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Corvinus

Arcane
Joined
Oct 12, 2011
Messages
1,969
Is it clear how the mission ratings work? We got +5000$ after each job. I see that Basho's Approval rating is up from 120 to 126 and the cumulative rating is up from 104 to 115 from the mission before. Doing good stuff such as laying waste to the Poz Enforcement Agency and fulfilling mission goals increase the ratings, and allowing White Israelites to take dirtnaps and generally fumble about obviously detract... But what's the influence of the respective scores?
 
Glory to Ukraine
Joined
Nov 22, 2020
Messages
2,602
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
I'm not sure if i remember this right. If you leave your man with weapon activated (green circle) is the AI going to automatically fire when appropriate?

Its been ages since I played, but I am pretty sure that your SWAT officers/terrorists actually dont do anything on their own (the only exception being SWAT snipers, who will fire automatically when given "green light" order), they only report certain things (such as seeing an enemy or being shot at). This drags the whole game down a lot, since on the one hand the game obviously encourages doing coordinatem tacticool shit like breaches from multiple directions, but in reality the way to go about things is usually just to select a single dude and solo as much as possible. This is especially jarring since the game came out in 1998, which is the same year when the first Rainbow Six game came out, with its detailed planning phase and fairly complex AI for your team members.

I distinctly remember a mission from the SWAT campaign which takes place in some kind of a law firm (the firm is being held up by several gunmen that hide in offices, of which there is quite a few, so you have to check them one by one). I stacked my element in the hallway in front of one of the offices, used crowbar to open the door and selected a dude with flashbang to prepare for entry. Sudenly the door opened and a suspect ran out. As I fumbled with controls (deselect flashbang, select MP5, select order to surrender) the guy just ran past all five of my guys and got into an elevator. I had to chase him down outside, which was on the one hand hilarious, but on the other also kinda lame.

Is it clear how the mission ratings work? We got +5000$ after each job. I see that Basho's Approval rating is up from 120 to 126 and the cumulative rating is up from 104 to 115 from the mission before. Doing good stuff such as laying waste to the Poz Enforcement Agency and fulfilling mission goals increase the ratings, and allowing White Israelites to take dirtnaps and generally fumble about obviously detract... But what's the influence of the respective scores?

I think the mission ratings (such as "electrifying") have some minimum amount of points that you have to reach. The points are added for good stuff and substracted for bad, each mission rating then has a financial reward assigned to it.
 
Unwanted

Kalin

Unwanted
Dumbfuck Zionist Agent
Joined
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Messages
1,868,264
Location
Al Scandiya
Mission #7 - RANSOM




Alright, we've been set up - this is a bullshit mission, let me tell you. SWAT will try to "negotiate" - give us the guy, we give you the money!

Yeah right - if you give up the hostage what's to stop them from just using their snipers to take you out huh? And that's what happens.

Supposedly, you CAN get the ransom money - but I never managed to. Assigned most bros to training and just deployed three bruthaz.





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MoistCloister, baud and Storyfag get the honour - only one thing to do: get away!


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The map is a death trap, we can't place snipers but SWAT can - and will.


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MoistCloister grabs the suitist scumbag, we'll try to get him out as well.


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And Storyfag grabs the VHS tape - as long as we make it out with the confession we're good.


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Go go gooooo!


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Pigs inbound - there's an option to call in a getaway vehicle up in the northeast but it's difficult to get there.

Best to just exit the map to the east...


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...which is what we're doing. Storyfag and baud both split, leaving MoistCloister in the south.


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Since you can't run while herding a hostage the cop freaks catch up with him.


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Cool story bro - one briefcase wanker backed up by a fucking doom stack.

MoistCloister does the only sensible thing - and THROWS A GRENADE!


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Lands in the middle of them, but the delayed detonation bullshit means it won't go off just yet.


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Our bro fires his automatic rifle and takes out a sicko - but it's three on one. Catching a bullet or two MoistCloiser is neutralized.


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At least the grenade took out the injured cop - one devil down while our bro is simply jailed.


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And that's it - as I said, bullshit mission, but Dark Overlord is pleased.

