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Kingdom Come: Deliverance II Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

just

Liturgist
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Feb 6, 2019
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i rather have anal sex(top) with hans than play as a woman
 

Hellion

Arcane
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Feb 5, 2013
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You can bang a chick with the greatest tits seen in the history of gaming, game cannot possibly be gay.
aJ7nEzh.png
 

Sweeper

Arcane
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Since Jews have a seething hatred of honest labor above all other things, except Christianity, I'm here to make the Jew preform labor.
Ahem.
Niggers.
Jesus Christ be praised!
 

Ibn Sina

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Strap Yourselves In
According to reports the synagogue is the only un-lootable and un-destructible place in the entire game. You also cannot unsheathe your sword inside the temple or do any sort of attack even with fists or throwing stones.
 

AwesomeButton

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Wish they would've added a dismemberment mechanic
this is the biggest missing feature from the sequel that looks to have improved almost everything, must be the only or one of the few mechanics bethesda with gamebyro is still better than WH :P
I know I'm not revealing any secret, but dismemberment, hacking off limbs at least, isn't as easy IRL as in Gamebryo.

someone on the interwebz begs to differ among others
Limb removals and beheadings were not uncommon in historical combat involving swords, particularly during the medieval and early modern periods. The prevalence of such injuries depended on various factors, including the type of combat, the weapons used, and the training of the fighters.

Factors Influencing Limb Removals and Beheadings

  1. Weapon Design and Use: Swords, especially those designed for cutting (like the broadsword or katana), could cause severe injuries, including decapitation and limb severance. The effectiveness of these weapons was also influenced by their length, weight, and sharpness.
  2. Combat Style: In hand-to-hand combat, techniques were often aimed at disabling opponents quickly. Strikes to limbs could incapacitate a foe, while beheadings were often a means of ensuring a kill.
  3. Armor: The type of armor worn could affect injury patterns. Heavily armored combatants might suffer more from blunt force injuries, while less armored foes were more susceptible to cuts and amputations.
  4. Historical Context: In some cultures and periods, beheading was a common method of execution and was often seen in battles as a form of showing dominance or ensuring death.
  5. Training and Skill: Trained swordsmen were more likely to deliver fatal blows, including beheadings or limb removals, compared to untrained fighters.
Historical Evidence

  • Medieval Europe: Accounts from this period often describe battles where beheadings were prevalent, especially in the context of knights and duels.
  • Japan: Samurai culture emphasized the art of the sword (kenjutsu), where techniques often aimed to sever limbs or decapitate an opponent.
  • Art and Literature: Many historical texts and artworks depict scenes of combat with dramatic injuries, which reflect the realities of warfare at the time.
Conclusion

While exact statistics on limb removals and beheadings in combat are difficult to ascertain due to varying historical records, it is clear that such injuries were significant aspects of sword combat throughout history, particularly in contexts where lethal force was necessary.
and it isn't even like Henry's fighting with fully kitted out soldiers all the time
Take notice that this quora response doesn't cite any sources in his "Historical evidence" ;)



Conversely, people have reproduced armor using authentic materials and techniques, and tested weapons on it. So the burden of proof is on whoever claims limbs severing was common or easy in combat.
 

Quillon

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Conversely, people have reproduced armor using authentic materials and techniques, and tested weapons on it. So the burden of proof is on whoever claims limbs severing was common or easy in combat.
and it isn't even like Henry's fighting with fully kitted out soldiers all the time
in fact he's fighting with lightly armored or practically naked people most of the time
 

AwesomeButton

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Conversely, people have reproduced armor using authentic materials and techniques, and tested weapons on it. So the burden of proof is on whoever claims limbs severing was common or easy in combat.
and it isn't even like Henry's fighting with fully kitted out soldiers all the time
in fact he's fighting with lightly armored or practically naked people most of the time
'k.

Reread what I wrote about weapon weight and sharpness. From basic physics pov, whether you cut or not comes down to the amount of pressure you apply
 

vota DC

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According to reports the synagogue is the only un-lootable and un-destructible place in the entire game. You also cannot unsheathe your sword inside the temple or do any sort of attack even with fists or throwing stones.
They added place destruction?
 

Quillon

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'k.

