PorkyThePaladin
Arcane
- Joined
- Dec 17, 2013
- Messages
- 5,392
I think a good way to look at this game is by looking at these guys' previous games. Operation Flashpoint was very similar, in that when most shooters had you going through tight spaces full of bad guys and constant run and gun action, OF consisted of huge open areas, with relatively few enemies, and a much slower pace. And yet, it also had some of the most intense, thriling sequences of any game I've ever played, because of its realism and cool combat. Crawling on your belly for real time hours through enemy controlled territory while holding your breath was way more internse than the constant shooting in other games.
Mafia was also somewhat similar to this, in that it had enjoyable combat, a cool story, and a lesurely pace. So I guess my point is, if these guys can produce an interesting and challenging combat system, an interesting story, and some intersting low-key things in the world, that will be enough to create quality gameplay, and you won't need all the typical bs people look for (dragons, elves, magical loot, demonic invasions), which are just really veils to cover up the absence of interesting gameplay and writing.
Mafia was also somewhat similar to this, in that it had enjoyable combat, a cool story, and a lesurely pace. So I guess my point is, if these guys can produce an interesting and challenging combat system, an interesting story, and some intersting low-key things in the world, that will be enough to create quality gameplay, and you won't need all the typical bs people look for (dragons, elves, magical loot, demonic invasions), which are just really veils to cover up the absence of interesting gameplay and writing.