at least this proves there is some good left in the worldJust like everything else announced by 3D Realms, it's in limbo and probably not gonna be finished.
I don't care about graphics, the perk of this is supposedly rebalancing it so it doesn't play like garbage.Apart from this, it seems like the only would-be improvement in this remaster is what looks like AI-upscaled textures, which can only barely be made out in the trailer. So that's what remasters are going to be now?
While the combat had problems with enemy animations that didn't quite correspond to all their actions and other problems of this sort that made the experience rather awkward, I don't think that fixing those problems or rebalancing various factors can improve the game in a very meaningful way. Its problem is that while the initial area held a lot of promise, having a sort of open-ended survival feel where it seemed like the player was supposed to initiate fights when it was necessary or served some purpose, the game soon turned into a very straightforward and unimaginative shooter.I don't care about graphics, the perk of this is supposedly rebalancing it so it doesn't play like garbage.Apart from this, it seems like the only would-be improvement in this remaster is what looks like AI-upscaled textures, which can only barely be made out in the trailer. So that's what remasters are going to be now?
It looks like one of those huge messy mods that you installed incorrectly but instead of a bunch of giant yellow ! it's a $. Whatever it is, it's a fucking EYESORE.Also, what is it with the big $ signs?
Problem with the game is that most guns are hitscan and enemies have near instantaneous reaction and pinpoint accuracy, and on top of that, you never know who's hostile and who isn't. Also, later enemies are very bullet spongey and do not get stunned even if you shoot them, even with the most powerful weapon (HMG). So it creates a situation where if you're playing on anything but the lowest difficulty, you need to savescum a lot, else you might shoot up an innocent and/or trigger the entire room of people.I remember a promo of this game on the main gaming magazine in Italy (TGM) where they talked about visual innovations like see through chain link fence lmao. That's the extend of my experience with this thing.
Since it's based on the Quake engine, i can only assume the shooting part must at least been decent.
It's on the Quake II engine, and in this case the developers didn't seem to have a complete grasp of it, as NPC reactions and movement feel poorly implemented. The shooting is so-so, but it feels nicely down to earth early on. The more interesting parts of the game are the open-ended hub design, inclusion of non-hostile NPCs who can be traded with or antagonized, and the design of the setting, which was done by Viktor Antonov just before he was hired by Valve to work on Half-Life 2. So for those who wanted to see some of that darker version of City 17 from early concept art, the locations in Kingpin are rather similar.I remember a promo of this game on the main gaming magazine in Italy (TGM) where they talked about visual innovations like see through chain link fence lmao. That's the extend of my experience with this thing.
Since it's based on the Quake engine, i can only assume the shooting part must at least been decent.
While the combat had problems with enemy animations that didn't quite correspond to all their actions and other problems of this sort that made the experience rather awkward, I don't think that fixing those problems or rebalancing various factors can improve the game in a very meaningful way. Its problem is that while the initial area held a lot of promise, having a sort of open-ended survival feel where it seemed like the player was supposed to initiate fights when it was necessary or served some purpose, the game soon turned into a very straightforward and unimaginative shooter.I don't care about graphics, the perk of this is supposedly rebalancing it so it doesn't play like garbage.Apart from this, it seems like the only would-be improvement in this remaster is what looks like AI-upscaled textures, which can only barely be made out in the trailer. So that's what remasters are going to be now?
Problem with the game is that most guns are hitscan and enemies have near instantaneous reaction and pinpoint accuracy, and on top of that, you never know who's hostile and who isn't. Also, later enemies are very bullet spongey and do not get stunned even if you shoot them, even with the most powerful weapon (HMG). So it creates a situation where if you're playing on anything but the lowest difficulty, you need to savescum a lot, else you might shoot up an innocent and/or trigger the entire room of people.
I still had a lot of fun though lol.
Why don't you play the original version and see for yourself? I think the first section of the game is very much worth recommending, as it is and I would even worry that the remaster might make it less interesting if the difficulty gets lowered.While the combat had problems with enemy animations that didn't quite correspond to all their actions and other problems of this sort that made the experience rather awkward, I don't think that fixing those problems or rebalancing various factors can improve the game in a very meaningful way. Its problem is that while the initial area held a lot of promise, having a sort of open-ended survival feel where it seemed like the player was supposed to initiate fights when it was necessary or served some purpose, the game soon turned into a very straightforward and unimaginative shooter.I don't care about graphics, the perk of this is supposedly rebalancing it so it doesn't play like garbage.Apart from this, it seems like the only would-be improvement in this remaster is what looks like AI-upscaled textures, which can only barely be made out in the trailer. So that's what remasters are going to be now?
Problem with the game is that most guns are hitscan and enemies have near instantaneous reaction and pinpoint accuracy, and on top of that, you never know who's hostile and who isn't. Also, later enemies are very bullet spongey and do not get stunned even if you shoot them, even with the most powerful weapon (HMG). So it creates a situation where if you're playing on anything but the lowest difficulty, you need to savescum a lot, else you might shoot up an innocent and/or trigger the entire room of people.
I still had a lot of fun though lol.
^ that sounds like it's worth fixing
Though since they had to remake the game anyway maybe they should have marketed it this as a remake to justify a greater overhaul of the design.