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Jagged Alliance 3 from Haemimont Games

Skorpion

Educated
Joined
Jan 31, 2023
Messages
347
I might have to buy this for Granny Cohani alone, every screen shot of her talking etc has me laughing
 

Ghulgothas

Arcane
Joined
Feb 22, 2020
Messages
1,610
Location
So Below
Youtube Upload of the Dev Stream they had earlier today.

Check out 33:12 to 45:24 for a prolonged showcase of one of their urban town sectors. Also said that in addition to Fallout-style skillbooks, they are also introducing Fallout-style ending slides for places and characters over the course of the campaign.
 

Ghulgothas

Arcane
Joined
Feb 22, 2020
Messages
1,610
Location
So Below
Game's now up for pre-purchase on Steam at a 20% slash.

Hire Your Mercs Now: Jagged Alliance 3 Pre-order Is Live


Sofia, Bulgaria / Vienna, Austria, June 6th, 2023: Ah, pre-order! You, yes you, getting the marvelous opportunity to throw your hard-earned cash at publishers and developers before the game is even unleashed upon the world! But why on earth would you do that, you ask? Because obviously there's something special in store for you: the glorious promise of shiny items, consumables or cosmetics for your soon-to-be gaming extravaganza!

Except... Not with Jagged Alliance 3. Sorry to burst your pixelated bubble, but we didn't hop on the costume-making bandwagon for our badass Mercs. No sir, no fancy frills here. And just when you thought it couldn't get any better, guess what? We won't dangle the tempting carrot of some days of Early Access in front of you, nor will we tease you with ludicrous horse armor. Oh, no! We're cutting straight to the chase and saving you from any horsing around... because there are no horses either. And we are also passing on any kind of pass here.

But hey, don't lose faith just yet, brave gaming warrior! If you dare to put your trust in us and the mighty developers of Jagged Alliance 3, if you're brave enough to take that pre-order plunge, we've actually got something for you:

You'll be rewarded with a 20% discount! That's right, amigo, we're slashing a cool 20% off the regular price of $ 44.99 / € 44.99 / 39.99 £ for our digital pre-order.

ON WISHLIST
Jagged Alliance 3

Jagged Alliance 3
StrategyTacticalTurn-Based TacticsRPGTurn-Based Strategy
Jul 14, 2023
Add to Cart
Prepurchase
-20%
$44.99
$35.99
Jagged Alliance 3


That's it. No skins attached.

Do you want to know what Jagged Alliance 3 is all about?

Check the Explanation on YouTube:
0.jpg

YouTube™ Video: Jagged Alliance 3 | Feature Trailer
Views: 378,379
Commanders, the mission to save Grand Chien starts July 14 on PC! What makes Jagged Alliance 3 a worthy addition to the series? Well, a lot!

Jagged Alliance 3 is currently in development for PC and is set to release on July 14th, 2023 at an SRP of $ 44.99 / € 44.99 / 39.99 £. You will receive a 20% pre-order discount if you order before July 14th, 15:00 CEST / 2 PM BST / 9 AM EDT / 6 AM PDT.

Please note: Although we've said it before, there will be a launch discount, this one has been replaced with the pre-order discount. No discount planned for the launch phase.


Q: So you want the players to buy the cat in the bag?

A: Nope. We will make sure, press and content creators can show the game a few days prior to its release on July 14th. So you'll have ample time to see if the game is what you are looking for.
Q: THQ Nordic does not like pre-order incentives like items or costumes at all it seems?

A: Oh, we do! But for Jagged Alliance 3, we didn't think it would fit. The game is set in the early 2000s, a time when such incentives were barely known. We want to embrace that charming retro vibe and ride it into the sunset.

More information about the game is available in our biweekly Twitch streams, tune in Thursdays at 11 AM EST / 17:00 CEST on THQ Nordic's Twitch Channel:
https://www.twitch.tv/thqnordic
In case you missed a stream, you can always read all developer diaries here: https://thqn.net/ja3-dd02 ... or re-watch the live stream recordings here: https://thqn.net/3nRdvHo
If you want to learn more about the game, make sure to follow on social media or discuss with other fans in the forums or on Discord:

Enjoy & stay tuned!
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,119
I can't decide if a sale on pre-orders is ominous or good business sense.

Although

nor will we tease you with ludicrous horse armor

I also can't decide if this shot was fired towards Oblivion or Diablo 4. :-D
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200
I can't decide if a sale on pre-orders is ominous or good business sense.

Although

nor will we tease you with ludicrous horse armor

I also can't decide if this shot was fired towards Oblivion or Diablo 4. :-D
The whole thing's a pretty obvious dig at Diablo imo. Early Access, Horse Armour, skins, battle pass - all stuff in the D4 release.
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
4,127
Location
Mosqueow
I.M.P. confirmed?

