for me it went "ok, let's make starting area > how about adding secret area to starting area > how about adding unbeatable secret boss to secret area in starting area > how about adding bad end to unbeatable boss in secret area in starting area > how about adding bonus for further plays for every bad end collected > ok, let's just make starting area..."Starting small is also a very good advice.
I'd say the question is moot when it was kickstarted to begin with.Did he make any profit?
Will there ever be a KOTC3?
Small Update / Patch Notes
Posted Sat, August 19
Knights of the Chalice 2 Version 1.63https://store.steampowered.com/news/app/1233530/view/3666546210108181879
Hello everyone! I hope you're well. Here's version 1.63 of Knights of the Chalice 2. It's a small update. Here's the list of changes:
Separately, I've finished working on a new large isometric background image for a mountain map that will be used in the upcoming adventure module,
- Fixed a bug with the 'auto-add actions' feature of the 'Set Dialog' command in the Script Editor. In version 1.62, actions would be added automatically even when you're only editing an existing script line, not adding a new one.
- Fixed a bug that could occur in the Module Editor when changing something in the Edit Map Datascreen. This would happen only if you played the game before launching the editor.
- Fixed display bugs in full-screen mode when environmental effects such as fog are displayed on a map that is smaller than the screen. Thank you so much @Dorateen for letting me know about this bug and about the one with 'auto-add actions'! Be sure to check out Dorateen's module Hearkenwold if you haven't already done so. There's also a forum thread for the module.
- Added three new environmental sound effects that can be placed on any map using the Module Editor: Ship wood creaking, Sea waves, and Seagulls. These should be a great addition for any map featuring a boat, beach, harbour or large river. In the Module Editor, you'll find them in the menu under
'Other Tools' and then under 'Add Sound Sources'.
The Dark Arena. I'll present it in the next Kickstarter update, coming soon. I think that's the last one of the big maps I wanted to work on for The Dark Arena. I have a few more maps to do, but they will be smaller.
I'm mostly focusing on The Dark Arena now, but rest assured, I'll keep on improving the base game and particularly the graphics, as promised.
Meanwhile, please feel free to spread the word about the KotC 2 goodness to RPG newcomers -- meaning people who only know Baldur's Gate 3. Thank you!!
Please don't hesitate to email me at enquiries@heroicfantasygames.com if you find any bugs and annoyances, so that I can fix the game quickly. A saved gamemay be very helpful, too.
Thank You For Your Support, Dauntless Knights of the Realm! Best Regards ^_^
Update #74: KotC 2 1.63 Adds Sea Sounds + New Mountain Map & Ice Plane Map!
Hi everyone! In the past month, I focused on the creation of two new isometric maps for the upcoming KotC 2 adventure module, The Dark Arena. There was also a small update for KotC 2 that fixed a few bugs and added three new environmental sound effects to the Module Editor (see details below).
A strange temple at the top of the mountain. A dangerous place indeed!
The new maps are a really big mountain-path map and a smaller map designed for an ice plane or dimension. I expect that both of them will make good use of the new fog and falling snow effects. I'm adding to this update a bunch of preview images from the new maps. I hope you'll like them!
A waterfall and a small bridge to cross the sparkling water.
I've now completed all of the big maps I wanted to do for The Dark Arena, so it shouldn't take much longer for me to finish work on map creation for the new module. After that, I'll be able to focus on adding monsters and NPCs and creating scripts for the new scenario and dialogues.
Explore strange new worlds and make new friends... and enemies.
A Big Thank You to Juhani for the massive help on the new scenario and also for taking care of the official Discord channel!
Please feel free to spread the word about the KotC 2 goodness to RPG newcomers, meaning people who only know Baldur's Gate 3. Thank you!!
A small glade in the forest at the base of the mountain.
List of changes in Knights of the Chalice 2 Version 1.63
- Fixed a bug with the 'auto-add actions' feature of the 'Set Dialog' command in the Script Editor. In version 1.62, actions would be added automatically even when you're only editing an existing script line, not adding a new one.
A bridge over a large chasm. Watch out for the Singing Mountain's gusts of wind!
