Some of the hardest, but also most rewarding decisions in the project wеre who to keep from the original cast and who to sideline for potential future content, how to make these classic characters feel authentic and how to create new mercs that can stand on their own next to them. There is no single main character in Jagged Alliance, or rather each merc is a potential main character, so all of them should be worthy of this role!
Other than the character and personality of the mercs we had to consider their mechanical representation as well. We didn't want to put our characters in a narrow box so a classless combat and character development system seemed most appropriate. Even if a particular merc advertises himself as a "Doctor" or "Explosives expert", they can develop in any direction and are not limited by a predefined combat role or an artificial "class".
Beyond their raw mechanical stats (such as strength, marksmanship, leadership, etc.), mercs are further differentiated by various quirks and perks. Some of these are predefined for the particular merc (such as "psycho" or "claustrophobic") while others are gained as the merc levels up, allowing a degree of customization and specialization as the campaign progresses. We are itching to share more details, however this is a subject worthy of a separate "deep dive" DevDiary later on.