I'm not going to pre order, but so far the game don't look so bad. Maybe bulgarians will deliver. But i don't count on it.
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
4,127
Location
Mosqueow
I.M.P. confirmed?

I'm not going to pre order, but so far the game don't look so bad. Maybe bulgarians will deliver. But i don't count on it.
Yes, I.M.P. is in

https://community.jaggedalliance.com/index/dev-diaries/making-a-mercenary-r5/

It's mentioned toward the end. I'm not sure if multiple custom characters can be hired though.

You couldn't do that without mods in JA2. Personally i don't need a bunch of generic mercs, i just need one to self insert.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
12,063
Location
Flowery Land
I.M.P. confirmed?

I'm not going to pre order, but so far the game don't look so bad. Maybe bulgarians will deliver. But i don't count on it.
It was shown in the pre-release version they gave a bunch of streamers last month or so. It appears only visual customization is choosing a portrait, and everything else will match that (if anyone is wondering due to the terrible trend of erasing "female" character creation in modern games, male/female is chosen by picking a portrait, which are all on on wheel).
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,184
Location
Searching for my kidnapped sister
I.M.P. confirmed?

I'm not going to pre order, but so far the game don't look so bad. Maybe bulgarians will deliver. But i don't count on it.
Yes, I.M.P. is in

https://community.jaggedalliance.com/index/dev-diaries/making-a-mercenary-r5/

It's mentioned toward the end. I'm not sure if multiple custom characters can be hired though.

You couldn't do that without mods in JA2. Personally i don't need a bunch of generic mercs, i just need one to self insert.
The biggest problem of full-party customized characters approach is that it limit the usage of temporary mercs, which is one main draw of JA2. When you have a party of 6 customized full-meta overpowered characters, you have less urge to hire expensive mercs with their own quirks, likes/dislikes.
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
4,127
Location
Mosqueow
Maximum i had was 3 and still felt like overkill. Plus i like to see unique mercs who were flawed or at the bottom of their agency list getting to the top with a lot of work.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,591
I.M.P. confirmed?

I'm not going to pre order, but so far the game don't look so bad. Maybe bulgarians will deliver. But i don't count on it.
Yes, I.M.P. is in

https://community.jaggedalliance.com/index/dev-diaries/making-a-mercenary-r5/

It's mentioned toward the end. I'm not sure if multiple custom characters can be hired though.

You couldn't do that without mods in JA2. Personally i don't need a bunch of generic mercs, i just need one to self insert.
The biggest problem of full-party customized characters approach is that it limit the usage of temporary mercs, which is one main draw of JA2. When you have a party of 6 customized full-meta overpowered characters, you have less urge to hire expensive mercs with their own quirks, likes/dislikes.
So what, playing with custom party with no quirks, story or quest has been a staple since BG1
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,184
Location
Searching for my kidnapped sister
Your Mileage May Vary~

It really depend on whether the game provide a set of interesting mercs. JA2, BG1/2 provided all that, thus the need for full custom party (by using MP mode) fall down. But IWD2 does not: their preset parties suck so much ass that I dont ever use them (the 1st run didnt count because I abandoned it in one hour). Thus we spend 2 hours creating 6 chars, because there's a need for that.
 

Ghulgothas

Arcane
Joined
Feb 22, 2020
Messages
1,610
Location
So Below
Dev Diary 9 - Strategic Gameplay
Hi everyone, I am Boyan Ivanov, co-creative director of Jagged Alliance 3, and today we are going to talk about strategy.

The 90s were a golden age for PC strategy games. It is no wonder that both big tactical games from that era - XCOM and Jagged Alliance – featured not only excellent tactical combat but also a deep strategic element. For me this blend is one of the key ingredients for their success and my own fond memories of spending countless hours with them.

01_JA2.thumb.png.d5508504beabc7348a48ee151883a251.png
Map of JA202_JA1.thumb.jpg.ab4a6ca9de6366a96c650139efc7fe8b.jpg
Map of JA1





















From the early days of conceptualizing Jagged Alliance 3 it was clear to us that we had to capture this unique blend – turn based tactics, strategic gameplay in an open world and a quirky cast of characters. But what exactly is needed to make a fun and engaging strategic layer? And also, what makes a good strategic layer within the context of the Jagged Alliance series?

Strategic gameplay requires planning and tough decisions, managing different resources, be it money, time, or people. It also needs a big playground where these plans can unfold.



A Whole New World

Welcome to the Adjani Valley – the world of Jagged Alliance 3. This is what we call the Satellite View – the strategic layer of the game where you will command your squads of mercenaries.

