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Jagged Alliance 3 from Haemimont Games

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
It's not going to be the true Jagged Alliance 3 some posters here swear by; but I think it's going to end up being the best possible alternative that could've been developed in today's climate. I'm sold on anything that even remotely plays like it's predecessors.

Mods may or may not make it into the game some people want it to be, eventually.
True Jagged Alliance has never been tried...
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
4,127
Location
Mosqueow
In the good old days i used line up my own mercs and slice them with a knife to train stats and medicine skill, while Enrico was e-spamming my inbox for doing nothing other than living off Arulco's natural resources and buying expensive Bobby Ray toys.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
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Messages
11,891
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth

Ghulgothas

Arcane
Joined
Feb 22, 2020
Messages
1,610
Location
So Below
Shilled out, got mine.

Hey, if it managed to trigger the Rock, Paper, Shotgun reviewer as much as it did then it can't be all bad.
 

POOPERSCOOPER

Prophet
Joined
Mar 6, 2003
Messages
2,890
Location
California
I pre ordered mine even though I know that’s a fools order but I want to believe. I’m pulling down my pants and bending over trusting I won’t get fucked.
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
4,127
Location
Mosqueow
Don't recall Meltdown being so insufferable in JA2. Was she always that cringy? Last time i hired her was decades ago and in russian version and she didn't sound like a retarded tryhard.
 
Last edited:

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,348
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
For those who pre-ordered: Yes, we know that the game will likely (90%) disappoint us. We do it anyway, and we will not be alone in our hopes and dreams being crushed.

To be a bit more serious, there are things about the game that I think will be good, but there also seems like there are some bad decisions. The question is only how much the bad will outweigh the good.
 

raeven

Educated
Joined
Aug 29, 2020
Messages
307
Listened to dev stream today. Sounds like all ammo will be in a shared pool, even during combat, not in each individuals inventory. So that's a bummer.

There also will not be weight factored in, however the size of a mercs inventory grid is determined by their strength stat.
 

Zombra

An iron rock in the river of blood and evil
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Messages
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Not gonna lie, dragging tiny icons of bullets back and forth from one tiny box into another tiny box (and then into another tiny box!) is not something I will miss. At all. It's OK for mercs to automate sharing ammo, just like it's OK that I don't have to take off their shoes every night before they go to bed and put the shoes back on and tie the shoelaces for them every morning.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,591
Not gonna lie, dragging tiny icons of bullets back and forth from one tiny box into another tiny box (and then into another tiny box!) is not something I will miss. At all. It's OK for mercs to automate sharing ammo, just like it's OK that I don't have to take off their shoes every night before they go to bed and put the shoes back on and tie the shoelaces for them every morning.
In a game about going to bed and putting on clothes it would be terrible if you didn't need to do that
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,818
Not gonna lie, dragging tiny icons of bullets back and forth from one tiny box into another tiny box (and then into another tiny box!) is not something I will miss. At all. It's OK for mercs to automate sharing ammo, just like it's OK that I don't have to take off their shoes every night before they go to bed and put the shoes back on and tie the shoelaces for them every morning.
In a game about going to bed and putting on clothes it would be terrible if you didn't need to do that
It seems we're still decades away from most people developing capacity for understanding what comparisons are and how they work.

And JA3 is not brining us any closer to this utopia.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
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Messages
11,891
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Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Not gonna lie, dragging tiny icons of bullets back and forth from one tiny box into another tiny box (and then into another tiny box!) is not something I will miss. At all. It's OK for mercs to automate sharing ammo, just like it's OK that I don't have to take off their shoes every night before they go to bed and put the shoes back on and tie the shoelaces for them every morning.
In a game about going to bed and putting on clothes it would be terrible if you didn't need to do that
I get it, and you could argue with some justice that the Jagged Alliance series is indeed "about" inventory micro-micromanagement - but I never liked that part nor cared about it.

