Game looks pretty good in motion.I remember being hella sceptical about the maptools look of the game with the tokens and all (by which I mean it looked like ass) when I saw it for the first time, but with the added effects and stuff it's actually starting to look decent.
I'd still rather have it look like the first game, but so it goes.
I'm starting to warm up to this more than the first game, look-wise. I'm thinking there're are more possibilities for gameplay-implementation when you can make assets so far. I wasn't the biggest fan of the first game's artstyle anyway.
Game looks really cool on these latest shots.
EDIT: Just the amount of creatures on the shot above looks like fun.
I remember being hella sceptical about the maptools look of the game with the tokens and all (by which I mean it looked like ass) when I saw it for the first time, but with the added effects and stuff it's actually starting to look decent.
I'd still rather have it look like the first game, but so it goes.
It's Pierre, what did you expect.December KS is perhaps one of the riskier times to have to launch one---even November is somewhat pushing it given holiday rush concerns.
He said he will do it simultaniously with kickstarter I believe.Did he ever get around to putting KOTC1 on steam/GOG? I thought I read he was finally going to do that.
So based on these screenshots this guy still uses a 4:3 CRT monitor?
I agree that it isn't good for financial reasons. Though I'm not sure if it's any worse than the first KotC was in that regard. Many people on the Codex were repulsed by that weird perspective. Imagine elsewhere. So KotC 2 boardgame-like graphics might actually not be worse marketing-wise compared to the first game.The digital board-game aesthetic is just not a good choice. I think it's going to make raising money for the Kickstarter extremely difficult, and obviously make for slow sales if it's released.
Also, release the first game on Steam and GoG for the love of God. He really does seem to hate money. Come on, Pierre. We need you staying strong and eating things besides roots so you can continue making RPGs. I feel like we could even do a fundraiser on the codex to cover the initial Steam fee to get the game on there or something.
I didn't mind KotC graphics myself (though I dislike Ultima 7). But I know that many people did mind. If that holds true here on the Codex, it probably wasn't better elsewhere. And many will mind boardgame-like graphics as well. But will KotC2 graphics have a worse reception than KotC graphics had? I'm not sure about that.I actually like the graphics in the first game a lot. Reminds me of Ultima 6 and 7.
I didn't mind KotC graphics myself (though I dislike Ultima 7). But I know that many people did mind. If that holds true here on the Codex, it probably wasn't better elsewhere. And many will mind boardgame-like graphics as well. But will KotC2 graphics have a worse reception than KotC graphics had? I'm not sure about that.
Still it would be nice if he made it with say Vogel's level of graphics.
Want sarcasm? Here you go:I didn't mind KotC graphics myself (though I dislike Ultima 7). But I know that many people did mind. If that holds true here on the Codex, it probably wasn't better elsewhere. And many will mind boardgame-like graphics as well. But will KotC2 graphics have a worse reception than KotC graphics had? I'm not sure about that.
Still it would be nice if he made it with say Vogel's level of graphics.
You might be right, he may be visionary and inspire game designers for years to come, no more IE-like bullshit, boardgames visuals for PK2, PoE3 and DOS3 !
Still, isn't the fireball quite slow in the video ?
I hope it's just his antique 486 computer running on windows 3.1 ...
I think he needs to add a bit more clarity though.
So KotC 2 boardgame-like graphics might actually not be worse marketing-wise compared to the first game.
Well yes of course, but that doesn't fit with the required edge around here.
He is an eccentric who happened to deliver arguably the best combination of TB combat and competent encounter design to date on PC. Let him have his quirks.