03_JA3_TheWorld.thumb.png.b096d39fa0643bedb2a56702d0161cf5.png

As is tradition set by the game’s predecessors, the world map is divided into a sector grid. More than 160 of these sectors (including underground locations) have their own playable, handcrafted maps to explore. Collected into several different regions and environments, these maps offer not simply yet another battlefield but new characters and stories as we discussed in Dev Diary 8 – Quests.

04_CoreSectors_Cut.thumb.png.387fda7280e5ce70f3ba711dfdf9742f.png

Certain sectors are more strategically important than others. They can be parts of a city, diamond mines, ports that allow sea and river travel, hospitals or just a safe place to rest and relax. Other sectors can be enemy strongholds that are heavily fortified and send out enemy squads to attack you (but more on that later). Liberating these sectors and taking control of vital resources is key for success. Planning which sectors to prioritize and where to attack next forms the core of your long-term strategy.

05_Travel.thumb.png.e92ddfd62045db8b4bff060d6c936e69.png

Traveling is a key factor when making these strategic decisions. Certain terrains are harder to traverse. Marching through swamps without any roads is slow and tiring. Walking through the savanna is easier and even faster if there’s a road through the sector. There’s also water travel to consider - navigating along the coast or the Adjani River requires a port as your starting point. It is a much faster way to travel and even lets mercs rest but costs some money per sector traveled.

With all this in mind it is up to you – the commander – to explore the world as best fits your plan. Yet there are more considerations to keep in mind:



Your Agents of Chaos

You’ve scanned the world, chosen your targets, planned out how you’re going to get there. Now it’s time to send your agents – the mercs to implement this plan. While it is completely possible to go through the entire game with a single squad I feel that the strategic aspect of Jagged Alliance 3 shines the most when you split the party.

06_SquadManagement.thumb.png.baf3a30e5fc8256095698cbd9d00c21c.png

You can send out Alpha squad to capture a diamond mine and secure funds. Bravo squad can go after a particular side mission on the other side of the Adjani River. While mercs in Charlie squad will train militia and repairs items in the town you recently liberated. Squads are limited to 6 mercs, but there are no limits to how many squads you can have or where you choose to send them.

07_AIM_MyTeam.thumb.png.4dc64e66a2b04c31e98b0814c108db43.png

There are several things to consider when managing your mercs. You’ll need to assemble your team of course, consider if and when to hire additional mercs or perhaps part with some. You’ll need to treat their wounds and make sure they are fit for upcoming battles. Mercs will also tire out, especially when traversing difficult sectors, and need to rest. They can push through for some time if they are just tired, making them less effective in battle. However, if mercs become exhausted they will refuse to travel and have even bigger penalties in combat.

08_Operations.thumb.png.9ba126939823071de742abb8074d1bb1.png


Operations & The Timeline

It’s not all fighting, marching and resting for your mercs. In sectors under your control you can assign mercs to different operations. These are tasks that can help you recover after a difficult battle or prepare you for upcoming conflicts. Let me give you a quick overview of each key operation:



  • Treat Wounds – assign a merc as a doctor to heal the wounds of his teammates by spending Meds
  • Hospital Treatment – available only in certain sectors, hospitals allow you to heal wounds very quickly but at a high monetary cost
  • R&R – In city sectors your mercs can spend some downtime to recover faster and even gain the “well rested” status
  • Repair Items – weapons and armor deteriorate with use, mercs with good Mechanical skill can repair items at the cost of some Parts
  • Craft Ammo & Craft Explosives – tied to the Explosives skill, allows crafting of different ammo and explosive ordinance
  • Scout Area – Mercs can spend some time gathering intelligence of nearby area gaining hints about enemy positions as well as nearby side missions
  • Train Militia – train militia to defend certain key positions. Militia are allied soldiers which are not directly under player control but can defend a sector even when mercs are not present
  • Train Mercs – allows mercs with high stats to train other mercs with the speed


09_Training.thumb.png.cbaa2102a7680bcefefa1b790e7eb5a0.png

Certainly some operations are more vital – ex. Treat Wounds. Others are a bit of a filler - Training - allowing you to fill the time of idle mercs with something useful as they are waiting for their comrades. Certain sectors may offer additional “unique” operations that are part of a particular side story like prospecting for diamonds to improve the output of a mine or simply waiting for the bus (I’m going to let you speculate what that operation is used for).

10_Timeline_Cut.thumb.png.aad742a57d4e79cae93f6fd3cd06138f.png

As we initially developed the Satellite View we stumbled on a problem that play testers were struggling with. It’s difficult to keep a mental picture of all these events and how they fit with each other. Which operation will finish first? When will a merc contract expire? Do I have time to get to a particular location?

The timeline was the answer to this problem – it helps keep track of different ops, merc contracts and provides a clear sense of how time flows in the game. Each operation, squad travel times and important occurrences are marked on the timeline. You can easily see the sequence of events that will take place in the near feature and hover over an event to gain more information.