Fun fact, I have never finished a playthrough of Jagged Alliance 2.
I loved the combat gameplay, strategy, roster management, militia training etc. but it always came down to HOURS of a million guns lying around in 20 different sectors, trying to get mercs walking back and forth across the island to meet up with their correct gun, and then sometimes again to meet up with their correct ammo type, or assigning mules hauling things to centralized supply sectors, picking through their backpacks putting rifles in the big slots but oh now their weight % is over 100, drop that rifle and try to pick up a lighter one and see if that works, but make sure the 9mm uzi is going to the sector that has the 9mm ammo on the ground .... I'm glad other people love that shit and good for you but it's just so tiresome to me. Give me JA1 and DG where everything you bring home just goes into one list, and every merc can get whatever they want from the warehouse at the beginning of the day.
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,259
Steve gets a Kidney but I don't even get a tag.
Give me JA1 and DG where everything you bring home just goes into one list, and every merc can get whatever they want from the warehouse at the beginning of the day.
I'm fine with this, it's an acceptable compromise. But abstracting away ammo is one more thing that whittles away at the potential for interesting and unexpected situations to arise on the battlefield. I've often found myself in situations in previous games where a character has run out of ammo. What now? Does he run over to a squadmate and borrow some ammo from him? But now that guy is low on ammo! Does he risk running over to a downed soldier and scavenging his corpse? But oh no, that's the wrong ammo! Better take his crappy gun too, then. Now my guy is a worse shot. He might have to get closer to the enemy before pulling the trigger, or he might be forced to use one of the precious grenades brought along for emergencies.

If my frustration at this type of news seems disproportionate it's because there's a war on against this sort of stuff, and every decision made in the name of streamlining chips away at it. A little bit here, a little bit there, and soon you've got nuXCOM banality. It's decline, plain and simple.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,591
Not gonna lie, dragging tiny icons of bullets back and forth from one tiny box into another tiny box (and then into another tiny box!) is not something I will miss. At all. It's OK for mercs to automate sharing ammo, just like it's OK that I don't have to take off their shoes every night before they go to bed and put the shoes back on and tie the shoelaces for them every morning.
In a game about going to bed and putting on clothes it would be terrible if you didn't need to do that
I get it, and you could argue with some justice that the Jagged Alliance series is indeed "about" inventory micro-micromanagement - but I never liked that part nor cared about it.

Fun fact, I have never finished a playthrough of Jagged Alliance 2.
I loved the combat gameplay, strategy, roster management, militia training etc. but it always came down to HOURS of a million guns lying around in 20 different sectors, trying to get mercs walking back and forth across the island to meet up with their correct gun, and then sometimes again to meet up with their correct ammo type, or assigning mules hauling things to centralized supply sectors, picking through their backpacks putting rifles in the big slots but oh now their weight % is over 100, drop that rifle and try to pick up a lighter one and see if that works, but make sure the 9mm uzi is going to the sector that has the 9mm ammo on the ground .... I'm glad other people love that shit and good for you but it's just so tiresome to me. Give me JA1 and DG where everything you bring home just goes into one list, and every merc can get whatever they want from the warehouse at the beginning of the day.
I would say these games do not go far enough. In a game about managing your team of Operators managing ammo is as important as managing your weapon or shooting straight.
These games should become as autistic as Tarkov instead of simplifing stuff.
You know in Tarkov people can hear you reload your gun? Now that is awesome.
Here it could be translated into better stealth mechanics where different actions create sounds of different range
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
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Messages
11,891
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
I would say these games do not go far enough.
I think it's great for games to exist like you describe, for people who are not me to play. I resist your use of "these games" meaning every tactical game in the world should always be a nightmare of micromanagement.

More complex stealth and detection systems? That sounds cool and critically would not require the player to do hours of warehouse maintenance work. Seems incredibly overboard for this particular game though.
 

PanteraNera

Arcane
Joined
Nov 7, 2014
Messages
1,067
These games should become as autistic as Tarkov instead of simplifing stuff.
As you mentioned Tarkov, actually I think that is the best successor to Jagged Alliances inventory management.
To bad it is a MMO extraction shooter.
 

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