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KickStarter Knights of the Chalice 2 Thread - Augury of Chaos

Darth Canoli

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You mean that it's a heavy armour that only gives 5 speed penalty instead of 10? It didn't in earlier versions then?

No, It was just modified (1.32 or 1.33) because it was the worst reward by far.
And yes, it's nice for a gladiator as for planning weapon feats, it goes without saying, there's a couple of good weapons you can base your builds on.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Let's talk about some choices in game. What rewards do you take when presented with choice?
For example I took the robe instead of 80k in act 2. Robe is really good but i later had second thoughts about the 80k. That's a nice sum of money and can buy something really nice.
Act 1, i took the armour, which is nice but maybe a star diamond is better?
If someone thinks there a spoilers in the answers, then, put in spoilers, duh.

If you want to craft, 80K are nice, if you have a lot of casters, then the robe is just great.
I never took the armor but now there's a speed "bonus", it could be interesting, I usually pick the trident or the star, depending of what i need the most.
If you want to attune 2 mages (or 1 + Erz), there's not a lot of star diamonds, I didn't count but maybe 3/4 ?


I’m not big on all-out murder-hoboing so we’ll see. First time thru I fought Greys first and Greens have some nice stuff for sale but seems like that locks you out of Grey area altogether?

Is getting Pizarra before the Pal (and leaving Crones alive) the way you guys do it?

I always do the crypt first, rats give you 2 resting spots so you can rest before cleaning the area and then before going through the crypt and afterwards, greys offer unilimited resting, not that you need it.
As for the merchandise, I suppose it depends what you can buy, afford and can't find anywhere else compared to what the greens have to offer.
Mostly, if you craft early, you can't buy much.

Yes, I usually save the crones for later because of their shop, you get way more money if you clear most of the upper sewers first.
On the other hand, if you wait too much (and level up), you lose a lot of xp.

Last but not least, Asharazelle is not worth the gems required to get her, earth gems are scarce, fire gems shouldn't be used either (skewer and other cool enchantments) and star gems are extremely valuable as well.
And you can't spend all your air gems if you want to enchant a weapon from scratch (necessary for +1 before other enchantments)

I had one Air left (I.e. I spent 7 Airs) when I got her, but yeah not big on starting from scratch tho maybe should be? Seems like some of the found stuff is pretty good and some come with extras.
 
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Butter

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https://store.steampowered.com/news/app/1233530/view/3213891324190767174

Knights of the Chalice 2 Version 1.34
Hello everyone! This is another important update for KotC 2. Here is the complete list of changes in version 1.34:

  • Expanded the Inventory Screen in full-screen mode. You now have much bigger boxes for party members, party items, and items on the floor.
  • Added 'Ready Versus' information to the tooltip that is displayed during combat when you mouse over a creature in the information mode. Also added the same information to the tooltip that's displayed when mousing over creatures in the initiative list on the right side of the screen.
  • Fixed the game freeze that could occur when the AI was trying to cast Dispel Magic or Greater Dispel Magic. It was quite difficult for me to fix this bug. Fortunately, I was able to create a battle setup that would reproduce the bug 100% of the time. In fact, it was related to scripted spells and the AI setting allowing a creature to help a specific ally. This would create errors when the specified ally is defeated.
  • Improved the AI for Dispel Magic and Greater Dispel Magic.
  • Fixed a bug in the movement of some monsters like the Giant Bees in the Prologue.
  • Fixed an error in the Strength check message when trying to pull the sword in the stone in the Green Cave.
  • Fixed an inventory item display problem when picking up a stackable item like a potion of Cure Light Wounds and you already have items of the same type in your inventory. The item was picked up but the inventory display wasn't refreshed, so it seemed like the item disappeared.
  • Fixed a crash when switching to the Psionics tab in the Character Sheet in the Windows version only.
  • Fixed a display bug when reloading while the player was mousing over the combat-actions menu.
  • Fixed bugs in the diplomacy and intimidate dialogue answers when the player asks the Coven of the Four Crones about leaving the sewers.
  • Fixed the item check and Experience Point award when you try to cross the chasm leading to the battle arena of the Goblin tribes for the first time.
  • Fixed the script that runs after you slay the Giant Spiders in the Mysterious Cave containing the Lava Rift if you've used diplomacy to save Garett and Perry from the Giant Spiders before fighting them.
  • Improved the item description for Gold Ingots and other ingots.
  • You can now click two times on column headers to sort lists in the reverse order. For example, you can click two times on '#' in the Load Saved Game window to sort the list from low to high, then from high to low.
  • Fixed problems with the Spiked Gauntlets. When you equip them, any other weapons and any shield currently held by the character will now be moved to your backpack automatically.
  • In the macOS version, fixed a display problem in the Inventory Screen. Also, in the macOS version, when switching from full-screen mode to windowed mode, the window will be centred automatically.

Please feel free to email me at enquiries@heroicfantasygames.com if you find any crashes or freezes in version 1.34, or if you have any feedback or suggestions. A saved game may be very helpful as part of a bug report. Thank you!

Alternatively, please feel free to post in the Steam forum or in the HeroicFantasyGames.com forums.

Thank You So Much For Your Support, Valiant Heroes of the Realm! Enjoy! ^_^
 

Pink Eye

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I'm very into cock and ball torture
still no fix for steam achievements not triggering after you beat an encounter on archmage mode.

edit: inventory looks comfortable in fullscreen now
dis3hs6.png
 
Last edited:

Jermu

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Just finished chalice 1 good game but I prefer second one. Doing archmage run now too bad newest patch broke tavern fight crashes every time
 

Jermu

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Just finished chalice 1 good game but I prefer second one. Doing archmage run now too bad newest patch broke tavern fight crashes every time
What tavern fight? The one with the golem or with Jorad? The latter was fixed one patch ago but maybe it was broken again in the last one?

golem, other ppl have same problem
 

Serus

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still no fix for steam achievements not triggering after you beat an encounter on archmage mode.

edit: inventory looks comfortable in fullscreen now
Those are some really ugly faces. With the exception of Driaghan. He is prettier than all those women. Even as a swamp elemental.