Shame about MoistCloister, but I'm sure our lawyer will get him out soon enough.

Meanwhile, Kalarion, Cosby, Helly, normie, lightbane, Corvinus and Azira all improve their leet SKILLZ:


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Oh yeah, and junior?


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Still a gimp! Turns out MAIMED status is permanent - crippled for life he's useless to us now.

Said he wants back in, just reroll me brah, thing is he's been real flaky lately, I just don't know...
 
Last edited:
Glory to Ukraine
Joined
Nov 22, 2020
Messages
2,602
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
WTF, I just realised that both SWAT and terrorist campaigns actually use the same maps - the mansion map from the previous mission seemed familiar (I think this is where the first SWAT mission takes place, som crazy dude is holding up his family in there or something), but this surface mine map is definitelly in there, you are supposed to prevent a bombing attack in that mission.

Anyway, mission went pretty well all things considered pitty the suit guy escaped, but that is not such a big deal.
 

Joggerino

Arcane
Patron
Vatnik
Joined
Oct 28, 2020
Messages
4,588
I'm not sure if i remember this right. If you leave your man with weapon activated (green circle) is the AI going to automatically fire when appropriate?

Its been ages since I played, but I am pretty sure that your SWAT officers/terrorists actually dont do anything on their own (the only exception being SWAT snipers, who will fire automatically when given "green light" order), they only report certain things (such as seeing an enemy or being shot at). This drags the whole game down a lot, since on the one hand the game obviously encourages doing coordinatem tacticool shit like breaches from multiple directions, but in reality the way to go about things is usually just to select a single dude and solo as much as possible. This is especially jarring since the game came out in 1998, which is the same year when the first Rainbow Six game came out, with its detailed planning phase and fairly complex AI for your team members.

I distinctly remember a mission from the SWAT campaign which takes place in some kind of a law firm (the firm is being held up by several gunmen that hide in offices, of which there is quite a few, so you have to check them one by one). I stacked my element in the hallway in front of one of the offices, used crowbar to open the door and selected a dude with flashbang to prepare for entry. Sudenly the door opened and a suspect ran out. As I fumbled with controls (deselect flashbang, select MP5, select order to surrender) the guy just ran past all five of my guys and got into an elevator. I had to chase him down outside, which was on the one hand hilarious, but on the other also kinda lame.
Yeah, I think you're right. What I actually did is position everyone in place, select their weapons and then you can fire with several people at once. Takes down the cops pretty quickly.
 

Corvinus

Arcane
Joined
Oct 12, 2011
Messages
1,969
Poor Junior. All he wanted was to secure a future for our children. Now he's like Lt. Dan.
 

Corvinus

Arcane
Joined
Oct 12, 2011
Messages
1,969


It can happen HERE, bros! So keep up the training and keep those trigger fingers itchy.
 
Unwanted

Kalin

Unwanted
Dumbfuck Zionist Agent
Joined
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Messages
1,868,264
Location
Al Scandiya
Mission #8 - TRUE NEWS


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True to Basho - it's time to spread some real news for a change, Saint Proverbiaze the front page. Shillfags - your games are through!

Played this mission while drinking breakfast beers - couldn't squeeze in time in my super busy schedule to post it until now.


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Objectives are simple enough - storm the place, find the boss and make him play that VCR tape Storyfag made off with.

Let's get to it:



(these guys used to be called BEATNIGS, great band name, music not so much but this 1 track rocks)


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Much as I enjoy joking around with junior he wanted back in and he's bro - I let him re-roll as Junior Jr.

Wait, wut- bitch don't worry about it, it's like when Mark's "brother" showed up in A Better Tomorrow 2.

(He will probably get crippled as well though)

Also I played before boot signed up, will get to it in turn.


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And there's the crew! Full deployment, all in to win! Place has three access points: SW, SE, NE.

Don't want anyone slipping out so we storm all of them at once!


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Which is easier said than done. Anyway, rolling out - none of the cars can be utilized so we gotta evacuate on foot.

On my first playthrough of this game snipers fucking headshotted four of my guys as they tried to exit to the west.

