Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Kingdom Come: Deliverance II Thread

herpenis

Literate
Joined
Jan 11, 2025
Messages
18
HIGHLY recommended. Holy shit why did they smeared the game with this disgusting yellowish vomit? It's crazy how ugly it is once you switch the reshade on and off in the game.

https://www.nexusmods.com/kingdomcomedeliverance2/mods/144?tab=description
just do r_HDRBloom = 0 in the console... the bloom is too exaggerated at times

i'm 37h in, have 600h in the first game, and all i can say is... they completely fucked the combat in the 2nd game
there's no reason to use anything that isn't a sword because in their infinite wisdom they made only swords capable of master strikes while not doing anything about the idiotic perfect block back & forth
armor provides less blunt damage protection than the rest, but coincidentally blunt weapons deal less damage, so swords & blunts are more or less 1:1 in terms of the total damage they can dish out VS the armor's respective protection types... but swords still deal more damage, so anything that isn't a sword is fucking worthless overall lmfao
 
Last edited:

processdaemon

Scholar
Patron
Joined
Jul 14, 2023
Messages
657
For people playing the game now how possible does a low/ no kill run seem? I am running through the first one again before I decide if I want to get this and I'm enjoying my no-kill (except Runt) run more than my first playthrough, so if it's possible I might get this just to try and do both games like that back to back
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,524
is it a bug that these bird nest icons won't disappear from the map after looting? otherwise what's the point?
It's the same in KCD1.
Don't they respawn after some time? Not sure, I've never bothered with them in 1.
not sure but thought about it. still it'd be better to temp-disable the icons till birds rebuild em

used stone throwing only once for stealth and like 50 times at nests :P

edit: just noticed the map settings thingy and disabled the nest icon, much better now
 
Last edited:

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
13,140

XT6nmpS.png



lol
 

EdgyRightWinger

Educated
Patron
Joined
Jun 29, 2022
Messages
160
Travelling muslim scholars being intolerant, condescending dickheads is period accurate. IIRC this guy was disgusted when he met other muslims who didn't separate men and women.

Realism or not, I have no interest in playing a game where some Muslim dickhead constantly lectures you for being inferior, and you can't even kill him.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,652
233,586 is nice. If significant part of young and perspective team ran away to company that gives them larger salaries and have better tools, they would do reasonably well. If they didn't include black person and males sex. Like, that was one of dumbest idea I seen last 30 years, and I was literally robbed of retirement pension by bunch of rich people who wanted office job for themselves.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,652
I could never be a grifter, just seeing this makes my skin crawl.
He's from Malaysia. I guess it's some kind of Chinese immigrant who didn't acquire proper taste.
Considering capabilities of the team, the game is acceptable from technical point of view. The massive problems are the story, dialogue, black person, Jew quarter, penis in butt, possibility of homosexuality between main characters, and some quests.
 
Joined
Jun 13, 2019
Messages
859
Everything I've seen leads me to believe the studio had different priorities and there's an underlying distaste for KC:D1 built into the sequel.
Everything you've seen is wrong then. Gameplay wise this is an across the board upgrade in every conceivable way. And whatever woke elements they snuck in, are so minor as to be nonexistent 20 hours into my playthrough. All I'm getting are complex quests with numerous skill checks and varied outcomes, events that transpire without treating you as the center of the theme park, and fun exploration. The only culture-wars related things I've encountered so far was gypsy bashing and a subtle anti-tranny joke.

And while there's no denying that Musa and turning Hans and Henry gay is beyond retarded, the only reason it's getting so much heat is because the devs consider russians to be subhuman and refuse to sell to them. So now every vatnik sees it as his duty to project his immense butthurt about this into the world. Which is exactly what you're seeing. Don't believe their lies and play it yourself, make your own conclusions.
But why do vatniks so desperately want Kingdom Come Deliverance 2, when they have KCD at home?


I so much wish this game was finished and good. :( It's only more interesting that it's Russian, but the project has been very badly managed.

I've gathered some impressions of KCD2 after 20 hours of no-minmax, no-rush, no-grind roleplaying, following what I thought was a rational path, as would be seen by the character.

This amount of time has been enough to get Henry nearly all the way back to the level at which he starts the game. So any claims you have to grind to get back your powers are overblown, in my experience.

Overall, I don't think it's true that "the game is twice as big", as reviews, and at various points Sir Toby, have claimed. The first map has fewer settlements than in KCD1. However, what's there is definitely more detailed, and random NPCs often have more characterization work put into them.

