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Kingdom Come: Deliverance II - Henry's coming to see us on February 4th

PlayerEmers

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Brazil
Why isn't Musk one of us?
He is a retard that pretends to be against "globohomo", "wokeness" and whatever else people who are against leftwing shit agree to dislike.
"How you do, fellow rightwingers?"

Not saying he is stupid by any means, he knows how to grift (i know grifting is now a buzzword used by retards on twitter, but musk fits the bill just right) people and the goverment for easy public funding and money. But he still is quite the egocentric retard that acts like a petulant child when he faces any opposition.
If you fail to see this rightwinger facade of his, you are making his trojan horse tactics easier to doom us all.
 

kangaxx

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atop a flaming horse
Why isn't Musk one of us?
He is a retard that pretends to be against "globohomo", "wokeness" and whatever else people who are against leftwing shit agree to dislike.
"How you do, fellow rightwingers?"

Not saying he is stupid by any means, he knows how to grift (i know grifting is now a buzzword used by retards on twitter, but musk fits the bill just right) people and the goverment for easy public funding and money. But he still is quite the egocentric retard that acts like a petulant child when he faces any opposition.
If you fail to see this rightwinger facade of his, you are making his trojan horse tactics easier to doom us all.
To be honest, I'll take a well armed mercenary over getting railed by transsexuals.
 

PlayerEmers

Educated
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Sep 15, 2023
Messages
387
Location
Brazil
Why isn't Musk one of us?
He is a retard that pretends to be against "globohomo", "wokeness" and whatever else people who are against leftwing shit agree to dislike.
"How you do, fellow rightwingers?"

Not saying he is stupid by any means, he knows how to grift (i know grifting is now a buzzword used by retards on twitter, but musk fits the bill just right) people and the goverment for easy public funding and money. But he still is quite the egocentric retard that acts like a petulant child when he faces any opposition.
If you fail to see this rightwinger facade of his, you are making his trojan horse tactics easier to doom us all.
To be honest, I'll take a well armed mercenary over getting railed by transsexuals.
Just be careful and pay attention to what said mercenary does.
Don't be afraid of opposing him or say "no" if he do something retarded. Dont blindly follow him; have a voice of your own.
 

NecroLord

Dumbfuck!
Dumbfuck
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Messages
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BASSSEEEDDDDDDDDD


He's just like us.

I wouldn't go that far.
People used to say that about Musk too.
Anyway, bottom line is that Vavra SCORED big with KCD by knowing how to make a great game, a sort of love letter to the history of Bohemia and the Czech Republic.
And now it's on to KCD 2.

Why isn't Musk one of us?

ee08817e-b55c-4c5d-a57a-7543e8daa0ff-2400x1350-1705955639.jpg


Needs to level up that antisemitism.
But no, he is just another shabbos goy.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Can't wait for full immersion in late medieval central Europe where everybody constantly says fuck.

Lords of the wrong edge
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
BASSSEEEDDDDDDDDD


He's just like us.

I wouldn't go that far.
People used to say that about Musk too.
Anyway, bottom line is that Vavra SCORED big with KCD by knowing how to make a great game, a sort of love letter to the history of Bohemia and the Czech Republic.
And now it's on to KCD 2.

Why isn't Musk one of us?

ee08817e-b55c-4c5d-a57a-7543e8daa0ff-2400x1350-1705955639.jpg


Needs to level up that antisemitism.
But no, he is just another shabbos goy.

Divide and conquer
 

PlayerEmers

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Brazil
Veilguard subreddit found Vavra's tweet, lol.

GeM4dBUWoAAL7k_
b52aaea080451ce32672d6e8c068388c.png


Since Vavra is poking fun at them, the gayming "journalists" clique and friends will try even harder to do everything they can to destroy the game and assassinate Vavra and Warhorse reputation. Expect an increase of bullshit articles and forced internet discussion around the game as we approach the release date.
 
Last edited:

NecroLord

Dumbfuck!
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Messages
15,513
Since Vavra is poking fun at them, the gayming "journalists" clique and friends will try even harder to do everything they can to destroy the game and assassinate Vavra and Warhorse reputation.
Let them try.
God is with us and KCD 2 will be a great release.
 

cvv

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Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Since Vavra is poking fun at them, the gayming "journalists" clique and friends will try even harder to do everything they can to destroy the game and assassinate Vavra and Warhorse reputation.
Let them try.
God is with us and KCD 2 will be a great release.
I remember an interview with Martin Klima, the co-founder of Warhorse, long after the dust had settled around KCD1. He said they figured within the company all that culture war firestorm might've helped them significantly. Without woke journos decrying their game and calling it racist and loudly proclaiming they wouldn't cover it KCD would have a hard time to break through since its marketing budget was a few beers and a bowl of goulash.

