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KickStarter Knights of the Chalice 2 Thread - Augury of Chaos

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,654
Is ToEE still better than this?
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,303
Is ToEE still better than this?
Always was
Maybe with the Co8 patch. Without that, no way.

After all of the dlcs are out, probably not.

edit - Dorateen Maybe add monk to the Paladin/Champion guild list if it feels too exclusive? I feel like I've seen those classes lumped together before. Can't remember where I saw it though. At the very least, Monks do fit the "warrior from some sort of order" vibe that Paladin and Champion have.
 
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Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
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Jul 22, 2019
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15,003
Insert Title Here Pathfinder: Wrath
Samurai also has Word of Honor so it would be the natural fit.
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,303
I must have mentally blocked out how bad the summon A.I. is in this game.

It's great when Mr. Aberration decides to use his six attacks, but instead he usually decides to grapple a near death opponent or (even better) decides to slide a dangerous enemy next to my wizard.
 

jungl

Augur
Joined
Mar 30, 2016
Messages
1,490
Did Pierre nerf the psion and casters yet? I enjoy my rpgs when all the classes have strengths but suck across the board. The less the player wins classes in a game the better last thing I want to do is play something reminiscent of tabletop like BG3 where everybody gives themselves a huge bullshit advantage
 

mediocrepoet

Philosoraptor in Residence
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
I must have mentally blocked out how bad the summon A.I. is in this game.

It's great when Mr. Aberration decides to use his six attacks, but instead he usually decides to grapple a near death opponent or (even better) decides to slide a dangerous enemy next to my wizard.
Maybe he's being passive aggressive because he's pissed that you've brought him into combat when he had been at the tentacle bar having beers and chatting up all the Ms. Tentacles in the house.
 

Tolias

Educated
Joined
Jan 12, 2012
Messages
40
Hi, first of all thank you for your hard work, the module is awesome!

2nd, you mention a readme, there doesn't seem to be any in the zip file. Either in nexus version or the one you linked. Also is there a walkthrough available in general?

3rd (because it's driving me craaazy), if you let Rorn the Black go while investigating the stolen instruments, can you find him later (and where)? Or is he gone for good.
 

Dorateen

Arcane
Joined
Aug 30, 2012
Messages
4,448
Location
The Crystal Mist Mountains
Hi, first of all thank you for your hard work, the module is awesome!

2nd, you mention a readme, there doesn't seem to be any in the zip file. Either in nexus version or the one you linked. Also is there a walkthrough available in general?

3rd (because it's driving me craaazy), if you let Rorn the Black go while investigating the stolen instruments, can you find him later (and where)? Or is he gone for good.
Thank you for playing! The readme on the nexus page is under the Docs section. It contains a partial walk through/guide at the end. This link should go direct to the readme:

https://www.nexusmods.com/knightsofthechalice2/mods/5?tab=docs

Regarding Rorn the Black
Yes, you will run into him later.
 

Gandalf

Arbiter
Joined
Sep 1, 2020
Messages
842
I have a question regarding visuals. Is this dungeon floor, walls and urns design passable? I've realized they look pretty rough and would be time consuming to make everything more detailed. What do you think? *Click on the image to expand it*
djmlU5C.png
 

Dorateen

Arcane
Joined
Aug 30, 2012
Messages
4,448
Location
The Crystal Mist Mountains
The previous 1.64 update to Knights of the Chalice 2 added sea waves and wood creaking sounds. I was able to add these to a later part of the Hearkenwold adventure module, when the party is aboard a sailing vessel.

As a special treat for Halloween, I've uploaded a new video that demonstrates these sounds, as well as a haunting encounter.



There is a new 1.65 update for KotC2, and finally the water animations that are available to place on a map can be resized. I will be going back to further refine those tiles that have the animation, accordingly.
 

Tolias

Educated
Joined
Jan 12, 2012
Messages
40
One of my party members in Hearkenwold is a lvl 4 bard. Her Pipes of Pain spell-like ability should be doing 2d8 sonic from lvl 4 and upwards, as per class description, however in-game it only rolls a single D8 for damage. Is that like a bug, a feature or what is going on.

Also I've taken the Sickening Pipes feat, how do I actually use it? Activating song only shows vanilla Pipes of Pain.
 

Dorateen

Arcane
Joined
Aug 30, 2012
Messages
4,448
Location
The Crystal Mist Mountains
Her Pipes of Pain spell-like ability should be doing 2d8 sonic from lvl 4 and upwards, as per class description, however in-game it only rolls a single D8 for damage. Is that like a bug, a feature or what is going on.

Also I've taken the Sickening Pipes feat, how do I actually use it? Activating song only shows vanilla Pipes of Pain.
That sounds like a bug. I can mention it to Pierre. Unfortunately, I'm not familiar with Bard feats, but I can look into it.

edit: looking at the Help File, it says that Sickening Pipes will make targets Sickened for 2d4 rounds, instead of stunning them for one round. And it increases the range. So the feat is used to modify the use of Pipes of Pain.
 
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