Based on this haxxy foreknowledge, the plan is to grab a bunch of hostages and escape to the north-east.


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Door kicked in - surprise asshole! First hostage taken, more will follow.

Token "Zanzoken" Sleepy Bill Crosby III rigs the door with a grenade.

Remember - only SWAT will trigger traps, terroris can pass them no problem.


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Around the same time, lightbane rigs the front door with explosives. There's a guard up there in the lobby, he got away.

HOW!? I don't know how, I wasn't looking because even at speed 1 it's a pain to do all the real time orders. Whatever.

BTW guards in this games are pussies, never shoot at you, but if you take them captive you can liberate their equipment.


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Well shit happens, Helly pulls a Robert on a guy at the urinals. Kiki time bro! No homo yo. :lol:

(yeah sure)


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Up north Azira attempts to slav squat while waiting for targets.

That's his only job, to sit on his lazy ass, push a button when enemies appear, then run like hell.

I think it suits his personality perfectly. :lol:


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In a mirror move (sort of) lightbane squats like a cool kid as well.

Token also doubles down on the front door enriching it with a booby trap grenade.

Fuckers probably won't get in anytime soon (and if they do, they'll get a one-way ticket to hell).


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As we got most of the staff rounded up the friendly SWAT negotiator Sergeant Alvarez gives us a call.

Not sure if I showed you guys this before, but it gives a set of nice options:


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I demanded MONEY just in case they'd actually deliver some (not likely).


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Yeah Alvarez, sure thing. After shouting at the hostages for a while we find out who's the big boss.

He can broadcast the tape himself so other hostages are evacuated to the NE. However...


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...he stubbornly refuses to cooperate! Tough guy huh.


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Can't have that - baud guns down a hostage to show him we mean business!


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Heheh, did the trick! :lol:


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Bad news is the cops end negotiations if you kill captives. No big deal, doubt they would've given us cash anyway.


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Das RITE! Broadcast goes out, sicko confesses all his crimes on the prime time. time to split.


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And not a moment to soon - Corvinus sees a bunch of sickos moving in.


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Clicking like crazy!


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Got him! Seconds later I use Junior Jr. to take out the cop in the northwest (couldn't be bothered to change his small portraits).


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Corvinus blows up the cop corpse with a grenade for good measure (don't ask)


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...and Junior Jr. shoots a bitch cop! Two kills, and here I thought he'd die.

Everyone gets out except for Azira and lightbane. SWAT advances in tactical formation...


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Heheheh-


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BOOM! Never gets old! :lol:


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And with his job done, Azira gets out as well.


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Which only leaves lightbane, whom I sort of left there because he got uppity before. Thing is he refuses to die.

Couldn't get a clear line of sight so I gambled and blew up the TNT. Don't think it killed anyone. Anyway, high time to leave!


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Made a run for the NE exit but the cops had it locked down.

Sheeeeit! - did a 180.


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Going for the SE exit instead.

Go go go!



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Dumbass A.I. is easily out-maneuvered. +M


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Cracka fools ain't even got da parking lot covered. Well actually they sort of did - while rushing forth I heard a couple of SNIPER SHOTS!


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...which missed! This lucky Allahu Akbar patriot doged SWAT sniper team and made it out in one piece. Respect!


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To add insult to casualties, a dumbass cop triggered the booby trap while breaching the front door. Not a kill but an injury.


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So what's the tally? ELECTRIFYING that's what - probably the best played mission to date.

Maybe I lucked out, the cops were so dumb this mission.


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Dark Overlord Basho is a bit displeased that we shot the hostage but overall it's no big deal.

In retrospect, you can probably win over the station manager by using cults tracts on him and give him FOOD provided by SWAT.


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Funny thing is, we won him over anyway - old guy joined the Order after some intense "persuasion" sessions. Based stats tbh.


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Junior Senior is gimped as always. Well, waddya gon do. Kinda wish we didn't have to pay him those $50 bucks a week though.


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As for our bro MoistCloister, he's still locked up on bullshit charges. Wtf is our lawyer doing? Pull that thumb out.


