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KickStarter Knights of the Chalice 2 Thread - Augury of Chaos

luj1

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Why do 2h weapons in KotC2 use 100% of Strength modifier instead of 150% like in 3/3.5ED?
 

luj1

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Any build advice for AoC? Dunno which races to pick.

I want something like 2 Glad, 1 Cleric, 2 Wiz (one CC and the other damage). Dunno about the rest. Mantis Rogue for pickoff maybe.
 

luj1

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I want two Gladiators with reach weapons. Imba class, lots of feats, can use all weapons and high Hit Dice. Also gets Uncanny Dodge (cannot be flat footed). For this to work well both need to have,

Cleave
Combat Reflexes
Blind Fight
Disarms/Trips

It's something that worked excellently in ToEE

Need one Mantis Rogue for picking off Disarmed/Prone targets.

One Cleric, two wizards, but dunno which races.
 

Dorateen

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Stygian Humans work well for wizards, but make sure to take the Improved Initiative feat. That is one of the most important considerations. There are a lot of options for Cleric domain selection, and these can often provide choices later on in AoC.
 

CryptRat

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I want two Gladiators with reach weapons. Imba class, lots of feats, can use all weapons and high Hit Dice. Also gets Uncanny Dodge (cannot be flat footed). For this to work well both need to have,

Cleave
Combat Reflexes
Blind Fight
Disarms/Trips

It's something that worked excellently in ToEE

Need one Mantis Rogue for picking off Disarmed/Prone targets.

One Cleric, two wizards, but dunno which races.
The following tips might be all bullshit but anyway :

Are you sure about the two gladiators? I remember thinking my fighter was stronger than my gladiator because of exactly one feat the first could take and the second could not, apparently called "Wade in" from what I wrote somewhere else.

Not sure which but knowing different classes will definitely unlock more different options before fights I would probably use 6 different classes if I played again. More different races too, I guess, I'm not even certain but in the doubt I would use 6 different races.

I also think a Rogue is indeed worth it, the main reason is because he's often useful before and between the fights because he can detect things.

Don't hesitate to make your gladiators respectively Mantis and Half-giant or something, the game is hard enough that going full munchkins is fine.

I think my psionicist was cool, but maybe a second mage is just as good.
I was looking at Mantis Gladiator

How did this work out for you?

Mantis has a lot of APR but low dmg due to 14 maximum starting strength

If you take Fencer Rogue specialization you can use Dex modifier for dmg
At the end of the game my Mantis Gladiator was doing 27 hits a round so damage was high enough with the good weapons and items, and with the Fitness feat replacing strength for dexterity for attack then attack was good enough too.
 

CryptRat

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I remember she was using 4 weapons and I remember that indeed several dual wielding feats raised her power by a mile.

What I can't remember is how she bypassed a lack of reach weapons.
 

Serus

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Those pics look quite a lot better than Augury, though the isometric perspective bothers me because tokens will look weird on it, while the isometric character sprites he added to appease the whiners are just ugly as hell.
To be honest Pierre's tokens aren't the prettiest either. Don't get me wrong, I played with tokens most of the game but that's because they look better than sprites in a top-down dungeon Same as sprites looking less out place than tokens in the first part of the game. If Pierre made the game "isometric" from the start some - not all - people, who say today how sprites are ugly, would be saying that they are OK. I say they are OK now. OK as is "serviceable" not as in "pretty". Same as tokens. The idea Pierre had for the tabletop-like look was interesting but IMO he didn't use it very well so "isometric" is better choice.
The more important part are the environments and Pierre seems to abandon the cheap, "glue some free assets semi-randomly" approach, and went with something better for the second part. The only problem I have with graphics now is that his sprites don't have all models for all races, one needs to improvise. Hope he adds them.
In the end I honestly don't care. For me both parts of the game, the early game "iso"+sprites and all the 2d rest looked ok - and nothing more. As long as he doesn't go with ASCII i'm good in case of a Pierre's game.
 

ItsChon

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Steve gets a Kidney but I don't even get a tag.
I was looking at Mantis Gladiator

How did this work out for you?

Mantis has a lot of APR but low dmg due to 14 maximum starting strength

If you take Fencer Rogue specialization you can use Dex modifier for dmg
My Mantis Gladiator did the highest single target damage out of all my other characters. I was also doing 27 hits a round and I used a Glaive as my reach weapon. The only thing is that when enemies are spread out you won't be able to get those 27 attacks off as it requires a full action to do. That being said, it's perfect for bursting down a boss, especially once its been grappled and held in place.

I can pull up my save to see what I beat the game with and let you know if you really wish.
 

luj1

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I can pull up my save to see what I beat the game with and let you know if you really wish.

Nah I just need general advice

For AoC I heard I should spread out my choices of races and classes a little bit in order to enable various pre-combat bonuses?
 

ItsChon

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Steve gets a Kidney but I don't even get a tag.
I can pull up my save to see what I beat the game with and let you know if you really wish.

Nah I just need general advice

For AoC I heard I should spread out my choices of races and classes a little bit in order to enable various pre-combat bonuses?
Yes that's true, but Mantis Gladiator is a solid pick as you're getting a unique race and class. The other characters should have more than enough of the pre-combat bonuses covered between their unique races and classes.
Glaive in one hand, what about the other 3 hands? Did you use light weapons?

Did you get Two Weapon Fighting and Superior Two Weapon Fighting?
No I used regular/full-sized weapons. I'm pretty sure I did get Two-Weapon Fighting and Superior Two-Weapon Fighting. That being said I think I just pumped strength and didn't go Weapon Finesse which might've been a mistake on my part.
 

Snufkin

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Im a bit puzzled how to min max stats in this game. Does fighter should get max str , con and 12 dex or what?
 

Butter

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If you wear heavy armor you're not going to get a big dex bonus anyway, so just take whatever you need for feats.
 

luj1

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Im a bit puzzled how to min max stats in this game. Does fighter should get max str , con and 12 dex or what?

It's the same as 3/3.5 ED DnD brother

If you played NwN or ToEE its the same

You are granted +attack and +damage from STR, unless you use Weapon Finesse or ranged weapons

DEX gets you AC and reflex saves, and 13 DEX is an important requirement for some Fighter feats

I use 14 DEX so I could get 3 AoOs with reach weapons per round with Combat Reflexes
 

Snufkin

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Im a bit puzzled how to min max stats in this game. Does fighter should get max str , con and 12 dex or what?

It's the same as 3/3.5 ED DnD brother

If you played NwN or ToEE its the same

You are granted +attack and +damage from STR, unless you use Weapon Finesse or ranged weapons

DEX gets you AC and reflex saves, and 13 DEX is an important requirement for some Fighter feats

I use 14 DEX so I could get 3 AoOs with reach weapons per round with Combat Reflexes
Ahh makes sense now.
Now only to make game playable on my PC :( still stuck at 99% CPU usage and lag
 

luj1

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I would suggest you start with Hearkenwold, it's much better paced and better optimized than AoC and plays a bit like Goldbox era open world CRPGs. I am enjoying it immensely.

Whereas AoC is more akin to a high level, high magic linear gauntlet.
 
Last edited:

Desiderius

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Insert Title Here Pathfinder: Wrath
I would suggest you start with Hearkenwold, it's much better paced and better optimized than AoC and plays a bit like Goldbox era open world CRPGs. I am enjoying it immensely.

Whereas AoC is more akin to a high level, high magic linear gauntlet.
Once you've mastered those then you're ready for the Tutorial.
 

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