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Jank game recommendations - Love 'em even though they suck. Weird in the good way, but you never pay full price.

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,408
Location
Massachusettes
Had to chuckle when I saw the trailer for Devil Spire and the digitized goat bleating of one of the monsters (it was a lil midget of a monster that seemed derived from a goat so at least it was appropo). Graphics took me back a bit to Ken's Labyrinth, which I never played because I was already by then a Doom/Duke3D snob.

Can't personally recall any professionally produced game that had overt jank, though if we get into Modder's Domain I can come up with a million of 'em.
 

Jack Slash

Literate
Joined
Mar 21, 2024
Messages
42
Even more importantly, Hammerfight was part of the emerging Russian indie scene back in 2008, when it won a few awards on the Independent Games Festival.
I wonder if they're still getting paid for the sales of their game given the whole Russia embargo thing. Hammerfight is pretty damned fun. I got it as part of a Humble Bundle ages ago. Got the bundle for something else, but ended up spending a good chunk of time with Hammerfight.

In an interview from a year ago, the developer Konstantin Koshutin said this:

"We are low on time, yet Highfleet is being sold well so we are good on funds to keep going."

So I think he is secure on the payment front. There are ways for Russian businessmen to receive payments from their publishers/distributors abroad, like establishing a legal entity in Cyprus or making a new business account in a Kazakh bank, to name a couple. He probably figured something out.
 

Beastro

Arcane
Joined
May 11, 2015
Messages
9,434
Location
where east is west
Shankarum is a hilarious little Indian game. Looking at Mandy's play of it I wouldn't wanna try it myself.

Gameplay seems to revolve around qhat would be considered exploiting a poorly implemented skill with how the game centers around the possession ability in order to stay alive:

 

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,625
This one is fun (don't get fooled by the plateforming controls it's much more of a traditional adventure game than a plateformer but overall the puzzles are quite easy so even people who hate adventure games can probably play it).

 

deama

Prophet
Joined
May 13, 2013
Messages
5,013
Location
UK
There's giants citizen kabuto from a long time ago now:


Heavy metal fakk 2 I always thought was a bit janky.

Evil Islands I quite like, at least he first half of it.

and the Earth Defence force games generally have a lot of jank:
 
Joined
May 2, 2012
Messages
536

Objectively nowhere near a top 10 game but I can't help myself. Ne plus ultra amongst weird titles I love.

This is jank? It makes most AAA titles look like Beta versions

Normies tend to squeal about the english translation but I've always loved the off-kilter dialogue and flavour text. Memorable and a big part of why the setting feels so novel even if I doubt it was entirely intentional.

It's the levels and the encounter design that show the seams for me.

Levels are all very strong thematically but tend to be quite short even with Streum On's now well recognised talent for conveying a sense of scale. Compare something like Wurster Corps with some of the Necromunda levels to get a sense of what I mean.

Encounter design remains Streum On's biggest problem and it's at its most barebones here. Little more than limitless waves of enemies spawning into defined map areas with a few more static spawns of special enemies like the Gunships or Snipers. Has a knock on-effect on other systems e.g. minimal resource management other than your health bar. The studio has it in them to make an objectively all-time great FPS but they're just not quite able to put it all together. Rambled about it in the Necromunda thread a while back.
 
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Fargus

Arcane
Joined
Apr 2, 2012
Messages
3,866
Location
Mosqueow
Goldenland 2
Konung games
Spells of Gold

Not really good games but strangely enjoyable ones.

Spells of Gold is a simplistic hack'n'slash and kike simulator where you travel across the realm broken into floating island-fragments through portals, buying and selling wares for profit, completing jobs and earning reputation in the guild of your choice.
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,048
Location
Behind you.


This was the first game that I'm aware of that was made by the developers of "My Time at Portia". It's part MineCraft, you can make your own guns and swords, you can make vehicles, and even build your own colony. Apparently it's now free as well!



It looks like RimWorld, but it's actually a CRPG with a really odd character system. You can also farm, build your base, and so on. There's teleports to various locations that you can unlock. Towns to visit. Lots of interesting stuff.
 

HeatEXTEND

Prophet
Patron
Joined
Feb 12, 2017
Messages
4,130
Location
Nedderlent
This is jank? It makes most AAA titles look like Beta versions
I love E.Y.E. THIIIIIISSSSS much but it's about as polished as a gravel tile and let's not start on the """encounter design""", """quests""" or save system. Then again if this was all better we'd have a certified System Shock/Deus Ex killer and we obviously can't have that now can we :negative:
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,603

As far as racing games go, they either go full arcade or full sim autismo. No middle ground.
This one tries to - it's a bit similar to the old classic Street Rod, with similar progression mechanics where you build your dream racing car from the ground up,
replacing everything with premium parts, bit by bit.
Mechanical work in the garage is pretty involved, but not anywhere near the autismo levels of CMS.
Also, it's got a pretty detailed damaged model, not in terms of graphical presentation, but when one of your struts breaks, you will see it.
Looks and plays janky, the production value simply isn't there if you were to compare it with the likes of Forza;
heck even the older Dirt rally would look spectacular next to it, but it's still being updated and the gameplay's pretty good.


This one always reminded me of the meme - we've got Alpha Centauri at home. It's a bit like this - an attempted reimagining based on the Civ4 engine.
Basically a glorified mod, but with a couple of twists - you start off competing for lebensraum against a bunch of familiar-looking factions,
clearing a path through local wildlife with flamethrowers, but as the endgame unfolds, you find yourself defending from a full-scale alien invasion.
So why not just play AC? Perhaps a more modern engine. For me, I prefer the combat resolution lifted from Civ4, which feels a bit less random.


This one's a Wh40k Diablo clone, which is basically the long and short of it. Has some innovative mechanics, like letting you customize your healing flask effects and adjust drop rates for specific loot types vs. game difficulty.
It gets repetitive rather quickly, but combat is gratuitious enough and the atmosphere holds. Stepping in to purge nurgle infestation with a flamer feels like what the genre should be about.
Also, their take on Chaos Marines reminds me a bit of Diablo's original Doom Knights, so they got me here right in the memberberries.
Worth it with a big discount. Regular asking price, they've pulled out of their asses.
 
Joined
Jan 23, 2024
Messages
542
Location
The Freezer
I have a huge spot for Two Worlds and Spiders games like Greedfall, Bound by Flame or Techonmancer.
I bought the majority of Spiders' output (only missing Greedfall right now) and I have Two Worlds 1. I'll get the second one on sale.
 

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