TO BE CONTINUED
 
Last edited:

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,561
Played this mission while drinking breakfast beers -
You sure drink a lot. Weren't you Turkish?

BTW guards in this games are pussies, never shoot at you, but if you take them captive you can liberate their equipment.

Realistic. Mail cops won't hit those that can fight back.

Can't have that - baud guns down a hostage to show him we mean business!

The classic EVIL! tactic.

Bad news is the cops end negotiations if you kill captives. No big deal, doubt they would've given us cash anyway.

Well, that was to be expected. Good thing that they're not Russian policemen.

Which only leaves lightbane, whom I sort of left there because he got uppity before. Thing is he refuses to die.

Hey, stop that! I provide free commentary each update! What else you want?

...which missed! This lucky Allahu Akbar patriot doged SWAT sniper team and made it out in one piece. Respect!

Alah protected my avatar so that the enrichment of culture continues, until all of Earth is muslim!
And then everyone bombs themselves to oblivion, as sandniggers do...

In retrospect, you can probably win over the station manager by using cults tracts on him and give him FOOD provided by SWAT.

Lol, is the food that bad?

Funny thing is, we won him over anyway - old guy joined the Order after some intense "persuasion" sessions. Based stats tbh.
Double lol, somehow he joined, and he has good combat stats despite his age.
 

Corvinus

Arcane
Joined
Oct 12, 2011
Messages
1,969
No more pozkits for Mr. Topham!

He must be a korea war veteran or something along those lines with those skills. Not many former pozkit peddlers know their way around plastique. I'm sure we'll put him to good use.
 
Glory to Ukraine
Joined
Nov 22, 2020
Messages
2,602
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
I guess the TV manager dude has glasses so thick they basically act as sniper scopes - hence his extremely high sniper skills!

Anyway, nice job as usual. I guess that the manager would be persuaded merely by incapacitating a hostage (I think that a single shot from a pistol would not kill even a civilian outright) but w/e. Nice to see that Basho doesn’t condone violence against hostages though – this is ain´t no ISIS.


You sure drink a lot. Weren't you Turkish?

Well, that was to be expected. Good thing that they're not Russian policemen.

Fuck, if this was in Russia I guess they would just bring in a couple of T-72s and start firing HEF rounds through every window before pumping the whole building full of nerve gas. Of course each body found inside with a head still attached once the spetznaz would finally go in would receive at least one headshot just to be sure.
 
Unwanted

Kalin

Unwanted
Dumbfuck Zionist Agent
Joined
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Messages
1,868,264
Location
Al Scandiya
ckHRcpV.png


As it TURNS out, the single best guy in Sniper/Hand-to-Hand is in fact Vietnam vet TV manager dude.

Congratulations Nathan "boot" Topham - you're officially part of the team!
 
Unwanted

Kalin

Unwanted
Dumbfuck Zionist Agent
Joined
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Messages
1,868,264
Location
Al Scandiya
Mission #9 - Skankhunt


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Man, Maxie Basho really hates drugs. White Supremacist Drug Running Gang da SKANKZ sentenced to extermination. :lol:

Very 90s gotta say - well orders are orders, time to take out the trash.

Also, yeah, these are the same guys we stole liberated those weapons from before.


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Simple as it gets - in and out baby.




Zanzoken's theme song. :M

Track is from an actual LP/tape this legend recorded in the early 1970s - real educational stuff.

All you kids should listen to it along with your parents. :lol:


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Picked nine guys for this mission, that's all our guys except Azira and lightbane who get to train grenade skill (no real use for explosives here).

Oh yeah, and Junior Senior who's a gimp and MoistCloister who got busted by the cops. Video game lawyer's working on that.


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And we're in! Top right-side deployment. The SKANKZ operate across the street in those lovely boarded up buildings.

SWAT won't show up until there's violence, when they do they arrive down in the south.


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Here's the thing though, being white and polite the Skankz won't actually shoot at you unless you start shit with them...


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...so instead of firing at them or triggering a shootout by getting too close we simply keep our distance.