- Fixed a bug that could occur in the Module Editor when changing something in the Edit Map Data screen. This would happen only if you played the game before launching the editor.
Unique blue crystals in the mysterious plane of ice.
- Fixed display bugs in full-screen mode when environmental effects such as fog are displayed on a map that is smaller than the screen. Thank you so much Dorateen for letting me know about this bug and about the one with 'auto-add actions'! Be sure to check out Dorateen's module Hearkenwold if you haven't already done so. There's also a forum thread for the module.
A windmill and cart at the top of the mountain.
- Added three new environmental sound effects that can be placed on any map using the Module Editor: Ship wood and rope creaking, Sea waves, and Seagulls. These should be a great addition for any map featuring a boat, beach, harbour or large river. In the Module Editor, you'll find them in the menu under 'Other Tools' and then under 'Add Sound Sources'.
Climb the mountain without fear and push enemies over the edge, lest you fall off yourself.
Stairway leading to the temple at the top of the mountain.
A forebodding cave entrance in the mountain's midst.
Next Steps for Knights of the Chalice 2
Unchanged from the previous update, the next development steps are the following:
- Continue working on the upcoming adventure modules. Create new adventure maps & regional maps.
- Hire a graphic designer to create new sprites and other types of artwork.
- Implement new features such as new monster abilities, subraces, familiars, and items.
- Fix any remaining issues mentioned on the Steam Forum, GOG Forum, website Forums, and by email.
The temple's rooftop, and yes, you'll probably have to fight monsters over there as well!
As always, if you find bugs or if you have any feedback, thoughts and suggestions, please feel free to let me know here, or in the Forums, or by email at enquiries@heroicfantasygames.com.
Your Steadfast Support Is Much Appreciated, Brave Knights of the Realm! Thank You!
Knights of the Chalice 2 Version 1.64
Hello everyone! Here's version 1.64 of Knights of the Chalice 2. It's a small update. Here's the list of changes:
Please don't hesitate to email me at enquiries@heroicfantasygames.com if you find any bugs and annoyances, so that I can fix the game quickly. A saved gamemay be very helpful, too.
- Fixed a source of crashes in combat when the player's party is far from the enemy and an enemy caster is considering using a summoning spell. Thank you
Warlord Mal for the bug report! Also fixed another bug with the AI.- In the final battle of the Tutorial Module, gave the AI setting 'Rush To The Enemy' to two Mummies, a Vrock, a Skeleton and a Giant Skeleton. Also, upon selecting the Surprise Roundoption, one of the Giant Skeletons wasn't surprised; that is now fixed.
- Added a note in the descriptions for the three feats of the 'Shake It Off'feat line explaining that the effect takes place on the caster's turn, not on the turn of the affected character.
Thank You So Much For Your Support, Legendary Heroes of the Realm! Enjoy
Update #75: KotC 2 1.64 Fixes Bugs + New Isometric Maps For The Dark Arena!
Hello everyone! In the past month, I focused on a bunch of new isometric maps for the upcoming KotC 2 adventure module, The Dark Arena. There was also a small update for KotC 2 that fixed a few bugs and improved the Tutorial Adventure. Finally, Warlord Mal posted a nice video of the KotC 2 Tutorial Adventure on YouTube. Thank you so much, Warlord Mal!
Magic library within Crossroad Castle. That's where you'll meet the Head Wizardess, Elaraelitha.
The maps I worked on this time were a bunch of round-tower interiors, a megalithic site used by Druids and Clerics of Thorgrum, a forest map with ruined towers, a Time Corridor, and the regional map covering the area surrounding Crossroad Castle.
Megalithic site used by Druids and Clerics of Thorgrum for ceremonies and rituals.
Aside from one or two small cave maps, I think I've done just about all the adventure maps I wanted to do for The Dark Arena. I probably won't be focusing on map graphics as much in coming months, so I'm keeping some preview images to present in the next updates.
Holy Chalice on display in one of the towers of Crossroad Castle.
Next, I'll be focusing on setting up the maps (adding obstacle areas, map transitions, sound sources, torch lights, etc), adding monsters and NPCs, and creating scripts for the new scenario and dialogues.
Regional map covering the area surrounding Crossroad Castle. Places of interest are highlighted.
