique Perk, exclusive for this merc. It might be an active ability like a signature attack or something more subtle, but the important thing is that no other merc in the game has this ability.


847410690_05-FidelDoubleToss.thumb.jpg.238cc608b5f23cdc7b3f2dfa32e5fcdc.jpg



Our design goal was to keep the Talents grounded in reality so don’t expect any overly fantastic or unrealistic effects here. A Talent is not meant to be a fantastic effect but rather a mechanical representation of the one special thing that the particular merc truly excels at.

  • Double Toss (Fidel) – (active skill) attacks with two grenades at the same time.
  • Boutique Explosives (Barry) – produces Shaped Charges periodically. Shaped charges are special explosives with a directional blast.
  • Find my Feet (MD) – spontaneously becomes Inspired, gaining additional Action points and increasing team Morale during combat.

1521679351_04-BarryShapedCharge.thumb.jpg.b9a77bf5d46601698e3b044b669b057b.jpg



That’s all for this DevDiary, I hope you enjoyed the preview of some of the mechanical ways to make a unique character in Jagged Alliance 3. Please don’t hesitate to comment and ask questions in the thread below!
 
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Beowulf

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Sounds ok, but it won't save the game If you can toss a grenade further than you could shoot. Which, hopefully, will not be the case here.
 

Zombra

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Awesome. It's only mentioned very briefly but stat increases are still governed by training time and use in the field, no "kill 50 rats, level up and get skill points to spend on lockpicking". Sounds like levelling up constantly will be de rigeurm which I'm not crazy about, but I can roll with it. Hell, I'll admit that choosing new Perks is fun.
 

Ghulgothas

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Was wondering what those medals in the merc profile screens were supposed to be. I know the introduction of a perk system will be a point of contention for purists but if they're well integrated into the existing level system (which they appear to be) then I don't mind it. Not entirely sold on the Talent system, need to see a few more examples.
  • Zoophobic – loses Morale when attacked by an animal
Can't wait for my parties to be waylaid by Bloodlions, Dire Hyenas and Killa-Gorillas as they trek across the majestic African jungle.
 

Zombra

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the existing level system
I have my doubts about the level system here. They make it sound like in this game you can expect to max out all your mercs to level 10, instead of levelling up being a very rare event as in JA1 & 2, where a merc can go on dozens of missions without ever increasing their level. This isn't a dealbreaker for me by any means, and they got it right by keeping "learn by doing" for statistics, but it sounds like a far cry from the "existing" level system.
 

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Interesting wording. Down instead of dead. Wonder if that means all mercs will enter some of kind wounded state before dying if shot.
 

Papill0n

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Guess that looks okay-ish. Not sure about the perks. These perks typically encompass things that should actually governed by the stats. Gamey stuff, hopefully it does something fun, not just shitty +1, +20% modifiers.

Also not a fan of shit like "shaped charges; high mishap risk unless used by Barry". Any other high explosives high dexterity high wisdom guy should be able to do that the same way Barry does.
Not a fan of magical if character = barry then xxxx
elseif then xxx-30%
end

Also inventory size depending on strength... ugh... sounds like causing unncessary micromanagement.
 

Ghulgothas

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They've definitely got some decent character designers on staff. I know it's too early to be definite for all the returning mercs but Grizzly is another good one. Simple and informative.
Grizzly.webp
Grizzly.png
 
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deuxhero

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Also not a fan of shit like "shaped charges; high mishap risk unless used by Barry". Any other high explosives high dexterity high wisdom guy should be able to do that the same way Barry does.
Presumably it means mishap chance is significantly higher, but explosives skill will still reduce it. It is, in fact, perfectly logical that even a fellow expert will find field expedient explosives they didn't create difficult and hazardous to work on.
 

vota DC

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In old games High health mercenaries survived but after bandaged they had hidden lower stats, I hope they will give more information about those temporary debuffs.

Also with the new unique skills they should give Reuban an ability that stuck him butchering a single enemy with a blade weapon or a chainsaw for more turns.
 

deuxhero

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Interesting wording. Down instead of dead. Wonder if that means all mercs will enter some of kind wounded state before dying if shot.
That happened constantly in the original games so I'd say definitely yes.
It was entirely possible for a character to be KOed before dying, but I'd never say it's the standard. The window for vs instant death it is relatively narrow from my memory
 

HansDampf

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In JA2, if mercs drop below 15 HP (or is it 10?), they will become unconscious and slowly bleed out, losing 1 HP every turn, and also losing max HP permanently. But this is not guaranteed to happen. If a merc receives enough damage, he will just die.
 

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