Which situation sounds cool?
A ) You after a long time and money, managed to reach the rank master in dark magic. Your most powerful spell eats almost the entire mana pool but deals a lot of damage. If you misjudge the distance, you can kill your own party with that spell splash damage(M&M VI style)
B ) Everything is a slog. Being hit by a volley of arquebus shots and the deadliest spells just dish a little damage.
After playthroughs of POE1&2 and a process of elimination, the conclusion is that a big part of the problem lies here. Here are the options:
1. Is it the writing? No. Sure, it's wordy and uninspired, but you can 1111 your way through most of that. Same goes for the VO actors who sound actively bored.
2. Is it the main story? Not really. Like the writing it doesn't seem to have been crafted by people passionate about RPGs, but you decide the game is bland way before the disappointing finale.
3. Is it fatigue after POE1? Definitely in part. But if a game is good, it should be able to overcome initial slow sales through word of mouth.
4. Is it ship combat? Of course not. This is a tiny part of the game and the player can just ignore that by ramming everything and resolving it with normal combat.
5. Is it the starter island? Maybe. But you have access to the world map from the start, so even if the first island feels underwhelming you are hopeful that the rest of the game will open up (like a repeat of BG2 after the 1st dungeon).
6. Is it the setting? Even if you hate pirates, the marketing and artwork was geared more towards the fantasy aspects. In game, it's more of a colonialism thing.
7. Lack of reactivity? This could be it, but I've never had a problem with it in other games.
That leaves 8. Overbalanced and bland systems. Attribute and skill improvement are linear and percentage based. Not fun. Spells are indistinguishable, short-duration and impossible to read during battles. Not fun. Skill and spell effects are invisible or lost in the blur of a thousand effects going off at once. You can't even tell if a level 8 nuke went off. Not fun. You win by inflicting 78 small hits rather than 3 big hits. Not fun. Since builds are so ability-based, you have to micromanage the shit out of all your party members. Also not fun. Eventually you just steamroll with auto-scripts even on PotD. How miserable and jaded do you have to be to playtest this thing and give the thumbs up?