Drakortha
Liturgist
You said it easily pleased normies like F3 did, which wasn't true. Sure, the trailers got them to buy it but they didn't enjoy it. It was too different.
You don't seem to understand what long tail means. The fact that its player count is just a bit under PoE's despite having a lower maximum player count is proof of the long tail. A slow-but-consistent seller that eventually made a profit.Deadfire didn't have a long tail. It flopped so hard that more people are playing the first Pillars right now.
You don't seem to understand that sequels, by being the more recent entry in a series, should have more active players by default.You don't seem to understand what long tail means. The fact that its player count is just a bit under PoE's despite having a lower maximum player count is proof of the long tail. A slow-but-consistent seller that eventually made a profit.Deadfire didn't have a long tail. It flopped so hard that more people are playing the first Pillars right now.
Look at the maximum player count on Wrath.You don't seem to understand that sequels, by being the more recent entry in a series, should have more active players by default.
On release. Not anymore.Deadfire fails this basic test, because it was a massive flop.
That actually proves my point. Wrath's maximum player count is only double Deadfire's, but the amount of active players is more than 5 times that of Deadfire. Wrath has better player retention and a longer tail than Deadfire, contrary to your claims.Look at the maximum player count on Wrath.
That tweet is from a few months ago. Breaking even half a decade after release isn't the success story you think it is. And Deadfire was crowdfunded, which makes it even worse.On release. Not anymore.
It is when you haven't released anything good since 2010.6 year old game isn't "recent".
I'd say Roguey is still somewhat correct. Deadfire is "POE2", WotR is not (even if it's technically a sequel). Plus, they do have the benefit of a license, as niche as Pathfinder might be. I think some people are starting to give PoE1 a chance, it's almost a decade since it came out and therefore it qualifies as retro now.You don't seem to understand that sequels, by being the more recent entry in a series, should have more active players by default.You don't seem to understand what long tail means. The fact that its player count is just a bit under PoE's despite having a lower maximum player count is proof of the long tail. A slow-but-consistent seller that eventually made a profit.Deadfire didn't have a long tail. It flopped so hard that more people are playing the first Pillars right now.
For example:
Deadfire fails this basic test, because it was a massive flop. The first game only sold well because Kickstarter hype and false promises. Naturally, people steered clear of the sequel.
What I actually said:That tweet is from a few months ago. Breaking even half a decade after release isn't the success story you think it is.
The fact that he engraved that on his watch is further proof that it flopped. That's some massive cope.
Deadfire's long tail eventually vindicated his choices.
never said that he bought that watch then! Bonus was good enough of engraving on piece he already ownedThe man bought an expensive watch with the bonus he got from Deadfire's eventual success.
Long tail compared to its pinhead.You don't seem to understand what long tail means. The fact that its player count is just a bit under PoE's despite having a lower maximum player count is proof of the long tail. A slow-but-consistent seller that eventually made a profit.Deadfire didn't have a long tail. It flopped so hard that more people are playing the first Pillars right now.
Was the faceroll release dictated by marketing?What I actually said:That tweet is from a few months ago. Breaking even half a decade after release isn't the success story you think it is.
The fact that he engraved that on his watch is further proof that it flopped. That's some massive cope.
Deadfire's long tail eventually vindicated his choices.
Obsidian Entertainment and Sawyer have concluded that Deadfire's underperformance was a marketing failure. If it was a truly bad game, it would have never turned a profit. Like Alpha Protocol which can't even be bought anymore because it didn't even make enough to justify renewing the rights to Turn Up the Radio after its 10-year license went up.
Please elaborate. What did Sawyer do?(until cancellation).
https://rpgcodex.net/forums/threads...wsuit-over-sexual-assault-accusations.146634/Please elaborate. What did he do?(until cancellation).
Deadfire targeted a larger and thus more casual audience.Was the faceroll release dictated by marketing?
The game is being designed for relatively high difficulty at first and later tuned down for lower levels of difficulty. It's easier to lower difficulty from a high bar than to raise it from a shallow baseline.
“When Deadfire came out, we erred a little—or a lot, depending on what your play style is—it being too easy,” said Sawyer. By the time Deadfire launched on May 8 of 2018, wheels were already in motion on rolling out patches that would increase difficulty for players. “I said, ‘Well, between too easy and too hard, I'd rather err on the side of too easy, and tune up from there,’” Sawyer continued.
Well, what I meant was "What did Sawyer do?" because I'm up to speed with Avellone.https://rpgcodex.net/forums/threads...wsuit-over-sexual-assault-accusations.146634/Please elaborate. What did he do?(until cancellation).
TL;DR: Got accused of sexual assault, sued, won and cleared his name, supposedly got 2 mil(?) USD too.
It was a great bonding/vindication moment for the codex even though Avellone hasn't publicly visited us in years.
I wish more of you would take into account the concepts of financing and opportunity cost when discussing profitability. A "long tail" is a case of diminishing yields even before inflation becomes a factor, publishers assess profitability against specific dates and revenue targets for a reason. Otherwise, given a million years, fucking Redfall might earn more dollars than it cost, that won't mean it will have retroactively made a profit.You don't seem to understand what long tail means. The fact that its player count is just a bit under PoE's despite having a lower maximum player count is proof of the long tail. A slow-but-consistent seller that eventually made a profit.
[...] I do think that the relatively low sales of Deadfire mean that if we consider making another Pillars game in this style, we’re going to have to re-examine the entire format of the game. [...] Pathfinder: Kingmaker, which generally had lower review scores than Deadfire, sold better than Deadfire and had RTwP combat. [...] I’m sure some of the people reading this think they know precisely why Deadfire sold worse than Pillars 1.
Whatever that means nowadays.the average Codexer
This isn't the Awowed thread :D, in case anyone's missed this here thread's title
He existed in the past. Plenty of things a person with the will can use against him to end his career.Well, what I meant was "What did Sawyer do?" because I'm up to speed with Avellone.
He wrote that before it made enough money to give him a nice bonus. Failures don't get bonuses. Sorry man but it's not 2018 anymore. Deadfire was a belated success.As for Deadfire, it was disappointing commercially (and not only), it was more expensive than Pillars and it sold less. Straight from the horse's mouth:
Sorry man but it's not 2018 anymore.