god damn itYou can bang a chick with the greatest tits seen in the history of gaming, game cannot possibly be gay.
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Holy fck HUGE INCLINE!!!!You can bang a chick with the greatest tits seen in the history of gaming, game cannot possibly be gay.
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Well, they gave us at least two good reasons to play the game here!god damn itYou can bang a chick with the greatest tits seen in the history of gaming, game cannot possibly be gay.
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just when i thought i was out, they pull me back in
Can you kill Jews?According to reports the synagogue is the only un-lootable and un-destructible place in the entire game. You also cannot unsheathe your sword inside the temple or do any sort of attack even with fists or throwing stones.
Take notice that this quora response doesn't cite any sources in his "Historical evidence"I know I'm not revealing any secret, but dismemberment, hacking off limbs at least, isn't as easy IRL as in Gamebryo.this is the biggest missing feature from the sequel that looks to have improved almost everything, must be the only or one of the few mechanics bethesda with gamebyro is still better than WHWish they would've added a dismemberment mechanic![]()
someone on the interwebz begs to differ among others
and it isn't even like Henry's fighting with fully kitted out soldiers all the timeLimb removals and beheadings were not uncommon in historical combat involving swords, particularly during the medieval and early modern periods. The prevalence of such injuries depended on various factors, including the type of combat, the weapons used, and the training of the fighters.
Factors Influencing Limb Removals and Beheadings
Historical Evidence
- Weapon Design and Use: Swords, especially those designed for cutting (like the broadsword or katana), could cause severe injuries, including decapitation and limb severance. The effectiveness of these weapons was also influenced by their length, weight, and sharpness.
- Combat Style: In hand-to-hand combat, techniques were often aimed at disabling opponents quickly. Strikes to limbs could incapacitate a foe, while beheadings were often a means of ensuring a kill.
- Armor: The type of armor worn could affect injury patterns. Heavily armored combatants might suffer more from blunt force injuries, while less armored foes were more susceptible to cuts and amputations.
- Historical Context: In some cultures and periods, beheading was a common method of execution and was often seen in battles as a form of showing dominance or ensuring death.
- Training and Skill: Trained swordsmen were more likely to deliver fatal blows, including beheadings or limb removals, compared to untrained fighters.
Conclusion
- Medieval Europe: Accounts from this period often describe battles where beheadings were prevalent, especially in the context of knights and duels.
- Japan: Samurai culture emphasized the art of the sword (kenjutsu), where techniques often aimed to sever limbs or decapitate an opponent.
- Art and Literature: Many historical texts and artworks depict scenes of combat with dramatic injuries, which reflect the realities of warfare at the time.
While exact statistics on limb removals and beheadings in combat are difficult to ascertain due to varying historical records, it is clear that such injuries were significant aspects of sword combat throughout history, particularly in contexts where lethal force was necessary.
Conversely, people have reproduced armor using authentic materials and techniques, and tested weapons on it. So the burden of proof is on whoever claims limbs severing was common or easy in combat.
in fact he's fighting with lightly armored or practically naked people most of the timeand it isn't even like Henry's fighting with fully kitted out soldiers all the time
You can bang a chick with the greatest tits seen in the history of gaming, game cannot possibly be gay.
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I now forgive Musa. Preordered, preinstalled, Theresa is forgotten.You can bang a chick with the greatest tits seen in the history of gaming, game cannot possibly be gay.
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Why is that woman kissing Henry?
in 6 hours 43 mins 37 secswhen does EXACTLY the game come out?
'k.Conversely, people have reproduced armor using authentic materials and techniques, and tested weapons on it. So the burden of proof is on whoever claims limbs severing was common or easy in combat.in fact he's fighting with lightly armored or practically naked people most of the timeand it isn't even like Henry's fighting with fully kitted out soldiers all the time
They added place destruction?According to reports the synagogue is the only un-lootable and un-destructible place in the entire game. You also cannot unsheathe your sword inside the temple or do any sort of attack even with fists or throwing stones.
You can bang a chick with the greatest tits seen in the history of gaming, game cannot possibly be gay.
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who cares if its hard or easy to cut off limbs, it should be possible & most certainly historically accurate lol, some of the attacks are way too brutal to not cut some shit off and I'm sure the only reason they didn't do it is that they didn't want the additional technical hurdle on top of everything else.'k.
Reread what I wrote about weapon weight and sharpness. From basic physics pov, whether you cut or not comes down to the amount of pressure you apply
In actual combat, say, fighting with "longswords" as they are called in the game, I imagine it would take multiple strikes to the same spot in order to cut off an arm between the elbow and shoulder.who cares if its hard or easy to cut off limbs, it should be possible & most certainly historically accurate lol, some of the attacks are way too brutal to not cut some shit off and I'm sure the only reason they didn't do it is that they didn't want the additional technical hurdle on top of everything else.'k.
Reread what I wrote about weapon weight and sharpness. From basic physics pov, whether you cut or not comes down to the amount of pressure you apply
also dismemberment is fun
It's not about weight, it's about weight distribution (i.e., point of balance and point of percussion). The upper end of rapiers are amoung the heaviest one-handed swords, and you can sharpen it all you want, but you won't be cutting much with one of them.'k.Conversely, people have reproduced armor using authentic materials and techniques, and tested weapons on it. So the burden of proof is on whoever claims limbs severing was common or easy in combat.in fact he's fighting with lightly armored or practically naked people most of the timeand it isn't even like Henry's fighting with fully kitted out soldiers all the time
Reread what I wrote about weapon weight and sharpness. From basic physics pov, whether you cut or not comes down to the amount of pressure you apply
According to reports the synagogue is the only un-lootable and un-destructible place in the entire game. You also cannot unsheathe your sword inside the temple or do any sort of attack even with fists or throwing stones.
Additionally, a lot of drama and discourse has occurred around the series’ representation efforts, or lack thereof. I can’t really speak about the original, but I have to talk about the colossal *yikes* that is some of Kingdom Come: Deliverance II’s character work.
Early in the first act, you come across a Jewish merchant named Mordecai Haim. As well as being a vendor, you can engage him in the same kind of ‘hey, how’s it going? Anything going on in the area?’ small talk as you can with most NPCs. His response to such an inquiry? ‘Pay me’. Jesus Christ.
There’s also a character who is revealed as being gay during the core questline, but adding this element to their characterisation is to fall back on such an agonisingly tired, boring and dated series of tropes that I’d frankly rather they’d just not have even gone there at all.
Blade geometry is a contributing factor to pressure. Smaller contact surface & stronger force leads to higher pressure, and higher chance you chop off the limb.It does not 'come down to the amount of pressure', you can press all you want with a smallsword, see where it gets you. It comes down to blade geometry
You don't even know what blade geometry refers to. It's not about thickness of the blade.Blade geometry contributes to pressure.It does not 'come down to the amount of pressure', you can press all you want with a smallsword, see where it gets you. It comes down to blade geometry
"Pressure" as in "the force applied perpendicular to the surface of an object per unit area over which that force is distributed".