Edit:
Just finished chalice 1 good game but I prefer second one. Doing archmage run now too bad newest patch broke tavern fight crashes every time
What tavern fight? The one with the golem or with Jorad? The latter was fixed one patch ago but maybe it was broken again in the last one?

golem, other ppl have same problem
Well it's very minor then, just a bit of exp. I keep the last 2 previous versions (GOG) just in case Pierre breaks something when fixing other things. On Steam, i don't know. Possibly you could revert to the previous patch and apply the latest patch after the fight. It worked fine in 1.33.
 
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Darth Canoli

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only first half. second is too much pew-pew and initiative rng fest. you are forced to play caster heavy parties which i don't really like that much.

I don't think you're forced into anything, it's just easier and you wouldn't dare to try it.
What's an heavy caster party?
More than half?

I believe a 2 caster party is suitable out of 8, would it qualify as a non caster heavy party?
It looks like an interesting challenge.

Something like this:
  • Paladin
  • Fighter
  • Rogue
  • Samurai
  • Barbarian
  • Psychic Warrior (companion)
  • Cleric/Bishop/Druid or even psychic healer
  • Pizarra (Warlock)

It's a 2/8 caster party with some hybrids, paladin for the aura and a secondary healer, if you can't pew pew, you'll need healers.
I'm not sure the Paladin features are all working; like the protective aura; but as soon as I know it is, I'll jump in.

So, what do you say Reinhardt ?
 

Jermu

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Game actually keeps crashing when ever it is my casters turn tested multiple fights :? Also cannot downgrade to last patch. Happens to other people also.
 

Reinhardt

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So, what do you say Reinhardt ?
you said it yourself -
interesting CHALLENGE
after all your replays and knowing correct order of fights and locations of key equips you are not even sure it will work.
i'm not saying it's wrong - men in dresses need some campaigns to play too, it's just augury is not module i see myself replaying often just to try different dress.
 
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Serus

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Of curse it will work. Any game played non-ironman can be beaten assuming you play well enough to create the opportunity. It is only a matter of number of reloads. With 100% melee it would be beyond realistic or even mathematical possibility but with two casters and competent play - i am sure it's a matter of patience.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
only first half. second is too much pew-pew and initiative rng fest. you are forced to play caster heavy parties which i don't really like that much.

I don't think you're forced into anything, it's just easier and you wouldn't dare to try it.
What's an heavy caster party?
More than half?

I believe a 2 caster party is suitable out of 8, would it qualify as a non caster heavy party?
It looks like an interesting challenge.

Something like this:
  • Paladin
  • Fighter
  • Rogue
  • Samurai
  • Barbarian
  • Psychic Warrior (companion)
  • Cleric/Bishop/Druid or even psychic healer
  • Pizarra (Warlock)

It's a 2/8 caster party with some hybrids, paladin for the aura and a secondary healer, if you can't pew pew, you'll need healers.
I'm not sure the Paladin features are all working; like the protective aura; but as soon as I know it is, I'll jump in.

So, what do you say Reinhardt ?

Currently:

Pal
Sorc
Warlock
Storm Warrior
Ranger
Rogue
Bard
Bishop

Top four from companions

Obv been done with 6 Kobold Wizards so pure casters are something that can work, but every class gets abilities that scale to the mid/endgame and that's when the items kick in too.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Of curse it will work. Any game played non-ironman can be beaten assuming you play well enough to create the opportunity. It is only a matter of number of reloads. With 100% melee it would be beyond realistic or even mathematical possibility but with two casters and competent play - i am sure it's a matter of patience.

No I'm designing specifically to minimize reloads. The reason I want a diversified party is to avoid surprise and attack enemy weaknesses to up the odds of success.
 

Jasede

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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
You know, maybe I'll replay it. Having beaten 1.00 I'm curious to see what changed by now. They added a town? Just found my old download credentials.
 

Serus

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Jasede the town is actually much bigger than Act 1 and has a few nice, low level encounters. The fights near the end of sword quest and the ones at last stages of the defence are nice. Others are mostly simple but some are ok too. Overall better than Act 1 in my opinion.



i wonder how desiderius see threads he's posting in...
From desiderius perspective would be my guess.
 

InD_ImaginE

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Pathfinder: Wrath
Of curse it will work. Any game played non-ironman can be beaten assuming you play well enough to create the opportunity. It is only a matter of number of reloads. With 100% melee it would be beyond realistic or even mathematical possibility but with two casters and competent play - i am sure it's a matter of patience.

Well thats the issue. Yeah it feasible, just reload until your 2 casters get better initiatives and press the I win button is not really good.

In the end the encounter of KotC2 is fun, but start from middle of the game it largely become whose caster get better initiatives , the issue Reinhardt posted. Having lower amount of caster just basically move the probability of you rolling the I win button to be lower but doesn't really change the fundamental issue when replaying the game as you have to do the win initiatives -> press win button spells.
 

Jvegi

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In the end the encounter of KotC2 is fun, but start from middle of the game it largely become whose caster get better initiatives , the issue Reinhardt posted. Having lower amount of caster just basically move the probability of you rolling the I win button to be lower but doesn't really change the fundam
That is why rtwp >tb at higher levels, as proven by iwd 2.
 

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