Update #74: KotC 2 1.63 Adds Sea Sounds + New Mountain Map & Ice Plane Map!
Hi everyone! In the past month, I focused on the creation of two new isometric maps for the upcoming KotC 2 adventure module, The Dark Arena. There was also a small update for KotC 2 that fixed a few bugs and added three new environmental sound effects to the Module Editor (see details below).
A strange temple at the top of the mountain. A dangerous place indeed!
The new maps are a really big mountain-path map and a smaller map designed for an ice plane or dimension. I expect that both of them will make good use of the new fog and falling snow effects. I'm adding to this update a bunch of preview images from the new maps. I hope you'll like them!
A waterfall and a small bridge to cross the sparkling water.
I've now completed all of the big maps I wanted to do for The Dark Arena, so it shouldn't take much longer for me to finish work on map creation for the new module. After that, I'll be able to focus on adding monsters and NPCs and creating scripts for the new scenario and dialogues.
Explore strange new worlds and make new friends... and enemies.
A Big Thank You to Juhani for the massive help on the new scenario and also for taking care of the official
Discord channel!
Please feel free to spread the word about the KotC 2 goodness to RPG newcomers, meaning people who only know Baldur's Gate 3. Thank you!!
A small glade in the forest at the base of the mountain.
List of changes in Knights of the Chalice 2 Version 1.63
- Fixed a bug with the 'auto-add actions' feature of the 'Set Dialog' command in the Script Editor. In version 1.62, actions would be added automatically even when you're only editing an existing script line, not adding a new one.
A bridge over a large chasm. Watch out for the Singing Mountain's gusts of wind!
- Fixed a bug that could occur in the Module Editor when changing something in the Edit Map Data screen. This would happen only if you played the game before launching the editor.
Unique blue crystals in the mysterious plane of ice.
- Fixed display bugs in full-screen mode when environmental effects such as fog are displayed on a map that is smaller than the screen. Thank you so much Dorateen for letting me know about this bug and about the one with 'auto-add actions'! Be sure to check out Dorateen's module Hearkenwold if you haven't already done so. There's also a forum thread for the module.
A windmill and cart at the top of the mountain.
- Added three new environmental sound effects that can be placed on any map using the Module Editor: Ship wood and rope creaking, Sea waves, and Seagulls. These should be a great addition for any map featuring a boat, beach, harbour or large river. In the Module Editor, you'll find them in the menu under 'Other Tools' and then under 'Add Sound Sources'.
Climb the mountain without fear and push enemies over the edge, lest you fall off yourself.
Stairway leading to the temple at the top of the mountain.
A forebodding cave entrance in the mountain's midst.
Next Steps for Knights of the Chalice 2
Unchanged from the
previous update, the next development steps are the following:
- Continue working on the upcoming adventure modules. Create new adventure maps & regional maps.
- Hire a graphic designer to create new sprites and other types of artwork.
- Implement new features such as new monster abilities, subraces, familiars, and items.
- Fix any remaining issues mentioned on the Steam Forum, GOG Forum, website Forums, and by email.
The temple's rooftop, and yes, you'll probably have to fight monsters over there as well!
As always, if you find bugs or if you have any feedback, thoughts and suggestions, please feel free to let me know here, or
in the Forums, or by email at
enquiries@heroicfantasygames.com.
Your Steadfast Support Is Much Appreciated, Brave Knights of the Realm! Thank You!