At the same time, Helly, boot and baud pull off a clever super-secret tacticool insertion.


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lol at that cracka holding his gun sideways. He's not even shooting at us, that's just how gangsters flex. :lol:

Stylin' in da hood idle animation and all that. Anyway, that garage/storage unit whatever? The roof is a viable sniper spot!

Vietnam war veteran TV station dude boot starts looking around for a way to climb up there.


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Meanwhile, Helly has already scaled the house across the street. With two snipers this mission gets significantly easier.

When you fight gangsters and SWAT you normally need to score multiple hits to kill them rite - well not so with snipers.

High-powered snipah rounds insta-kill any motherfucker (as Parsimonious cook found out the hard way). Time for payback!


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With all the bros in position Kalarion opens fire on the first sicko in range. Goodbye Dope Pusher!





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Skankhunt is on!


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Helly blows the brains out of the stylin' flexer before baud even got a chance. :lol:


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Bros advance! Good going so far - gangsters tend to flee while under heavy fire which helps a lot.


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Boot is up on the roof now and takes out a Skank behind the top-left building!


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...at the same time, the guys on foot soldier duty shoot the bitch up north and storm the first building!


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Normie guns down yet another-


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But he catches a couple of bullets from the chick squatting in the corner!

First bro down - not dead yet though. House fights are brutal.


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Junior Jr. avenges our bro!


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Moving to the next room reveals more sickos and a anutha gunfight-


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Kalarion kills one but goes down as well, Corvinus also takes a hit but remains standing-


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:imperialscum:


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ALRIGHT! The downed guys are ordered to drop their guns so injured but still standing guys can evacuate with them.

Plan is to get the hurt bros out before they bleed out, because if they drop below 50-60ish health they crash and can't get up.

Oh right - also looted the hardware the Skankz had laying around, sniper and assault rifles IIRC.


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Junior Jr. avenges his kin by bursting the last standing Skank - right on time as the cops arrive down south.

Also not pictured, baud looted the gang leader's home and liberated $5000 in cash!


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First bunch of SWAT inbound. Helly takes aim, furious clicking ensues -

:shitposting:


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....aaand they're all dead. :lol::salute:


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Following that multi-kill most SWAT just hung around down south doing nothing. A.I. meltdown probably.


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While boot and baud make a run for it, Junior Jr. gets to execute injured Skankz point-blank.


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Alright, that should do the trick. Time to split!


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Before leaving Helly idles around in order to take out a second batch for good measure.




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After killing ten SWAT and a Skank he escapes on foot - and that's that. :lol:

Sniper rifles are so damn OP! When applicable, that is.


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Almost a flawless victory - think this is the best score yet.

Pretty lucky too, I was concerned Kalarion and Normie would bleed out to the point of being maimed.

Looks like they got patched up right and good though and are back in lockup. Until our lawyer gets them out again. :lol:


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Final tally: twenty-two kills including the Skankz leader. Four sickos still survived with injuries.

Very nice bonus this time around, not sure what to spend it on though.


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Finally, MoistCloister is back on the streets and ready for action!


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And with that, we've plowed through 9 out of 15 missions. Good going so far.

TO BE CONTINUED
 
Last edited:
Glory to Ukraine
Joined
Nov 22, 2020
Messages
2,602
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Haha, I am avenged! 10:1 sniper kills ratio, who´s laughing now cops? Me, that´s who. Pretty good shit.

Funny who the gang calls itself Skankz, but it seems there were only like two actuall girls there - guess they were early adopters of feminist whitewashing lol.
 

Corvinus

Arcane
Joined
Oct 12, 2011
Messages
1,969
Indeed, what an awesome run. Those snipers are worth their weight in gold.

Maxie said:
Public sympathy is high, with many civic leaders praising our actions.