It was just like Trump in 2016 - woke media gave him hundreds of millions worth of free ads.
 

DKunit

Educated
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Messages
113
Someone at IGN is probably seething right now knowing they have to hype up the game for the rest of the month for IGN First.
 

Lyric Suite

Converting to Islam
Joined
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Messages
58,447
Since Vavra is poking fun at them, the gayming "journalists" clique and friends will try even harder to do everything they can to destroy the game and assassinate Vavra and Warhorse reputation.
Let them try.
God is with us and KCD 2 will be a great release.
I remember an interview with Martin Klima, the co-founder of Warhorse, long after the dust had settled around KCD1. He said they figured within the company all that culture war firestorm might've helped them significantly. Without woke journos decrying their game and calling it racist and loudly proclaiming they wouldn't cover it KCD would have a hard time to break through since its marketing budget was a few beers and a bowl of goulash.

It was just like Trump in 2016 - woke media gave him hundreds of millions worth of free ads.

Might work even better now since fatigue for this woke shit is particularly high at the moment.
 

Rahdulan

Omnibus
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Messages
5,341
BASSSEEEDDDDDDDDD


Sheer amount of butthurt this has caused on social media has been exquisite. Sadly, I think certain people are already using Vavra's tweet as a foothold for "will not buy KCD2, will get Avowed instead" shilling as marketing machine warms up for that game.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
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Messages
15,513
BASSSEEEDDDDDDDDD


Sheer amount of butthurt this has caused on social media has been exquisite. Sadly, I think certain people are already using Vavra's tweet as a foothold for "will not buy KCD2, will get Avowed instead" shilling as marketing machine warms up for that game.

If anything, I'll bet MORE people will buy it after this small "controversy".
So it was also a smart move by Vavra.
 

DKunit

Educated
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Messages
113
BASSSEEEDDDDDDDDD


Sheer amount of butthurt this has caused on social media has been exquisite. Sadly, I think certain people are already using Vavra's tweet as a foothold for "will not buy KCD2, will get Avowed instead" shilling as marketing machine warms up for that game.

If anything, I'll bet MORE people will buy it after this small "controversy".
So it was also a smart move by Vavra.

Just checked the game's stats. Ever since Vavra tweeted that out, the game has gone from #15 to #13 on the Most Wishlisted games. Also went from #104 to #84 in top sellers.

https://steamdb.info/stats/mostwished/
 

Infinitron

I post news
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Messages
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tsk tsk, you guys forgot about the IGN coverage.

https://www.ign.com/articles/how-kingdom-come-deliverance-2-evolves-its-combat

How Kingdom Come: Deliverance 2 Evolves Its Combat​

Yer a swordsman, Henry.​


Kingdom Come: Deliverance 2 had a weighty task to spar with: following up on one of the most in-depth, skill-based, historically-inspired melee combat systems to ever slice its way into the RPG world. But it's no secret that it was an uphill battle just to become competent with the first game's complex directional strikes and precisely-timed blocks. Plenty of players bounced off of those demanding skill requirements. But the technical demands of the combat, and the feeling of getting better as a player, were also a huge part of what made it great.

Warhorse's goal for the sequel, then, was twofold. They wanted to lower the skill floor required to play competently – without getting your butt handed to you in a cloth sack by any random bandit – but also raise the skill ceiling required to take on the very most unforgiving optional challenges. In terms of the story, this checks out. Henry was a complete nobody in KCD1, but by the time the sequel begins, he's been an aspiring swordsman for quite a while now. It wouldn't really make sense for him to still be struggling against poorly-trained opponents.

On Your Left…​

The first way this is obvious is that KCD1's five attack directions have been reduced to four: up, down, left, and right. Swords use all four, but not all weapons do. Polearms, for instance, generally only have three, which is something to consider when choosing a fighting style. KCD1 also had two different attack buttons: slash and stab. In KCD2, all basic attacks are generally slashing. Thrusts still exist as part of multi-hit combos, but only on weapons where they make sense. You won't be poking people with the tip of a blunt weapon like a mace, for instance.

Blocking can now defend you from multiple opponents, as long as they're all in front of you. And finally, the parry system feels a bit more intuitive and forgiving. Aiming your parries correctly still matters, but more so against tougher enemies. And even in that case, you'll mostly be punished for blocking in the opposite direction of their attack, rather than any direction that wasn't the correct one. That is, you don't have to get it perfect. You just have to avoid getting it completely wrong.

This all cuts down on the number of possible decisions you might have to weigh at any given moment in combat. But managing stamina, watching opponents, and making good decisions is still important. This is paired with the fact that a lot of the early-game enemies are now tuned to be Henry's martial inferiors, so you can cut your teeth on some fights where you're favored to win before taking on tougher opponents – a big change from getting beaten up by the town drunk in the first hour of KCD1.

