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KickStarter Legends Of Ellaria - a new FPS/RTS/RPG sandbox game

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
tl;dr mondblut likes it so it can't be a hybrid, so shut your dirty mouth
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Adrian909

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Apr 1, 2014
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Hi, I’m Arik from Larkon Studio, a game developer company.

We’ve just completed our offical trailer for “CivCraft”, a new cool and innovative game with a completely new concept.

We would love to hear what you think about it before we get started on our Kickstarter project and launch our Alpha release.


“CivCraft - Legends of Ellaria” is a sandbox game, with a combination of full first person shooter with features from other game genres, such as RTS and RPG. The result is an entirely new game that affects the player’s whole gaming experience.


We applied for a green light at steam and we already have more than 2000 voters! We want to keep on expending our community and we need your feedback and support!

Check out our trailer and tell us what you think: https://www.youtube.com/watch?v=uZE4m5eBAuo


For more information visit our site:

http://civcraftgame.com/


Don’t forget to like our Facebook page!

https://www.facebook.com/CivcraftGame
 
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Eyeball

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Sep 3, 2010
Messages
2,541
Cool, a fantasy Mount & Blade clone.

If you manage to make the fighting half as engrossing as in that game and remember to put an actual SANDBOX in your advertised sandbox game, I'll buy it for sure.

Also, spend your time making the game actually halfway good instead of fucking about with 6000 ways to make it look prettier. M&B looked like ass even when it was released and it's got a huge following. Art direction is far more important than texture shininess.
 

Gremius

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Apr 17, 2014
Messages
104
Looks pretty good IMO, but... eww, Unity engine. It will probably burn my computer.
 

J1M

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The concept is so unfocused, I doubt most features will ever be completed, let alone well designed.
 

Abelian

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*In b4 kickstarter plug*
The secret (indeed, the entire premise) to an "in before" joke is to write it before it's explicitly mentioned:
Adrian909 said:
We would love to hear what you think about it before we get started on our Kickstarter project and launch our Alpha release.

The trailer looks promising, but I'm concerned that the concept will be too ambitious to implement successfully.

We want to keep on expending our community and we need your feedback and support!
Wise choice
 

Adrian909

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Joined
Apr 1, 2014
Messages
15
Just to be clear, CivCraft isn’t just a mishmash of RPG,RTS and FPS games. We’ve actually created a new concept that is based on the BEST features from those genres. We’ll be updating our Facebook page https://www.facebook.com/CivcraftGamewith updates about new features and the progress of our Alpha release, and you’ll see exactly how CivCraft is truly unique
 

Avellion

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3 questions.

  1. When you say "BEST features", exactly which features are you talking about? Because that can vary from person to person.
  2. On the Strategy game side I saw Kingdom building and management, and on the RPG side I saw questing (will these be dynamically generated based on the events going on in the world?), character development and classes, but what else is there?
  3. What makes you certain if said "BEST features" will mesh together well?
 
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taxalot

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Codex 2013 PC RPG Website of the Year, 2015
Tales of Ilyria, Legends of Illyria, Alphadia, Grandia, Symphonia ... for fuck sake, stop with the shitty world naming.
 

Adrian909

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Messages
15
3 questions.

  1. When you say "BEST features", exactly which features are you talking about? Because that can vary from person to person.
  2. On the Strategy game side I saw Kingdom building and management, and on the RPG side I saw questing (will these be dynamically generated based on the events going on in the world?), character development and classes, but what else is there?
  3. What makes you certain if said "BEST features" will mesh together well?

1) By “BEST features”, we mean the best features from popular games like Skyrim, open world games, such as Minecraft and army management RTS like total war series.
We have a long list of these features, and we mention some of them in our site, with even more on “planned features”. In reality, you can experience CivCraft’s fantasy RPG features by having a full FPS with dialogs and quests that can be taken from the very same NPC’s in your kingdom (or other faction’s NPC’s), and the RTS will allow you to fight epic battles, build cities and expand your kingdom. Obviously we won’t have every possible feature that any game had, but CivCraft - Legends of Ellaria will have more than in some other games, and will back them with a solid storyline and a good gameplay experience.

2) Yes, the questing, locations and NPC’s will generate dynamically as you progress, but it won’t be linear and won’t feel the like the same as the previous one. Every time you build a city, enter a cave or a ruin, or talk to an NPC, they will have a new set of quests, dialogs and setting, as each quest or location is different than the other one. Other than that, there is a storyline with different rifts (dimensions) to explore, and there are many side stories and other factions with diplomacy and quests... Well, of course, if you don’t like diplomacy, you can always skip that part and attack... There are other things, like crafting items, shaping your army, siege weapons, mages that are a “one man army” (but expensive to keep) and the list goes on and on. But our most important feature is the platform of CivCraft - Legends of Ellaria; We will support modding, and independent developers will be able to complete the parts that we may have missed out, just like in Minecraft, Skyrim, Kerbal Space program and other modding based games.