They must believe that it was the gang members who just trepanned an entire squad of globohomo enforcers. Speaking of which, does white supremacist drug pushing ghetto gangs even exist in the real world? Aside from bikers and so on. I thought that this particular kind of low-life behaviour was more spic or nigger territory.
 

baud

Arcane
Patron
Joined
Dec 11, 2016
Messages
3,992
Location
Septentrion
RPG Wokedex Strap Yourselves In Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Weird how anti-drug Basho is. I mean usually hippie/eco-friendly touchie-feely types don't have any issue with drugs or at least weed
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,561
Man, Maxie Basho really hates drugs. White Supremacist Drug Running Gang da SKANKZ sentenced to extermination.
Even rebels hate drugs and listen to authority (sometimes). Gotta love the 90s. Certainly much better than nowadays politics of "hate white male and take everything for yourself your tribe!"
I like how the main cult boss is seemingly loses himself in rage in the briefing.

lol at that cracka holding his gun sideways. He's not even shooting at us, that's just how gangsters flex. :lol:
It's the little touches. Still, a bit weird to see whites acting like stereotype negroes.

Following that multi-kill most SWAT just hung around down south doing nothing. A.I. meltdown probably.
Infinite ammo, right?

Looks like they got patched up right and good though and are back in lockup. Until our lawyer gets them out again.

Good to see the cops always take care of our guys left behind instead of accidentally shooting them, or "can't breathe" them.

Weird how anti-drug Basho is. I mean usually hippie/eco-friendly touchie-feely types don't have any issue with drugs or at least weed

Or reject technology and live in harmony with nature and the back-breaking work of tending your field, with no access to modern sanitation or irrigation methods.

Why buy "bad drugs" from the nigger on the corner when you can get all the good drugs you want from a fancy doctor?

Cheaper prices, I guess.
 
Unwanted

Kalin

Unwanted
Dumbfuck Zionist Agent
Joined
Sep 29, 2010
Messages
1,868,264
Location
Al Scandiya
Mission #10 - Pssst kid


pVbjMkh.png




Alright, the goal here is simply to storm a college, spread the glorious truth to the victims of modern-day CSUN and make off before SWAT shows up.

Approach reminds me a lot of Sendero Luminoso who used to hold people at gunpoint just to make them listen to indoctrination material.

(Also bringing liberated people to work at farms and such - sort of like what we're doing come to think of it)


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ANYWAY - best not to think too much yeah, leave that to the boss. Key here is NOT to use violence.

Of course, waiting for the SWAT food delivery to arrive sounds like a sure way to screw up.

No thanks to trigger-happy cops, gotta bust in and out quickly!




UH!!


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First things first - calling the get-away vehicle. Yeah, snazzy stuff, even got one this mission (usually don't).

If you don't call for it right away though it takes forever to arrive.


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Non-violence is all fine and good, but just in case things go wrong Azira plants an explosive at the main entrance.

First class is disrupted, kids are singled out and given pamphlets.


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The TRUTH buddy! No sniper locations on this map so Nads is taking part in the PR campaign.


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Again, purely for safety purposes, Azira booby traps the northern exit. Got another classroom covered.

Convinced and/or compliant students are herded out the front door.


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Must be a "teacher" - these bigots come with a lot of pre-programmed prejudices.


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No cops as of yet and no scuffles either - seems as long as you give them pamphlets first they usually join you. Good going.


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The hot ride arrives and since SWAT hasn't even showed up yet Azira stops waiting for targets and gets away with a recruit.

Wasted a good set of explosives. Ah well.


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And yeah lol - that's that! So what's up with the no cops part?

Well, I think when they play-tested this mission they must have simply assumed people would play on the default speed.

With kids and teachers running all over you'd naturally fumble a few pamphlet handouts and pixel hunt to take hostages.


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In other words, real easy mission since I like to play on 1-3 speed. Got four new members and a modest bonus. Not bad!

What's bad, though, is what comes next, and since this one was so short next mission is coming right up.

STAY TUNED...
 
Unwanted

Kalin

Unwanted
Dumbfuck Zionist Agent
Joined
Sep 29, 2010
Messages
1,868,264
Location
Al Scandiya
Bonus Mission #11 - The 1999 Oogaboogaloo



Dante's showing initiative again. Unlike the previous mission, this one can be pretty difficult.


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Plan is simple: LOOT, SHOOT and RECRUIT!