Way of the Blade​

If you've mastered the first game's combat, though, Warhorse doesn't want to leave you without new mountains to climb. The very most skilled players will find that the ceiling has been raised as well. One major focus for this change is to the master strike, a late-game ability Henry could learn that had the potential to trivialize most encounters if you got really good with it.

"In KCD1, perfect blocking and master striking was super useful and basically, if you were willing to play very defensively, you could have overcome everything with just this move," lead designer Prokop Jirsa explained. "It doesn't work like that in KCD2. There's still master strike but it's much harder to implement and there's defenses even against master strike."

Basically, the best fighters out there aren't going to fall for your master strike spam anymore. And you'll be encouraged to take a more aggressive approach, rather than sitting back and waiting for your opponent to make a mistake. You'll also need to focus more on varying up your moves and using all of the tools available to you. And that range of tools has been expanded.

Armed to the Teeth​

The flashiest new additions are crossbows and guns. It's 1403, so we're talking about very primitive guns that take forever to reload and aren't accurate at all beyond a few paces. But if they're pointed the right way at close enough range, they'll do some serious damage. They have a psychological impact, too. Enemies in KCD2 will decide if it's still worth fighting based on how the fight is going and how tough they think they are. If you take out the captain with a loud boom and a flash of fire, his underlings might just head for the hills. Nobody's getting paid enough to deal with whatever that thing is.

And while the sword is still the most versatile weapon, the new combo system gives you more reason to use other melee weapons as well. One example Jirsa gave was how maces have some unique combos that can target joints or unarmored areas on a target. If you notice your foe isn't wearing any leg armor, for instance, you could specifically execute a combo that goes for the legs without having to manually aim down at them.

For those of the sneakier persuasion, stealth kills have also been improved. In KCD1, it was basically a dice roll comparing your stats to the stats of your target to see if an assassination would be successful, which could feel frustratingly random in such a skill-based game. KCD2 has changed things up to be timing-based instead. And you don't need perfect timing to do away with your opponent, necessarily. But if you're half a second off the mark, you may not pull off the kill silently, with the target's dying screams alerting nearby allies.

Murderer's Row​

The other way Warhorse is aiming to keep combat interesting even for seasoned swordmasters is by dialing up the difficulty of the most challenging optional content. Simply following the main story shouldn't throw anything too wildly unfair your way. But if you're willing to go off the beaten path in search of trouble, you'll be able to find it.

"In KCD1, actually, when you got really good, the end game was really easy," Jirsa said. "This is something we improved in KCD2 as well. There are big challenges in the end game. There are some which even people from this office struggled to overcome."

So whether you got scared off from the original Kingdom Come: Deliverance the first time you got turned into sashimi by some Cumans, or you're on your third playthrough and can throw down master strikes with your eyes closed, you should find something for you in the sequel. And when all else fails, you can just bring a gun to the sword fight.

For more, stay tuned all December long as our exclusive IGN First coverage of Kingdom Come: Deliverance 2 continues. You should especially check out my in-depth hands-on preview for my impressions of this new combat system so far!
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


https://www.ign.com/articles/kingdo...evelopers-share-8-tips-for-survival-ign-first

Kingdom Come: Deliverance 2 Developers Share 8 Tips for Survival – IGN First​

Keep your wits about you.​


Kingdom Come: Deliverance 2 is a direct sequel to a notoriously unforgiving medieval RPG. Our hero, Henry, is a bit more experienced after the events of his last adventure, and the evolved and streamlined combat system should ease you into things a little bit more. After all, he's not just a village lad waving a stick around anymore. But, like the first game, KCD2 isn't a power fantasy.

"Always remember that Henry isn't a superhero," said lead designer Prokop Jirsa. "The world especially at the beginning is dangerous. You don't have any real equipment, everything will be hard to achieve and that's intentional. We really like when the progression in the world feels very rewarding."

And so, for this month’s IGN First, we've worked with the developers at Warhorse to put together a small list of survival tips that can help you through your first several days in the bandit-infested countryside of 1403 Bohemia. En garde!

1. Keep an Ear Out​

You're not going to find MMO-style quest-givers with big exclamation marks above their heads here. Those weren't even invented until the early 2000s. But if you're willing to do a little eavesdropping, you might come across some helpful rumors. If someone mentions a merchant caravan that got waylaid, you can probably go find it out there. It's especially helpful early on when you might be hard up for cash and down on your luck. Opportunity is everywhere, if you're attentive enough to pick up on it.

2. Take Every Advantage​

It's also important to think about all the ways you can stack the deck in your favor before the clash of steel rings out. Especially early on, charging in without a plan is a great way to get killed. Stealth is a great way to get the drop on a group of enemies, especially if you can take out the strongest-looking one first. You can even poison your weapons – or their cooking pot – for a little extra sabotage.

You'll also want to be on the lookout for people who can expand on your bag of tricks. "There are people in the world that can teach you something about combat," Jirsa told us. "Especially master Tomcat at the Nomad Camp should be one of your first destinations, because he can teach you new combos, new moves, you can improve with them, you can practice with them. So it's a really good place to gain some free skills."

3. Understand Stamina​

If you play a lot of action games these days, you're probably used to how a stamina meter works. But in KCD2, it's a little different, and you'll need to learn how to balance your stamina use between attack and defense. Attacks that hit any area where you're currently armored can be absorbed, but only if you have the stamina for it. When you run out of stamina, even attacks that hit your armor can damage your health, though. So it's important to keep at least enough of a stamina reserve to absorb a blow or two, just in case you mess up and fail to parry right away.

Attacks to your health can cause lasting injuries in KCD2 that won't heal without medical attention, and they can cause bleeding, so it's always better to not take health damage if you can!

4. Don't Be Afraid of Heavy Armor​

KCD2 strives to deliver a historically authentic experience, and that extends to its combat. For example, if you're used to old-school RPGs, you might be surprised to find how different kinds of armor work in this world.

"There's a lot of misconceptions about historical armor that they were super heavy, and that the people in heavy armor couldn't move and it's not true," Jirsa explained. "If you layer your armor correctly, you're really able to move quite freely. It doesn't mean it doesn't affect your movement at all, or your stamina regeneration. But you can remedy that by improving some of your skills."

Boosting your agility and strength stats are a great way to fight in heavier armor with fewer penalties, and you'll find that some of the best pieces available don't just improve your protection, but also reduce the penalties for wearing armor. It's kind of the reverse of how other RPGs work, but it is historically accurate! You'll also find that helmets with visors limit your vision somewhat, but can protect you from deadly strikes to the face that some of the most dangerous opponents can target you with. So better to keep that thing down.

"If you really want to, you can do a really agile warrior, mostly bows and stealth and, in combat, really high stamina origination," Jirsa noted. "But I still think that if you have the stats for it, going for the proper layered armor is the best strategy you can employ."

5. Strike While the Iron is Hot​

The first Kingdom Come: Deliverance began with helping your father make a sword. But that was only possible in that one cutscene. In KCD2, though, Henry can take up his dear old pop's profession for real. And a good blade fetches a high price. Blacksmithing is skill-based, and you'll have to rely on actually paying attention to the color of the steel to get good at it. But once you do, it won't only let you craft better armaments for yourself. It's also a very lucrative profession, and a great way to make money early on.

6. Enjoy A Nice Brew​

And if you're not fond of pounding ingots into shape, you can also pick up Henry's old alchemy habit from the previous game, which has also been streamlined a bit to be faster and less fiddly. Healing items are an obvious boon, but you'll also be able to craft concoctions that can lower the skill requirement to use certain weapons effectively. That's huge early on, since you'll probably end up with some powerful items that you just aren't seasoned enough to wield yet. And, like blacksmithing, it can be a nice little side business to build up your savings.

7. Five Finger Discount​

But what if you'd rather not bother with an honest day's work at all? After all, what's the fun in a big, open world with guards and laws if you can't go on a criminal rampage? KCD2 has you covered there, as well.

"If you are not afraid to do some shady work, stealing and selling horses is a really big source of income," Jirsa noted, letting us in on some not-so-savory job opportunities. "So you have to first search for people who will buy the horses. And once again, it is the nomad camp, so I suggest going there."

8. Saddle Up​

If you're going to be a proper knight, though, you're going to need a steed of your own. Not only will it let you get around quicker, but it will greatly increase the amount you can carry. And it won't do to ride around on a stolen one, because someone might recognize it and report you to the law, after all. And if you head to Semine Fortress, you might be able to get one fairly early on…

The cheapest horses are more like pack animals, with a lot of inventory capacity but not much speed. From there, you might work your way up to a courier horse, which can cover the most ground quickly. But the prize possession of any medieval warrior is a proper warhorse, which are distinguished by their bravery.

"It feels like the speed and the inventory capacity is the most important, and it is very important," Jirsa told us. "But a horse that is not courageous at all will just drop you off in any combat."

That's obviously not ideal. So sooner or later, you'll need a steed that doesn't flip out at the first sight of steel.

Armed with these tips, you should be ready to make your way in the threatening world of Kingdom Come: Deliverance 2. For more, stay tuned all December long as our exclusive IGN First coverage of Kingdom Come: Deliverance 2 continues.
 

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