List of changes in Knights of the Chalice 2 Version 1.64
- Fixed a source of crashes in combat when the player's party is far from the enemy and an enemy caster is considering using a summoning spell. Thank you Warlord Mal for the bug report! Also fixed another bug with the AI.
Armoury where you'll be able to meet the Captain of the Guards, Sir Philip.
- In the final battle of the Tutorial Module, gave the AI setting 'Rush To The Enemy' to two Mummies, a Vrock, a Skeleton and a Giant Skeleton. Also, upon selecting the Surprise Round option, one of the Giant Skeletons wasn't surprised; that is now fixed.
- Added a note in the descriptions for the three feats of the 'Shake It Off' feat line explaining that the effect takes place on the caster's turn, not on the turn of the affected character.
Ruined tower standing on the bank of a river.
Next Steps for Knights of the Chalice 2
Similar to the previous update, the next development steps are the following:
As always, if you find bugs or if you have any feedback, thoughts and suggestions, please feel free to let me know here, or in the Forums, or by email at enquiries@heroicfantasygames.com.
- Work on the upcoming adventure module by preparing the maps and adding NPCs and monsters.
- Hire a graphic designer to create new sprites and other types of artwork. I should be able to look into this quite soon, as the house inheritance issue should be sorted out in a month or so (finally).
- Implement new features such as new monster abilities, subraces, familiars, and items.
- Fix any remaining issues mentioned on the Steam Forum, GOG Forum, website Forums, and by email.
Thank You So Much, Valorous Paladins and Wise Mages! A Bold Warrior Fears Nothing! ^_^
He just went for that isometric shovelware lookwhile the isometric character sprites he added to appease the whiners are just ugly as hell
I really liked and still prefer the flat paper maps and tokens, but hopefully this will make him some more money.Those pics look quite a lot better than Augury, though the isometric perspective bothers me because tokens will look weird on it, while the isometric character sprites he added to appease the whiners are just ugly as hell.
I don't think so. People that care for this kind of stuff will find this ugly and will not bother to find out about the gameplay.I really liked and still prefer the flat paper maps and tokens, but hopefully this will make him some more money.
Maybe it's time to upgrade your computer.So I installed 1.64. Game is unplayable, massive stutter in menu, task manager says game uses 99% of processor.
wtf?
Nah, previous version was silk smooth.Maybe it's time to upgrade your computer.So I installed 1.64. Game is unplayable, massive stutter in menu, task manager says game uses 99% of processor.
wtf?
Didnt help, still works like ass.restart your machine and see if it helpsNah, previous version was silk smooth.Maybe it's time to upgrade your computer.So I installed 1.64. Game is unplayable, massive stutter in menu, task manager says game uses 99% of processor.
wtf?
If I quit game the exe is still on the task manager eating 99%, can be only terminated there. :'|
You are using steam version right , not some ru tracker one with inbuilt crypto miner?Didnt help, still works like ass.restart your machine and see if it helpsNah, previous version was silk smooth.Maybe it's time to upgrade your computer.So I installed 1.64. Game is unplayable, massive stutter in menu, task manager says game uses 99% of processor.
wtf?
If I quit game the exe is still on the task manager eating 99%, can be only terminated there. :'|
WTF Pierre what you did to the game?
Yeah I found it on torrminatorrYou are using steam version right , not some ru tracker one with inbuilt crypto miner?Didnt help, still works like ass.restart your machine and see if it helpsNah, previous version was silk smooth.Maybe it's time to upgrade your computer.So I installed 1.64. Game is unplayable, massive stutter in menu, task manager says game uses 99% of processor.
wtf?
If I quit game the exe is still on the task manager eating 99%, can be only terminated there. :'|
WTF Pierre what you did to the game?
Pricing his game at a more reasonable sum would make him more money. I told him as much by email and his response was... "Ok you're right I'll do some sales in the future!"I really liked and still prefer the flat paper maps and tokens, but hopefully this will make him some more money.Those pics look quite a lot better than Augury, though the isometric perspective bothers me because tokens will look weird on it, while the isometric character sprites he added to appease the whiners are just ugly as hell.