Give me JA1 and DG where everything you bring home just goes into one list, and every merc can get whatever they want from the warehouse at the beginning of the day.
I'm fine with this, it's an acceptable compromise. But abstracting away ammo is one more thing that whittles away at the potential for interesting and unexpected situations to arise on the battlefield. I've often found myself in situations in previous games where a character has run out of ammo. What now? Does he run over to a squadmate and borrow some ammo from him? But now that guy is low on ammo! Does he risk running over to a downed soldier and scavenging his corpse? But oh no, that's the wrong ammo! Better take his crappy gun too, then. Now my guy is a worse shot. He might have to get closer to the enemy before pulling the trigger, or he might be forced to use one of the precious grenades brought along for emergencies. If my frustration at this type of news seems disproportionate it's because there's a war on against this sort of stuff, and every decision made in the name of streamlining chips away at it. A little bit here, a little bit there, and soon you've got nuXCOM banality. It's decline, plain and simple.
And believe it or not I agree here too. Removing ALL the drama from ammo management is a shame and I feel like Hamameiemamont went a bit too far here by having ammo exist in "Hammerspace" where everyone can access it. If ammo is going to be part of the game economy then it shouldn't be that magical. Otherwise, it should simply be removed from the economy altogether like in XCOM, where it made perfect sense that everyone was assumed to carry 5+ clips to every conflict because why wouldn't they? It wasn't a post apocalypse world there, so it was fine to assume that XCOM's high tech flying fortress simply had facilities for producing ample stock. But JA3 I guess is supposed to have scarcity so yeah they overcorrected.
I think the right balance to strike comes from
Wasteland 2 where no matter which PC picked up a given type of ammo out of combat, they would automatically hand it to a person who had that type of gun instead of making me drag it back and forth. Then I could fine tune the exact proportions to taste if more than one character needed that type of ammo. Of course the W2 solution doesn't take multiple squads or sectors into account.