3) Nothing is certain, and we hope to “mesh things together” as best as possible. However, as a gamer, I've played many video games which attempted to make an FPS/RTS hybrid. The common mistake of these attempts was that they have tried to create two games in one, instead of a good game with another to back it up and increase it’s potential. The other mistake was to pack these hybrids with so much functionality that most of your game experience is just to learn how to play them. And so, the first thing we did before developing CivCraft - Legends of Ellaria was to design it’s game play and concept. This actually took a while, and we have set some very strict rules so the gameplay won’t be too hard, complicated or over-kill for the gamer. I can honestly say that with our design and with our D-Map game engine concept, CivCraft - Legends of Ellaria will be a great game and a new concept.

I hope we will get your support
 
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jcd

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Gragt

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I miss the old Fighting Fantasy gamebook names. Sure it wasn't very imaginative but at least you got ghastly and sinister titles like Forest of Doom, Temple of Terror, Chasms of Malice, House of Hell, etc. Yeah you could take a few generic places like temple, forest, cave, retirement home, and mix them with creepy words like terror, cruelty, doom, chaos, or Pete Hines, and you'd have your Fighting Fantasy title, but it was more fun and less effete than all those derivative "Tales of", "Legends of", "Chronicles of", something made-up that ends with an "a".
 

Zewp

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The concept sounds interesting, but I really hope those animations will be improved before release. I started laughing at how rigidly upright the soldiers were when charging at each other at the start of the trailer and the animations only got worse from there on out.

It makes Bethesda's animations look good in comparison. Visuals definitely aren't everything, but I would not be able to play a game with such crappy animations.
 

mondblut

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"CivCraft" sounds radically new and innovative. Yet "Jagged Universalis" or "Mount & Conquer" would be better names, methinks.
 

thesheeep

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The project sounds great. The name ... not so much.
Especially since the name reminds of Civilization plus Minecraft, and that doesn't really fit.

But names aren't everything and I will quite possibly back this.
 

Adrian909

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Thanks, the game is not ready yet, we know what needs to be improved and we will do it.
Thanks for the feedback its very helpful
 

Cadmus

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Man, it sure looks like a piece of shit but I'm surprised that it doesn't look like a vapourware anymore, so good job. The graphics are painful to watch, especially as the trailer is supposed to be epic but it's more cringy instead.
I don't understand what's gained by the mesh of different gameplay styles and I really fucking doubt you can make them good enough, because if I want a good RTS (not only game-play wise but also UI, AI, graphics etc.) I have plenty to choose from, same as with every other genre.

I don't want to be too much of an asshole so I want it to be good, it's a win-win for all of us.

What interests me is this:
Can you describe a specific situation that highlights and explains the use of the different styles and the advantages of doing so? Just a quick but specific example of a game-play situation (or at least your vision if it if it's not possible to do yet).

On your website you describe it's possible to switch perspective at will but that means it should both be required and supported by the game, cuz I don't wanna play an epic battle in the 1st person action game style if the graphics and animations are shit and my soldiers are gonna get themselves fucked without a direct control and I don't wanna play an RTS style if the UI and unit AI aren't good enough. At the same time there have to be advantages to doing so. What this basically requires of you is to make a good FPS, good RPG and a good RTS.

I seriously don't understand what could possibly be a good element to take from Skyrim and Minecraft..? Crafting? Or what?

I can see how this could be really good but I seriously doubt it's even possible to do, especially with that shitty looking engine and horrible models/animations I think the FPS part is doomed to be useless.

Good luck to you, I hope you make it great and make me feel ashamed of my posts!
 

Infinitron

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Hi, I’m Arik from Larkon Studio, a game developer company.

We’ve just completed our offical trailer for “CivCraft”, a new cool and innovative game with a completely new concept.

We would love to hear what you think about it before we get started on our Kickstarter project and launch our Alpha release.


“CivCraft - Legends of Ellaria” is a sandbox game, with a combination of full first person shooter with features from other game genres, such as RTS and RPG. The result is an entirely new game that affects the player’s whole gaming experience.


We applied for a green light at steam and we already have more than 2000 voters! We want to keep on expending our community and we need your feedback and support!

Check out our trailer and tell us what you think: https://www.youtube.com/watch?v=uZE4m5eBAuo


For more information visit our site:

http://civcraftgame.com/


Don’t forget to like our Facebook page!

https://www.facebook.com/CivcraftGame

You already had a thread here, remember?
 

Adrian909

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It will be an F
Man, it sure looks like a piece of shit but I'm surprised that it doesn't look like a vapourware anymore, so good job. The graphics are painful to watch, especially as the trailer is supposed to be epic but it's more cringy instead.
I don't understand what's gained by the mesh of different gameplay styles and I really fucking doubt you can make them good enough, because if I want a good RTS (not only game-play wise but also UI, AI, graphics etc.) I have plenty to choose from, same as with every other genre.

I don't want to be too much of an asshole so I want it to be good, it's a win-win for all of us.