Time = Money

Managing time is a crucial skill in the strategic aspect of Jagged Alliance 3. Even more so when you realize that time is money in the game.

11_Snype_Cut.thumb.png.28eb5804a36311cb1da36ea1d24bf362.png

Keeping mercs active in the field has ongoing costs – you have to renew contracts periodically. You can choose the time frame of the contract but there might be complications. A merc will occasionally want to renegotiate if they’ve gained experience and gone up a level. Some may require more money the first time you hire them if they see you as an inexperienced commander. Some may outright refuse to join your team if you have someone they don’t like on the payroll or if you’ve caused the death of too many mercs under your command.

With the contracts ticking away as time passes in the Satellite View you will want to optimize the time of your mercs. Chose which sectors to attack first as travel time is a factor, pick operations that will help you prepare but don’t waste too much time on them as there’s an implicit cost. Do you need to keep such a large force of mercs on payroll or could you even hire some additional help?

12_Mine_Cut.thumb.png.e0037f5675d1f3269a76753911ccb447.png

But how do you make money? Well the answer is simple – diamonds! Specifically diamond mines are your best source of income. Controlling them adds money to your account daily but make sure to protect them and do keep in mind that some mines might deplete and you’ll find yourselves without income.

13_ShipmentCarrier_Cut.thumb.png.1cbb859236864d48a2e921ddb79c8ef8.png

For a quick infusion of cash you can go on the hunt for diamond shipments. The enemy sends out diamond shipments from time to time. Naturally they are well guarded. With skill and some luck you can intercept these shipments, take out the enemies and cash in the prize.

14_Finances.thumb.png.d96d0d05886fe48739bff9be109f5849.png

Of course you have your starting funds and some extra cash early on from your employers. One of the main long term challenges in the game is to be mindful of your finances and this becomes a key skill when you play on higher difficulties.

While we are on the topic of managing resources, you may have noticed my quick mention of Meds and Parts. These are two resources that are often used in operations. Each squad carries their own supplies of Meds and Parts. While they are not as crucial as Money be mindful of them or you may find yourself in a bind without enough resources to recover after a tough fight.



War for Territory

15_EnemyAttack_Cut.thumb.png.36fe26632ebcb23722c33409769dd573.png

As your mercs fight their way through Grand Chien, capturing sector after sector, your territory and resources grow. But it can fall back in enemy hands. The Legion and other foes can muster counter attacks and will try to recapture lost sectors. Diamond mines are often on the top of their list.

Enemy strongholds, called guard posts, can generate attack squads and send them to attack your positions. In turn you can train militia in key sector to defend them. There are even multiple types of militia – rookies, veterans and elite. When an enemy attack squad reaches your positions a you’ll have to defend this sector or auto-resolve the conflict. If only militia is present in the sector auto-resolve is the only option as you don’t have active mercs there.

16_Militia.thumb.png.6379222ca027803b5086d421b28e7d15.png

This creates a sort of thug of war between you and enemy forces as you fight for control of key strategic sectors. It also creates a very different dynamic from play through to play through as all attacks are procedurally generated and depend on what you’ve captured.

17_GuardPost_Cut.thumb.png.64b6d36b6b774ce7a25d86db4e0f530a.png

Guard posts are a prime target for attack on your end but they are very well defended. In fact going guns blazing can lead to epic fights where you are outnumbered many times over. However, there are other approaches. Each guard post can be weakened through a set of mini-missions – they are represented as shields next to the guard post icon. To learn more about these mini-missions you’ll have to use the scout operation and complete certain tasks.

18_LateGame.thumb.png.9eb838315c874e258dbae7a826d8601b.png


Open World Strategy

As you can see the Satellite View of Jagged Alliance 3 offers a lot of strategic considerations – managing squads, mercs, time and money. Also fighting an active opponent that will try to recapture what they’ve lost. The ultimate goal of all these mechanics is to give you, the player, freedom and the tools to approach the task of saving President La Fontaine as you best see fit. You are up against overwhelming odds and there’s a lot more to discover along the way. Build up your strength, find allies, capture key sector and let your mercs become stronger over time. And your next time around you can try a different team and a different strategy.

That’s it from me for today. To see the Satellite View in action, join us on our stream this Thursday, June 15th at 17:00 CEST on the THQ Nordic channel: http://twitch.tv/thqnordic
 
Last edited:

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
12,063
Location
Flowery Land
Sounds great. Only worry is that guard posts "generate" enemies. I hope this doesn't mean more enemies spawn out of thin air. Preparing for an assault days earlier by having a sniper take out a few sentries before leaving should be a valid course of action for taking out installations (it would come at the cost of higher alert, but fewer enemies), not an excuse for the game to spawn more (a group of "reinforcements" that travels to a location on the overworld and can be ambushed en route yes, but thin air no).
 

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