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The LOOT part is easy, just a couple of special items scattered around, computers and stuff. But why SHOOT?

Well, that campus commie breeding ground had anti-gun policies even back in the 90s (California, remember).

The mini-mall consumers ahead though? They're packing HEAT and won't hesitate to fend off friendly kiki advances.


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In order to get recruits we need to take out a couple of sickos, and on this map they have pretty good cover.

Did my best to play it safe - Junior Jr, lightbane and Cosby headed down south-west, already spotting some hot loot.

I also found a snazzy sniper location for boot on a rooftop up in the north-east corner.


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Only problem with it: most of the armed resisters to truthful conversion kept squatting near the entrance.

I decided to simply wait for them to come out in the open for boot to shoot as they do tend to wander about...


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...but the only one who did was this dumb motherfucker - couldn't stay put and got too close to baud looting another stash.

Couldn't have that, so boot blew his brains out. And just like that-




IT WAS ON!


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SWAT arrival timer starts when combat is initiated so we have to rush these suckers.

Junior Jr. jumps the corner and starts bursting!


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...but instead of scoring an easy kill he gets ganged up on! Two or three sickos send him to the ground.

Sleepy Bill is late to the party but tries his best to take out the scum.

At the same time, Corvinus, Storyfag and MoistCloister hit them from behind.


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ALRIGHT! Three freaks down, two more to go!


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Moisty takes a hit from that asshole behind the red car!


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Corvinus lobs a grenade at the cunt to smoke him out while the boys take out the femoid shooter.


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Car camping asshole makes a run for it, so I order the guys to take him out as the grenade-

Wait a min-!!


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Damn thing must've hit a car and bounced back! Managed to get Moist out of there, but Corvinus kept shooting the asshole.

Well, that's ok, it's just a grenade, he should be able to tank-


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:what:


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Sheeeeeeeeeeit!

Corvinus is insta-killed and Storyfag goes down as well.

Didn't know cars could even blow up like that!


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To make matters worse, the cops are rushing us.

I catch lightbane just in time to deploy his explosive and run for it!

GO GO GO!


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:shredder:

Inshallah! Akbar action takes out a huge bunch, but more are en route!


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Boot takes out one, two, three, four feds... Before suddenly catching a bullet himself!


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Tough old cracker ain't dead yet though.


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Cosby got a recruit and is herding him to an unlocked vehicle. Baud also got the loot and takes off in the white car.

A cop bastard is trying to chase down lightbane-


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...but baud manages to run him over!


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Cosby and lightbane make off as well and squash the same pig two more times for good measure! :lol:

As they drive off they spot a cop just south of boot. Sneaky cunt must've been the one who took him out.


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The cars speed off and the mission is concluded. And yeah, you saw that right.

A boomer in suit and tie calmly strutted up to Storyfag - busily bleeding in the rubble - just to tell him off. Kurwa! :lol:


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Brutal losses! Interestingly, Basho still found the performance ELECTRIFYING!


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We put up a good fight though, maybe that's why - eight officers killed, four wounded, plus the freaks resisting enlightenment.

Finally, we made off with some hot loot and Cosby's recruit ended up joining the Order.


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Of course, the price was steep - our bro Corvinus got martyred and boot got crippled for life.

Storyfag and Junior Jr. narrowly avoided being maimed but are now in jail.


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Good news is that Kalarion and Normie are both back out on the street. Gonna need them!


TO BE CONTINUED
 
Last edited:

Zanzoken

Arcane
Joined
Dec 16, 2014
Messages
4,064
Damn I could feel the pure unadulterated chaos of that shopping mall shootout.

:shredder:

Also I'm starting to think Dante is a bit of a dumbfuck. That mission seemed hastily conceived and felt very off in terms of risk vs reward.
 
Glory to Ukraine
Joined
Nov 22, 2020
Messages
2,602
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Well that was some wild shit in that mall! But it seems that bombs are an answer to every problem one can encoutner.

I am starting to suspect that Dante is an FBI plant or something, its as if he was trying to discredit Five Eyes with these bullshit side missions... we will see I guess.
 

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