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KickStarter Kingdom Come: Deliverance Pre-Release Thread [RELEASED, GO TO NEW THREAD]

Discussion in 'General RPG Discussion' started by Morgoth, Feb 9, 2012.

  1. Excidium II Self-Ejected

    Self-Ejected
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    ^
    Kingdom Come roleplaying tips
     
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  2. Aenra Guest

    Aenra
    I only see two things in those vids, sorry:

    - A dev team forgetting that the higher the graphic quality, the more distinct any kind of discrepancy, lack of detail or human/humanoid representation (let alone the facial part) will be; and the higher the budget to sort it
    - A dev team lucky it got the funds it did, because if that thing came out of nowhere and dropped into Steam EA or similar, the vibe, visuals and 'points of interest' it features attract a kind of crowd that is very unforgiving, very fucking stupid, and very fucking not about RPGs

    I am not going to connect these lines for you :)
     
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  3. hivemind Guest

    hivemind
    [​IMG]
     
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  4. AwesomeButton Cut a deal with the authorities Patron

    AwesomeButton
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    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    What do you know about my mindset, or of what is a realistic, down to earth representation of Middle Ages Bohemia, or about what I am looking for?

    The kind of gameplay you are describing (aka "radiant quests") grows dull in 10-20 hours for any human being of average intelligence. What's left afterwards is what I'm describing - a player rushes from one spot to the next, avoiding any filler activities or encounters on the way. What used to be playing, becomes a chore. I'm not saying the game will definitely turn out this way, but it's very easy to mess up the pacing and frustrate the player in an open world game.

    Most players get bored and drop the game without completing the main quest, others force themselves to play through the main quest in the most time-economical way possible. In the end the player ruins the game for himself by blowing all his enthusiasm for the game on the minor activities that surround the main storyline.

    This problem is encountered in every open world game where the gameplay is composed of "building blocks" of repetitive minigames - Mount and Blade, Witcher 3 (sure, its quests and sidequests are very unique and unlike each other, but there is still repetition, and you have the huge number of collectibles, treasure chests, monster nests, etc.), Skyrim, Sid Meier's Pirates, etc.
     
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  5. cvv Arcane Patron

    cvv
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    That's a pity because with your syntax and grammar, you're not making much sense.

    Stopped reading there.
     
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  6. PorkyThePaladin Arcane

    PorkyThePaladin
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    I think a good way to look at this game is by looking at these guys' previous games. Operation Flashpoint was very similar, in that when most shooters had you going through tight spaces full of bad guys and constant run and gun action, OF consisted of huge open areas, with relatively few enemies, and a much slower pace. And yet, it also had some of the most intense, thriling sequences of any game I've ever played, because of its realism and cool combat. Crawling on your belly for real time hours through enemy controlled territory while holding your breath was way more internse than the constant shooting in other games.

    Mafia was also somewhat similar to this, in that it had enjoyable combat, a cool story, and a lesurely pace. So I guess my point is, if these guys can produce an interesting and challenging combat system, an interesting story, and some intersting low-key things in the world, that will be enough to create quality gameplay, and you won't need all the typical bs people look for (dragons, elves, magical loot, demonic invasions), which are just really veils to cover up the absence of interesting gameplay and writing.
     
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  7. Excidium II Self-Ejected

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    Nice PR piece. Notice nobody asked for nothing of that.
     
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  8. sullynathan Arcane

    sullynathan
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    So this is one of them "good" walking simulators that the codex will latch onto because it's indie, European and "realistic"?
     
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  9. Galdred Studio Draconis Patron Developer

    Galdred
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    I don't see how it was a problem in MnB, or even Pirates.
     
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  10. PorkyThePaladin Arcane

    PorkyThePaladin
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    Your name is AwesomeButton, I know EVERYTHING about your mindset! EVERYTHING!

    Not really, I was describing stuff you do in between quests, or maybe as part of some quests. But there will be a very non-radiant main storyline, as well as unique and hand-written side quests, so I wouldn't worry too much about that.

    Meh, I've been accused of being a KCD shill since pretty much joining the Codex, just because I happen to like the premise. I am not that much of a shill, if people bring up valid criticism, I can dig it, but a lot of it so far is just silly stuff, like, oh I don't see epic shitz everywhere, it must be dull and boring.
     
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  11. AwesomeButton Cut a deal with the authorities Patron

    AwesomeButton
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    I rest my case.
     
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  12. Bester ⚰️☠️⚱️ Patron Vatnik

    Bester
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    Czechs should do a full disclosure about their country of origin before each post so I don't have to read it. This insane level of patriotic fanboyism is getting old rather quickly.
     
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  13. Neanderthal Arcane

    Neanderthal
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    Yeah they should Czech their privilege, ha.

    I'll see mesen out.
     
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  14. Cadmus Arcane

    Cadmus
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    Fuck off. Everybody's got something. Germans have the Hitler, Murican's got the Hollywood, we only got the Hussites so leave us the fuck alone.
     
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  15. cvv Arcane Patron

    cvv
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    [​IMG]

    :hero:
     
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  16. Lyric Suite Converting to Islam

    Lyric Suite
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    And what did you ask, awesome cinematic experience?
     
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  17. valcik Arcane

    valcik
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    Too bad that you won't find any Hussites at all in this game.
     
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  18. Prime Junta Self-Ejected Patron Vatnik

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    The who-sites?
     
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  19. valcik Arcane

    valcik
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    Hus, Jan Hus. The game covers time span of year 1403 - too early to see any Hussites, since he was a respected member of The University of Prague in 1403.
     
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  20. AwesomeButton Cut a deal with the authorities Patron

    AwesomeButton
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    I thought we were discussing a game, and actually we were discussing a means of realization of nationalist wet dreams.

    I really sympathize with Vavra but I can't help being skeptical about this being fun to play as an open-world game. I've explained why, and also why I think M&B's approach is the best.
     
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  21. cvv Arcane Patron

    cvv
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    You've explained plenty but hey, feel free to explain some more, maybe at some point the entire KCD thread will collectivelly say "This man can't stop making good points, KCD is so much more garbage than M&B, what were we thinking."
     
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  22. Cadmus Arcane

    Cadmus
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    hm I thought that the future episodes would take place over a few decades but fuck if I know when Zizka actually started stomping the crusaders into the mud.
     
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  23. hivemind Guest

    hivemind
    Zizka would deserve his own game series tbh
     
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  24. Merlkir Arcane Developer

    Merlkir
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    March 1420-ish, iirc. (battle of Sudoměř)

    edit: GLORIOUS VICTORY BROTHERS AND SISTERS!



    :kwanzania:
     
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  25. AwesomeButton Cut a deal with the authorities Patron

    AwesomeButton
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    No, I doubt that. Some people want to believe, others only care that the game is Czech. Let's see if it turns out any good.

    Also, that's a pathetic strawmanning attempt.
     
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