I have intentionally refrained from picking up all quests I find, to avoid getting overleveled and to keep some interesting stuff for future playthroughs. Also, since the game autosaves on quest start, objective completion, and quest end, it pays to take quests strategically and complete them one by one, not as a laundry list.

The game mentions this in a tutorial, but I can also confirm it's not a good idea to exhaust all conversation options all the time. Some of them lead to loss of reputation, and you should be mindful of how what you say will be interpreted by the other party. In general, I think it's a very silly "pro gamer" fashion this striving to experience all of "the content" in an RPG, and then getting mad at the developer that your guy has things happening to him which don't fit the character, when it was you who opted into certain branches.

Stealth doesn't seem changed much, though I made use of the pebble-throwing feature when I had to sneak into the livestock shelter for the "Mice" quest. I'm also happy to see that takedowns and stabs are not guaranteed to work anymore. In A Woman's Lot, my Theresa reached a body count of 10 people, mostly knifed. And all of this on the same night, not even Rambo did this in "First Blood" :)

Same as KCD1, you still have to take into account the peculiarities of the open world game. For example I was admitted into the Semine lord's house, but the guards made me wait until the morning to talk to him, and even though he was still walking around I wasn't getting a "Talk" interaction until asking the guard on the next morning. Similarly, while the stable master in Semine is walking to the location where he leans during the day, you can talk to him, but you can't trade until he reaches the right spot, or area.

One really cool story I had was when I had to choose between killing the Hermit or siding with him against the knights who were after him. I was kind of underskilled and undrequipped for the fight with them, and I hadn't even passed the Tomcat sword training quest. But I didn't want to kill the Hermit. The way I finally did it was by opening with an crossbow shot at one of the knights. This made two of them go for me, while the third one went towards the Hermit, as the Hermit himself came rushing to fight them. Due to game scripting I guess.

I ran past the two knights and into the Hermit's courtyard, through a narrow place between two rocks. They tried to follow me, and one of them pulled his own crossbow just as he had passed through the tight spot. I took advantage of him being with the crossbow and rushed him with my feeble hunting sword, managing to get a couple of hits in before he switched back to his melee weapon. It was lucky I had a shield to go with that sword too.

By that time the Hermit had killed one of the knights, whose body I later found had fallen down the hill that's just before the narrow space. At some point the other knight had also been killed. I never saw what happened, and if the Hermit had killed both of them, or they had fallen down the hill somehow. Anyway, together with the Hermit we sandwitched the third knight in the narrow space between the rocks and made short work of him. While I was hacking at him from the front and from a slightly elevated ground, the Hermit was with a two handed sword behind him, so he didn't stand a chance.

The eyebrow-raising stuff
If I switch on the ideological police mindset, there are some grating moments I've encountered. The first few were regarding the "movie script" by which the game's intro is guided. First off, the script puts characters in needlessly hopeless positions from which in order to escape, they have to break with realism and plausability. In a real world situation, Henry and Hans would have been killed, and Katherine would most definitely have been raped and killed. The idea that a woman will punch a grown strong man in this situation and would be given a pass is highly dubious.

Bozhena seemed so little surprised about wounded strange men entering her house in the middle of the night that you'd think this happens to her on a daily basis. Come to think of it, the innkeeper of Troskowitz, Betty, was more disturbed by the men brawling, than Bozhena was of Hans and Henry's arrival. While Henry and Hans behave like morons, they are consistently guided and aided by women - Bozhena, Katherine, Betty, and after being released from the pillory - Bara, a beggar girl who looks as clean, fed and pretty as any regular Troskowitz resident. You can't convince me all of these are coincidences.

Hans' comportment at the inn and in general is really stretched so as to make him look stupid and infantile, as has been mentioned in this thread, I think by Alienmann. However spoiled he was, he is not behaving realistically as a character, in my book. He has just had a near death experience, you would think he would be able to read the situation better than cause a bar fight in an unknown village the very next day. He is either an idiot character, or his role is very poorly written in order to direct the plot where Vavra wants it.

I find the whole premise "nobody knows you or believes you are nobility" rather dubious as well. If not Henry, at least Hans would have had something on his person - a ring, a cross - that would identify him as someone of stature. Even if not, Vavra seems to forget that both of those characters are literate, easily proving they are not just some vagrants. The bailiff of Troskowitz is experienced enough to hear out their story and organize an expedition to the place of the battle, to confirm if everything is true. That is if we go with the version that the bailiff cannot take Katherine's account, which he likely can.