Reread what I wrote about weapon weight and sharpness. From basic physics pov, whether you cut or not comes down to the amount of pressure you apply
who cares if its hard or easy to cut off limbs, it should be possible & most certainly historically accurate lol, some of the attacks are way too brutal to not cut some shit off and I'm sure the only reason they didn't do it is that they didn't want the additional technical hurdle on top of everything else.

also dismemberment is fun
 

AwesomeButton

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'k.

Reread what I wrote about weapon weight and sharpness. From basic physics pov, whether you cut or not comes down to the amount of pressure you apply
who cares if its hard or easy to cut off limbs, it should be possible & most certainly historically accurate lol, some of the attacks are way too brutal to not cut some shit off and I'm sure the only reason they didn't do it is that they didn't want the additional technical hurdle on top of everything else.

also dismemberment is fun
In actual combat, say, fighting with "longswords" as they are called in the game, I imagine it would take multiple strikes to the same spot in order to cut off an arm between the elbow and shoulder.

In present day, if you put on a reasonably thick winter jacket and stand upright, someone would have to hack multiple times at you with an axe before they first crush your bone or joint, and after many strikes hack off your arm. Much less likely to happen if you are trying to evade them.
 

Brancaleone

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Conversely, people have reproduced armor using authentic materials and techniques, and tested weapons on it. So the burden of proof is on whoever claims limbs severing was common or easy in combat.
and it isn't even like Henry's fighting with fully kitted out soldiers all the time
in fact he's fighting with lightly armored or practically naked people most of the time
'k.

Reread what I wrote about weapon weight and sharpness. From basic physics pov, whether you cut or not comes down to the amount of pressure you apply
It's not about weight, it's about weight distribution (i.e., point of balance and point of percussion). The upper end of rapiers are amoung the heaviest one-handed swords, and you can sharpen it all you want, but you won't be cutting much with one of them.
Cutting and hacking are two very different actions to be performed with a blade.
It does not 'come down to the amount of pressure', you can press all you want with a smallsword, see where it gets you. It comes down to blade geometry.

Feel free to read something about how, for example, migration-era swords were designed.
 
Last edited:

Kev Inkline

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According to reports the synagogue is the only un-lootable and un-destructible place in the entire game. You also cannot unsheathe your sword inside the temple or do any sort of attack even with fists or throwing stones.

Listen to this reviewer, he thinks the game is feeding into harmful stereotypes instead - or that I'd assume 'yikes' is purported to mean (not so sure about this millenial lingo):
Additionally, a lot of drama and discourse has occurred around the series’ representation efforts, or lack thereof. I can’t really speak about the original, but I have to talk about the colossal *yikes* that is some of Kingdom Come: Deliverance II’s character work.
Early in the first act, you come across a Jewish merchant named Mordecai Haim. As well as being a vendor, you can engage him in the same kind of ‘hey, how’s it going? Anything going on in the area?’ small talk as you can with most NPCs. His response to such an inquiry? ‘Pay me’. Jesus Christ.

There’s also a character who is revealed as being gay during the core questline, but adding this element to their characterisation is to fall back on such an agonisingly tired, boring and dated series of tropes that I’d frankly rather they’d just not have even gone there at all.

Not being familiar with the gay stuff that much, I don't quite understand the last sentence. Did he mean it's too vanilla?

https://www.gameshub.com/news/reviews/kingdom-come-deliverance-ii-review-2659924/
 

VerSacrum

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I can take or leave dismemberment. Fallout style would definitely be too comical, but if you're not at least wearing a gambeson, shit would definitely be flying. Fingers in particular.
 

AwesomeButton

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It does not 'come down to the amount of pressure', you can press all you want with a smallsword, see where it gets you. It comes down to blade geometry
Blade geometry is a contributing factor to pressure. Smaller contact surface & stronger force leads to higher pressure, and higher chance you chop off the limb.

"Pressure" as in "the force applied perpendicular to the surface of an object per unit area over which that force is distributed".
 

Brancaleone

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It does not 'come down to the amount of pressure', you can press all you want with a smallsword, see where it gets you. It comes down to blade geometry
Blade geometry contributes to pressure.

"Pressure" as in "the force applied perpendicular to the surface of an object per unit area over which that force is distributed".
You don't even know what blade geometry refers to. It's not about thickness of the blade.
 

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