luj1
You're all shills
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Why do 2h weapons in KotC2 use 100% of Strength modifier instead of 150% like in 3/3.5ED?
I was looking at Mantis Gladiator
The following tips might be all bullshit but anyway :I want two Gladiators with reach weapons. Imba class, lots of feats, can use all weapons and high Hit Dice. Also gets Uncanny Dodge (cannot be flat footed). For this to work well both need to have,
Cleave
Combat Reflexes
Blind Fight
Disarms/Trips
It's something that worked excellently in ToEE
Need one Mantis Rogue for picking off Disarmed/Prone targets.
One Cleric, two wizards, but dunno which races.
At the end of the game my Mantis Gladiator was doing 27 hits a round so damage was high enough with the good weapons and items, and with the Fitness feat replacing strength for dexterity for attack then attack was good enough too.I was looking at Mantis Gladiator
How did this work out for you?
Mantis has a lot of APR but low dmg due to 14 maximum starting strength
If you take Fencer Rogue specialization you can use Dex modifier for dmg
and with the Fitness feat replacing strength for dexterity
At the end of the game my Mantis Gladiator was doing 27 hits a round
Probably yes, I think it replaces only for attack but not for damage or something like that, but you get plenty of damage bonuses various ways, the difference is not that huge.and with the Fitness feat replacing strength for dexterity
You mean Weapon Finesse?
To be honest Pierre's tokens aren't the prettiest either. Don't get me wrong, I played with tokens most of the game but that's because they look better than sprites in a top-down dungeon Same as sprites looking less out place than tokens in the first part of the game. If Pierre made the game "isometric" from the start some - not all - people, who say today how sprites are ugly, would be saying that they are OK. I say they are OK now. OK as is "serviceable" not as in "pretty". Same as tokens. The idea Pierre had for the tabletop-like look was interesting but IMO he didn't use it very well so "isometric" is better choice.Those pics look quite a lot better than Augury, though the isometric perspective bothers me because tokens will look weird on it, while the isometric character sprites he added to appease the whiners are just ugly as hell.
His tokens looked shoveware-ish as well.He just went for that isometric shovelware lookwhile the isometric character sprites he added to appease the whiners are just ugly as hell
My Mantis Gladiator did the highest single target damage out of all my other characters. I was also doing 27 hits a round and I used a Glaive as my reach weapon. The only thing is that when enemies are spread out you won't be able to get those 27 attacks off as it requires a full action to do. That being said, it's perfect for bursting down a boss, especially once its been grappled and held in place.I was looking at Mantis Gladiator
How did this work out for you?
Mantis has a lot of APR but low dmg due to 14 maximum starting strength
If you take Fencer Rogue specialization you can use Dex modifier for dmg
I can pull up my save to see what I beat the game with and let you know if you really wish.
I was also doing 27 hits a round and I used a Glaive as my reach weapon.
Yes that's true, but Mantis Gladiator is a solid pick as you're getting a unique race and class. The other characters should have more than enough of the pre-combat bonuses covered between their unique races and classes.I can pull up my save to see what I beat the game with and let you know if you really wish.
Nah I just need general advice
For AoC I heard I should spread out my choices of races and classes a little bit in order to enable various pre-combat bonuses?
No I used regular/full-sized weapons. I'm pretty sure I did get Two-Weapon Fighting and Superior Two-Weapon Fighting. That being said I think I just pumped strength and didn't go Weapon Finesse which might've been a mistake on my part.Glaive in one hand, what about the other 3 hands? Did you use light weapons?
Did you get Two Weapon Fighting and Superior Two Weapon Fighting?
Im a bit puzzled how to min max stats in this game. Does fighter should get max str , con and 12 dex or what?
Ahh makes sense now.Im a bit puzzled how to min max stats in this game. Does fighter should get max str , con and 12 dex or what?
It's the same as 3/3.5 ED DnD brother
If you played NwN or ToEE its the same
You are granted +attack and +damage from STR, unless you use Weapon Finesse or ranged weapons
DEX gets you AC and reflex saves, and 13 DEX is an important requirement for some Fighter feats
I use 14 DEX so I could get 3 AoOs with reach weapons per round with Combat Reflexes
Once you've mastered those then you're ready for the Tutorial.I would suggest you start with Hearkenwold, it's much better paced and better optimized than AoC and plays a bit like Goldbox era open world CRPGs. I am enjoying it immensely.
Whereas AoC is more akin to a high level, high magic linear gauntlet.