What interests me is this:
Can you describe a specific situation that highlights and explains the use of the different styles and the advantages of doing so? Just a quick but specific example of a game-play situation (or at least your vision if it if it's not possible to do yet).

On your website you describe it's possible to switch perspective at will but that means it should both be required and supported by the game, cuz I don't wanna play an epic battle in the 1st person action game style if the graphics and animations are shit and my soldiers are gonna get themselves fucked without a direct control and I don't wanna play an RTS style if the UI and unit AI aren't good enough. At the same time there have to be advantages to doing so. What this basically requires of you is to make a good FPS, good RPG and a good RTS.

I seriously don't understand what could possibly be a good element to take from Skyrim and Minecraft..? Crafting? Or what?

I can see how this could be really good but I seriously doubt it's even possible to do, especially with that shitty looking engine and horrible models/animations I think the FPS part is doomed to be useless.

Good luck to you, I hope you make it great and make me feel ashamed of my posts!


It will be FPS with FPS level graphics. The RTS is made to build cities, control your soldiers and expand your kingdom.

About the highlights, I can only say that you’re going on a quest for retrieving an item (in FPS) in a unexplored area. When you return, you see that the other faction is attacking. You assemble your army and move them to meet the invaders. When the battle begins, you enter the RTS mode, which allows you to give commands, choose general tactics and then charge with the rest of the army in FPS. You can of course switch back to RTS, or fight the whole battle in FPS, as your army will deploy automatically. This situation doesn’t exist in any other games I know except as a fixed part of a main story, but there are other features that will make this game exciting, such as open world and modding.
 

Ranselknulf

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So this is kind of like a MMO version of the Total War series but everything is real time instead of just the battles? oh and it's in first person view?. Not sure about the MMO part but I at least hope there would be some form of pvp mode.

As long as there is some sort of third person view or map overlay for your kingdom it would be ok imo. Trying to manage a large realm from first person view alone would get annoying.


Don't mind the locals here, they hate everybody and everything until it's released. Then they flock to it regardless of how much they hate it.
 
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Avellion

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1) By “BEST features”, we mean the best features from popular games like Skyrim, open world games, such as Minecraft and army management RTS like total war series.
We have a long list of these features, and we mention some of them in our site, with even more on “planned features”. In reality, you can experience CivCraft’s fantasy RPG features by having a full FPS with dialogs and quests that can be taken from the very same NPC’s in your kingdom (or other faction’s NPC’s), and the RTS will allow you to fight epic battles, build cities and expand your kingdom. Obviously we won’t have every possible feature that any game had, but CivCraft - Legends of Ellaria will have more than in some other games, and will back them with a solid storyline and a good gameplay experience.

2) Yes, the questing, locations and NPC’s will generate dynamically as you progress, but it won’t be linear and won’t feel the like the same as the previous one. Every time you build a city, enter a cave or a ruin, or talk to an NPC, they will have a new set of quests, dialogs and setting, as each quest or location is different than the other one. Other than that, there is a storyline with different rifts (dimensions) to explore, and there are many side stories and other factions with diplomacy and quests... Well, of course, if you don’t like diplomacy, you can always skip that part and attack... There are other things, like crafting items, shaping your army, siege weapons, mages that are a “one man army” (but expensive to keep) and the list goes on and on. But our most important feature is the platform of CivCraft - Legends of Ellaria; We will support modding, and independent developers will be able to complete the parts that we may have missed out, just like in Minecraft, Skyrim, Kerbal Space program and other modding based games.

3) Nothing is certain, and we hope to “mesh things together” as best as possible. However, as a gamer, I've played many video games which attempted to make an FPS/RTS hybrid. The common mistake of these attempts was that they have tried to create two games in one, instead of a good game with another to back it up and increase it’s potential. The other mistake was to pack these hybrids with so much functionality that most of your game experience is just to learn how to play them. And so, the first thing we did before developing CivCraft - Legends of Ellaria was to design it’s game play and concept. This actually took a while, and we have set some very strict rules so the gameplay won’t be too hard, complicated or over-kill for the gamer. I can honestly say that with our design and with our D-Map game engine concept, CivCraft - Legends of Ellaria will be a great game and a new concept.

I hope we will get your support

Sounds ambitious... which is a double sided sword. If you deliver what you want to deliver it will be incredible, but you can also flop hard. I really like the idea of mages being one man armies, when I think of a mage or a wizard I think of a wizard at a top of a castle with his pet dragon hailing fireballs and tornados at invading armies. I assume the quests will dephend on the situation going on in the world, if lords are conspiring, there might be more quests involving intrigue and such, and if two nations are at war, other kingdoms may request your aid to help defeat their foes, now this would be interesting if backstabbing was involved.

If I have a suggestion though it would be to DITCH the storyline, the way I picture your game a storyline would only hinder the thing that makes your game (concept?) interesting. Or at the very least, if you feel the need for a storyline, keep it subtle and back in the backburner leaving players to figure it out themselves rather than through exposing it through mandatory missions, cutscenes and set pieces.
 

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