I'll continue later with the Cumans, whom I also encountered and got them to leave peacefully. Lots of make-believe stuff there as well.

there's a lot here i agree with, specifically the way Hans is acting - at least have him get very drunk first and then the following behavior would make a lot more sense. it seems they didnt playtest or have any real discussions regarding things like that, or some vavra type railroaded people who tried to point this out
 

MerchantKing

Learned
Joined
Jun 5, 2023
Messages
1,805
It's a bit fucked in that apparently some items and I don't know, miscelanneous bonuses, grant you levels of certain skills without mentioning it, so it looks like your skill is higher than it actually is. So this may seem like you have the level but no perk points. In general, you get a perk point every 2 levels of skill you actually earn.
no...
View attachment 61268
take a look. I have free perk points. 2 feats in question, none mentions that they are exclusive, yet I cant learn.
In survival I dont have such issue, although its higher level and I learnt only single perk in there
"Nimble Fingers"
"Silent Fiddler"
"Back Alley Skirmisher"
This really is a gay porn game
 

Larianshill

Arbiter
Joined
Feb 16, 2021
Messages
2,360
It's a bit fucked in that apparently some items and I don't know, miscelanneous bonuses, grant you levels of certain skills without mentioning it, so it looks like your skill is higher than it actually is. So this may seem like you have the level but no perk points. In general, you get a perk point every 2 levels of skill you actually earn.
no...
View attachment 61268
take a look. I have free perk points. 2 feats in question, none mentions that they are exclusive, yet I cant learn.
In survival I dont have such issue, although its higher level and I learnt only single perk in there
"Nimble Fingers"
"Silent Fiddler"
"Back Alley Skirmisher"
This really is a gay porn game
More like Silent Diddler, right?
 

Nas92

Augur
Joined
Oct 20, 2014
Messages
691
So apparently, Theresa's not even in this game and barely even mentioned? All the rumors of Theresa cucking you were bs? If anything Theresa is the one who was done dirty from what I hear Henry can be the ultimate degenerate coomer fuckboy in this game, basically fucking every female and then get his asshole devastated by Capon.
 

TheDarkUrge

Educated
Joined
Aug 21, 2023
Messages
253
I might just end up freeplaying this one, the quests just seem like huge timewasters. I tried to find the dog and it's like walking from place to place with nothing happening and now I have to carry some drunk retard around to his horse which isnt even marked. Who would find this fun?

It's a shame cause I like the rest of the game, combat is fun, but wtf I want to play the game not slowly walk around everywhere
 

jungl

Augur
Joined
Mar 30, 2016
Messages
1,490
There are some neat things like investigation to solve quests but the game is tedious. NPCS are psychic assholes and know henry is bad guy if you commit enough crimes like stealing. that one negative review vavra was butthurt about it is spot on in that the games mechanics force the player to play a certain way.
 
Joined
Jun 13, 2019
Messages
859
NPCS are psychic assholes and know henry is bad guy if you commit enough crimes like stealing.
that's how it was back in the Medieval times. next time try reading a history book
considering trying this mod https://www.nexusmods.com/kingdomcomedeliverance2/mods/215?tab=description

realistically nobody should be able to tell something is stolen 1-2 towns over (or even in the same town a few houses removed, you get the idea) unless its an inscribed wedding ring or all bloodied. something a little more elegant would be nice though

it actually reminds me of how cdpr makes these random crazy bad design choices
 
Last edited:

Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,872,217
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
NPCS are psychic assholes and know henry is bad guy if you commit enough crimes like stealing.
that's how it was back in the Medieval times. next time try reading a history book
You spend your entire adult life logging trees, following your father's footsteps. Twenty god-damn years. You can fell a giant oak faster than any man. Everyone knows to call for you when there is loggin' to be done.

But you get drunk ONE bloody time and fuck a goat ONCE...

The entire village, the nearby villages, the closest city... You ain't "HANS THE AX" any more.
 

Thalstarion

Educated
Patron
Joined
Jul 27, 2024
Messages
392
I don't think he's a grifter, he just doesn't have great taste in gaming.
He's a foreign agitator with no consistent stances on pretty much anything. Generally speaking and as a rule of thumb my advice is to not take anyone who earns money through posting on social media seriously as on some level, anything they say and do is inevitably going to be curated to maximise engagement and court controversy.
 

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,529
Around a dozen hours into the game. It's fairly decent. The woke drama is way overblown, although not *entirely* unjustified. My bigger gripe with it is that the map is kinda boring as it lacks sufficient PoIs, so you end up traveling for long-ish periods of time without anything notable happening. I guess it's *realistic*, but if I wanted realism on that level, I'd go outside.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom