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KickStarter Mechajammer (formerly Copper Dreams) - cyberpunk RPG from Whalenought Studios

Saduj

Arcane
Joined
Aug 26, 2012
Messages
2,588
Is ranged combat fixed or is melee still the only viable option?

Ranged is absolutely viable. Was the lack of available ammo in the launch version the biggest hurdle in that regard to you? I'm running Slug and One-Handed Blade as my two primary combat skills, leaning more heavily into Slug.

I haven't played the game yet but am leaning towards giving it a try. I read more than once that melee weapons were the only viable combat option in the initial release. I remember reading about the lack of ammo but I thought there were other issues too. Maybe I'm just remembering it incorrectly....
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,438
I haven't played the game yet but am leaning towards giving it a try. I read more than once that melee weapons were the only viable combat option in the initial release. I remember reading about the lack of ammo but I thought there were other issues too. Maybe I'm just remembering it incorrectly....

Ammo sparsity was the chief reason I believe, but there could have easily been other issues. As it stands now, while I need to somewhat ration out my ammo for more intense situations, I feel fairly free to use it at will most of the time. Depends on my financial situation at the time, how long it's been since I've found a cache of ammo while exploring, and how much I have hoarded at any given moment. But you can usually find a good amount of any ammo sort on particular merchants at any given time, at a reasonable but not ridiculously low price. So ultimately, I think having a particular ranged weapon type as your primary combat skill is viable, but it would behoove someone to have a backup melee option as well. There really are a variety playstyles and builds that are viable from what I've observed though, with you being able to use social skills, companions, and drones as essentially your weapons in a way too. I've opted for playing through the game primarily solo myself, taking along major companions or building drones only occasionally, and definitely not roaming around with hoards of charmed vagrants.
 

grimace

Arcane
Joined
Jan 17, 2015
Messages
2,087
Is it too much to request Joe and Hannah to do a Let's Play of mechajammer to show us how they designed the game to be played?

And bring back the combat simulator. The mini game where you can capture the flag or simulate arena combat was fun.
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,075
I'm holding off the purchase of this game until someone here played through Mechajammer to the end and then make a detailed post to review and recommend it
 

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,581
Yeah, this game on paper should thick almost all my checkboxes, but I am still confused about the general negative reception. Youtube lets plays don't really help to understand.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,846
Yeah, this game on paper should thick almost all my checkboxes, but I am still confused about the general negative reception. Youtube lets plays don't really help to understand.

Judging by codexer impressions, it had a very rough launch. Mostly bugs, but some strange design decisions too. Looks like the updates have made big improvements tho.
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
I'm sure the novelty will wear off quickly, but pumping Social and running around with an army of minions is pretty fun. :kingcomrade:

Edit: now I've killed a gang leader, brought his body back to life with electroshock therapy, and am using him to slaughter his former underlings. This is the best Pokemon game ever.
 
Last edited:

Darkwind

Augur
Patron
Joined
Aug 1, 2019
Messages
619
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
for a husband/waifu team.
(and damn she's a waifu)

So what the hell I'll probably keep buying their games and not playing them till they make an onlyfans account.

I actually wasted a few minutes of my life to go look this chick up and regret doing so because you have once again proved only one thing- your average gamer is a thirsty as fuck simp willing to throw money at the most average of women for a few scraps of attention. She is above average in the face, utterly forgettable from the neck down. Simp harder...
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,438
PSA for people playing it, IE Strange Fellow. Make sure to retrieve your Utility Jammer IMMEDIATELY after you get intel on the base you're infiltrating. If you leave it and come back later, there is a large chance the utility box will have disappeared, along with your Jammer. That is the only one you get in the game. Stupid bug.

In other news, this game will never be properly fixed. Still fun, but also pretty fucked up.
 

Saduj

Arcane
Joined
Aug 26, 2012
Messages
2,588
I've played for a couple of hours. The game definitely isn't as bad as the initial reaction suggests. Not sure if I'm sold on it yet either though. Still getting used to things.

Only encountered one bug so far. Talked to an NPC who seemed to want money. Thought she might be a unique NPC you can hire (she was not, I found one later and game is much more clear about it). When you talk to any NPC, you can open inventory and give them stuff. I knew that what I was about to try is stupid so saved. Then I talked to the NPC again and put my money in her inventory and nothing happened. No big deal, I load and..... My money is still gone. When I talked to NPC, my money was in her inventory. It was also in the inventory of the next NPC I spoke with as well. Loaded again and my money was still gone but NPCs no longer had it either. :oops: There are probably a substantial number of people who post in this forum who would think Whalenought may have just accidentally solved the problem of degenerative save scumming.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,599
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
PSA for people playing it, IE Strange Fellow. Make sure to retrieve your Utility Jammer IMMEDIATELY after you get intel on the base you're infiltrating. If you leave it and come back later, there is a large chance the utility box will have disappeared, along with your Jammer. That is the only one you get in the game. Stupid bug.

In other news, this game will never be properly fixed. Still fun, but also pretty fucked up.

Sounds like you got left Mechajamless.
 

buffalo bill

Arcane
Joined
Dec 8, 2016
Messages
1,054
kinda sucks that they're apparently saying that they won't update it at all anymore, given the bugs people are pointing out
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,438
kinda sucks that they're apparently saying that they won't update it at all anymore, given the bugs people are pointing out

Well, they said 1.1 was going to be the last major update, so there's always a chance they'll address the bugs. I highly doubt it though. Hannah and Joe seem to have washed their hands of the project, and the very minimal interaction from Modern Wolf representatives in the discord after this update seems to suggest they've done the same. Would be cool if Joe would come back and talk to us here about it all, but he probably gets PTSD just from laying eyes on the shade of blue of this site at this point.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,892
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Would be cool if Joe would come back and talk to us here about it all, but he probably gets PTSD just from laying eyes on the shade of blue of this site at this point.
Sir I will have you know our shade of blue is perfectly legitimate.
 

AetherVagrant

Cipher
Patron
Joined
Apr 12, 2015
Messages
521
for a husband/waifu team.
(and damn she's a waifu)

So what the hell I'll probably keep buying their games and not playing them till they make an onlyfans account.

I actually wasted a few minutes of my life to go look this chick up and regret doing so because you have once again proved only one thing- your average gamer is a thirsty as fuck simp willing to throw money at the most average of women for a few scraps of attention. She is above average in the face, utterly forgettable from the neck down. Simp harder...
dumbass. No one was talking about her face.
Just the fact that it's hot and romantic to have husband and wife teams doing shit like this. Maybe if you're only exposure to "hotness" is porn and kardashians.
Was a joke about how even when someone average-looking does something very impressive or has very interesting and impressive qualities it makes them "hot" especially with few non-gay-non-trans publicly female devs, especially on the codex which is notoriously prone to scaring off the wominz
But yeah make it about Simping, a term only incels use. You just outed yourself. Go post another pic on one of those reddit incel threads "am I hawt enough how come I they don't respond to my 20dms"
 

Dhaze

Cipher
Joined
Apr 1, 2022
Messages
527
Location
Belgium
So is it worth playing yet?

TL;DR — Do not spend a second on this.

Long version: nope. Mechajammer should have been aborted somewhere around the seventh—or seventeenth—art style change. Doesn't matter whether you're trying to film a movie, or write a book, or develop a video game; at one point you have to stick to a certain vision, and see it through. Not hop around from one idea to the next, never really landing on one.

Basically, it's a hodgepodge of half-assed ideas absolutely drowning in bugs and glitches. At this point I don't even think the game is fixable, and should the developers find it in them to work tirelessly in order to patch their work, I hope for their sake they're not prone to depression.

I always try to focus on the positive aspects of a game, almost never review a game, rarely frequent forums, and it's the first time in my life I create an account somewhere solely in order to talk about a game; yet here I am, with about twenty hours of play time, on the off-chance I could dissuade someone from ever playing this, to spare them the misfortune. Sorry in advance for the wall of the text.

Starting from the character creation, it already goes haywire. At first glance it seems promising; various attributes and focus on weapons and hacking and social and chemistry and others, plus your choice of birth kit that affects what profession your character might chose later on in life. Many professions, each giving you a bonus or malus to this skill or that one. And with each phase of your character's life spent working, there are side effects. But right there it already goes off the rails.

Imagine that like me you're super original and chose 'soldier' as a profession for your character between the ages of 20 and 25, because you want to pew-pew your way to the end; well you get bonuses to slug weapons, and plasma weapons, and so on, but also have to chose a side effect. You can take Flawless, aka 'nothing ventured; nothing gained' because with this your character doesn't get any of the aforementionned bonuses to weapon-handling, thus reducing your choice to pure flavor. You can take PTSD, aka 'I want my experience with this game to be utter misery', because with that option—get this—your character has to pass a check after every single action in combat or panic and be as vulnerable as an abandoned toddler in Yemen. You can also take Nerve Damage, which makes it so that every wound (not damage, wound) suffered also means your character gets knocked down for a couple of turns. Or, you can opt for Exhaustion, the result of which makes it so that at the top of every in-game hour, your character might become suddenly exhausted, collapse to the ground, then promptly get back up without suffering any consequence whatsoever.

So for this specific profession, soldier, we have four choices of side effects. One of which (Flawless) nets you flavor and only that; another one (PTSD) that cripples your character to a downright absurd level; a third one (Nerve Damage) that is mildly annoying but manageable; and a final, fourth one (Exhaustion), that might as well be called 'Flawless but your get to keep all the bonuses'. It's ridiculous. There's not even a semblance of an attempt at making it a balanced or though or even interesting choice.

Then you start playing. You click on the ground to move over there. You can't hold down to move; you have to click again and again and again and again. Not so when aboard a vehicle though; when driving you move about with WASD. Why can't you click on the ground when in a vehicle? Why no WASD movement when on foot? Who the fuck knows. Also, about three out of ten times, clicking to move doesn't work—especially when quickly traversing places, it seems the game itself wonders if you can walk there or not. It's not a misclick. But often you click once to move, yet your character doesn't. Then you click a second time—without moving your mouse—and still nothing. So you click a third time—still on the exact same spot—and now for some reason your character finally moves.

Passing through doors and windows—and in general the simple act of moving about—is a crapshoot. There's no turning the camera, nor even the thought of transparency when you or anyone or anything is behind a wall, and the whole world is muddy and imprecise-looking. Numerous times I had to pixel-hunt for a spot on the floor, beyond the door or window I'd just opened, in order to enter the room. One time, I could not walk through a room, but I could jump as if a Siphoner. A handfull of times, I was simply unable to enter certains rooms at all; the door was open, and I could see beyond, and the cursor indicated that I could walk there, but nope, no can do.

Pixel-hunting is also a staple of most fights. You can target body parts; how exciting! So what's it do? Well... uh... stuff. The game assures me it does stuff. What precisely, I've never been able to find out. And boy of boy, if ever you find yourself in a doorway with a teeny-tiny rat at your feet blocking your way, good luck ever targeting that damned rodent. Might as well try to snipe its whiskers from five miles away with a flare gun.

Character progression is as bare-bones as can be. No perks; no skills; no talents of any kind. Each x levels, you get a dice to add to your main stats, and each level you get a pip that can be added to your weapon-handling, or hacking, or whatever. So you have a six-sided dice, and a +1. Then +2, +3, +4, +5, and then you get another dice, bringing you to 2d6. I... What? Am I missing something here? Unless you absolutely need to hit that 12, and can re-roll as many times as you want, how is 1d6+5 not massively more enviable than 2d6? I don't know man, that seems so basic I really feel like an idiot who's missing something right in the middle of my face.

The environments are... depressing, from a gameplay point of view. Buildings you can't enter. Empty buildings by the dozens. Hundreds and hundreds of crates without absolutely nothing in it. Other crates, always color-coded, always offer you a certain type of ammo. Terminals you can hack for money—except when the game bugs out, and gets stuck forever at 'checking... 91%' during your attempt at hacking, forcing you to abort said attempt (this bug in particular does not resolve itself on reload; only upon restarting the game). Literal throngs of vagrants; the exact same sprite only in a handful of different color schemes, copy and pasted thousands of time everywhere in the city.

Dialogues are almost non-existent. Just resolved what passes for a companion quest (go there and find my friend pwease)? Congrats! The companion you helped will say thanks, but his dialogue won't get any update, so that if you try to talk to him about his friend you rescued a second ago, he'll vomit the same line from before. Also: no interaction at all between the guy and his friend. None. Zilch. Nada. Que dalle.

Combat is brain-dead. Stand in place and shoot. At least with my character, 99% of the time it was a one-shot-one-kill kind of situation. Melée guys just come at you, doing nothing. No skill, no spear throw, nothing. Guys with guns... shoot? Sometimes. But also, most times, they seem to kinda wander around, doing fuck all aside from reminding me painfully that I shelled 20€ for this game.

Factions. The Bottlers, and the Boys, and the Fishmongers, and the R4ts, and the Temps, and the Miners and others, and they're omnipresent in this city's life. No personality to them. Also, they're waring with one another. Go talk to the main guard of one faction, and he'll call his boss, and the boss will say you look like shit left on the pavement during the hottest day of the year in Phoenix, AZ, but hey, kill the boss of that other faction and we'll be cool. And so it goes, the exact same way each time, for all the factions I've found—save one, the Cyberfreaks, whose boss I somehow convinced to lend me troops after I had mowed down about 150 of his guys. No social check even (my character had 0 dice -4 in social)! Just picked the 'hey, alliance?' dialogue option, and there we go, out of nowhere, we're best buds now.

Rioters! See, the people in this game know that they're the misbegotten progeny of six years of the devs changing everything about the game every two weeks; so they're pissed, and they riot. In practice, about 5 guys will randomly start shit in the street, ultra-violence themselves in under 20 seconds, and that's that. Oh yeah: once, the cops showed up. That was riveting for about half a breath.

Bugs at every turn, at every step even. Items vanishing from my inventory or duplicating themselves all the fucking time. Not in a million year could I insist sufficiently on how maddening and anguish-inducing it is. Entire stacks of ammo disappeared—plasma and laser ammo, which I did not use nor sell, so no user mistake here. But my stack of incendiary slug ammo (rare and expensive) duplicated itself five times at once, and each stack was functionnal. Ammo is loaded into the gun, but simultaneously remains in your inventory, and if you dump the ammo out of your bag, sometimes you still have a full mag, sometimes not. Trading to a merchant? Yeah, better make a save. As well, equipping or unequipping any armor instantly unloads all ammo from my equipped gun. This one is hilarious, admittedly. Put helmet on: no ammo! Remove helmet: full ammo! This is the best no-hands trick I've ever seen. Have not checked if this could be used to reload during combat at no action cost. Once, I clicked on a repair kit in my inventory, to place it somewhere alse; my equipped slug smg disappeared. It's insance. Also, I had a certain piece of armor disappear from my inventory early on, only to reappear about five hours later, with -17% durabilty; it was unselectionable, unequippable, and its image was super-imposed over other items in my inventory. Quality stuff; I can see where the six years in development went...

Can't split a stack of anything. So if a vagrant or someone else asks for money, you open your inventory, then click on your fat pile of green, and with that your money is now automatically split into two stack, one of which corresponds exactly to the sum required to bribe your interlocutor. Only, sometimes, your money outright disappears from your inventory. Or becomes un-interactable. Also, the whole inventory has a tendency to re-organise itself at a whim. Side note: load weapon A; switch to weapon B; save; load your save; weapon A shoud now be empty. The game does not remember shit—somewhat surprising, since every texture and aspect of the game looks like it.

I talked to the boss of a faction. "Go kill that particular pipeworker," she says. Not a nano-second out of the conversation, some of her goons materialise out of the ether, telling me, "Hey we got a message from our faction wink wink," before shooting me in the face. Certain that it's bug, I reloaded, and sure enough the same did not happen again.

I killed a boss, and took his key and looted his vault; yet his faction was still doing good, so good in fact that the boss was somehow alive again, though I did clearly recall making a huge hole in his face with flak ammo. So I killed him again, and got another key; and when next I checked, the haphazard amalgamation of pixel that passes for a map in this game alerted me to the fact his faction was still not destroyed, and that we were on neutral terms. Tell you what, that guy knows two things: the best doctor in town, and how to forgive.

I fell through the floor of the world three times. I also went out-of-bounds four times. Hard crash to desktop two times.

The mini-map has these little symbols which, by playing, I've learned indicate the presence of certain vendors. Only, I've seen multiple places where the symbol is there on the mini-map, but there's no one. I suppose it's there because, at one point in the game, a vendor should move to this place? But then, it shouldn't be there until there's someone. Or perhaps, like almost everything else, it's a bug.

I enlisted the help of two companions, then latter swung by where I had first met them to talk to a merchant—and I noticed that my companions were with me, but also, right there. As in 'now there are multiple of them'. Curious to see how it might break the game, I enlisted those doppëlgangers (fully functionnal), then went away, then came back, and sure enough two more doppëlgangers had appeared. I ended up with five copies of each of these two companions following me before the absolute mess I was witnessing bored me. By the by, is there a way to dismiss companions? If so, I have not found it. And they seem impervious to any damage I might wish to inflict upon their fascinating, ever-duplicating selves, so there went that potential solution.

And I could go on for what would be the length of an essay. Suffice to say that the world is empty (or rather: filled with nothing), lifeless, and uninteresting, and its traversal is a chore that, in twenty hours of play, has revealed nothing of interest to me. The entire UI is a mess, and the game has a tendency to chug. Everything in this game is a mess. By comparison, even Pathfinder: Wrath Of The Righteous is the veritable pinacle and utmost exemplar of polished, bug-free code. I rarely regret buying a game, but Mechajammer? Damn... It has joined the very, very select club of games so bad I can't even finish them. If ever I see the names of its developpers attached to anything, I'll be sure not to buy it. If one day I see them selling toothpicks, I'll suspect said toothpicks will change their appearance 23 times before reaching my teeth, then explode and give me aids.

Oh, you know what? I have to say the soundtrack is beyond great. Kevin Balke did a stupendous job creating an atmosphere; the track titled Calitana's Pulse in particular is haunting. Another track, Mayflower Initiative, makes me yearn for a game that might play as well as the track sounds. I'm sincerely saddened that such fantastic work is attached to the terrible mess known as Mechajammer.
 

Dhaze

Cipher
Joined
Apr 1, 2022
Messages
527
Location
Belgium
I only bought the game this monday, so after the latest update called Refracted. It seemed to be a huge update, announced as the last major one. And unfortunately, reading now through the patch notes, I am put in mind of Owlcat, in that there are bugs listed as corrected that still occur (particles erupting from the wrong place upon breaking something is still omnipresent, for example).

It's really annoying. Here and there, I get a short glimpse into what could have been. Finding then using the cypher that allows the player to use the taxi system was kinda fun. There's a voice or tone puzzle in the Agro-fax part of the map that had me intrigued. Though muddy and same-y and imprecise—and to my eyes vastly inferior to some earlier versions years ago—the visuals of the game have a certain quality to them. But I can't. I mean, I've powered through some janky-ass games from the 80's to today, but Mechajammer has simply too much of it.

It's a shame, truly.
 
Self-Ejected

Thac0

Time Mage
Patron
Joined
Apr 30, 2020
Messages
3,292
Location
Arborea
I'm very into cock and ball torture
Character progression is as bare-bones as can be. No perks; no skills; no talents of any kind. Each x levels, you get a dice to add to your main stats, and each level you get a pip that can be added to your weapon-handling, or hacking, or whatever. So you have a six-sided dice, and a +1. Then +2, +3, +4, +5, and then you get another dice, bringing you to 2d6. I... What? Am I missing something here? Unless you absolutely need to hit that 12, and can re-roll as many times as you want, how is 1d6+5 not massively more enviable than 2d6? I don't know man, that seems so basic I really feel like an idiot who's missing something right in the middle of my face.

:what:

You are telling me this is still in the game all this time later? This is stupendously retarded, and was even directly brought to the developers attention who agreed that they severily failed on their 5th grade math check there.
3d6 would be roughly equal to 1d6+6, 3d6 has 10,5 average as compared to 9,5 or 1d6+6 but 1d6+6 is much more nonvolatile. 2d6 is a 7, worse than 1d6+4.
 

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
10,098
Location
Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I also booted up the game to give it a go after the new patch.
Stopped after an hour: Saw that the game is still hard to navigate, the nonsensical dice system is still there and the UI is still... uh... "immersive", clicking around still feels terrible and lacking feedback and shit's still buggy as hell (this time, all NPCs refused to even talk to me :lol: ).


Didn't they sell their house to afford making this game?
:negative:

Can you imagine that? You put all you got into something, make some real sacrifices and in the end, you produce this absolute disaster?
Fuck, man, it fills me with dread just thinking about it.
 

Generic-Giant-Spider

Guest
Remember that guy I made fun of for giving it a HARD PASS?

Oooh boy, did he ever passively own me, huh? Ol GGS got his ass whooped real straightlike this time.
 

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