Threaten is more potent, allowing you to choose a weapon, but makes them hostile if you fail, so higher risk. Weapons have a lethal number, so choosing the meanest thing you got is the way to go for this, but is also based on how well your skill is with whatever the weapon is designed for, so you don't fumble.
I really don't get why weapon skill is involved in this.Threaten is more potent, allowing you to choose a weapon, but makes them hostile if you fail, so higher risk. Weapons have a lethal number, so choosing the meanest thing you got is the way to go for this, but is also based on how well your skill is with whatever the weapon is designed for, so you don't fumble.
I really don't get why weapon skill is involved in this.Threaten is more potent, allowing you to choose a weapon, but makes them hostile if you fail, so higher risk. Weapons have a lethal number, so choosing the meanest thing you got is the way to go for this, but is also based on how well your skill is with whatever the weapon is designed for, so you don't fumble.
It's not like you need to be a master marksman in order to point your gun at someone to threaten them.
That's a sword, not a gun. In that case, I get it somewhat.I really don't get why weapon skill is involved in this.Threaten is more potent, allowing you to choose a weapon, but makes them hostile if you fail, so higher risk. Weapons have a lethal number, so choosing the meanest thing you got is the way to go for this, but is also based on how well your skill is with whatever the weapon is designed for, so you don't fumble.
It's not like you need to be a master marksman in order to point your gun at someone to threaten them.
He failed his Threaten check in the end, but still.
If you're a shitty marksman, you might hold the gun sideways.That's a sword, not a gun. In that case, I get it somewhat.I really don't get why weapon skill is involved in this.Threaten is more potent, allowing you to choose a weapon, but makes them hostile if you fail, so higher risk. Weapons have a lethal number, so choosing the meanest thing you got is the way to go for this, but is also based on how well your skill is with whatever the weapon is designed for, so you don't fumble.
It's not like you need to be a master marksman in order to point your gun at someone to threaten them.
He failed his Threaten check in the end, but still.
But what are you going to do with a gun? Or does this actually involve showing off some prowess by shooting a nice hole into an enemy's hat?
Is that from Kopps?
Agreed, although I'm not sure we're seeing a different palette here - just a different time of day, structures and illumination. Hopefully the bright colors we saw earlier will still be used when appropriate.I preferred the previous palette, I liked it more colorful. We have enough dull-looking drab brown-grey games.
It's not like you need to be a master marksman in order to point your gun at someone to threaten them.
"I'll shoot you! I'm dangerous!"
Maybe the NPC noticed you forgot to take the safety catch off. Or he's confindent he can disarm you, just like in the movies.thesheeep said:It's not like you need to be a master marksman in order to point your gun at someone to threaten them.
Well, I'd feel uneasy if she was standing right in front of me with that rifleIt's not like you need to be a master marksman in order to point your gun at someone to threaten them."I'll shoot you! I'm dangerous!"
But what are you going to do with a gun? Or does this actually involve showing off some prowess by shooting a nice hole into an enemy's hat?
Working on getting the lovely, toxic water to match our cyberpunk illustration style for Copper Dreams #screenshotsaturday
Friendly tip: to embed tweets, use the media button, not the link button.https://twitter.com/i/status/1033640097457926145
Working on getting the lovely, toxic water to match our cyberpunk illustration style for Copper Dreams #screenshotsaturday
https://twitter.com/whalenought/status/1033640097457926145
Friendly tip: to embed tweets, use the media button, not the link button.
Sounds a little silly, depending on how it works. I hope the grass animation gets further iterations.[Roll] under skill#
- Grasshopper
Anytime you are on a grass tile, you can roll this action to blend in and be invisible if standing still, identical to the system if you are in shadow and standing still (which is like the Thief system). This can be be done in any lighting, making you a Predator and/or Commando that can stalk your enemies like a badass.
Perhaps the challenge mod on the 3d8 skill roll will take into account enemy LOS and how illuminated the location is. Whalenought_Joe ?Sounds a little silly, depending on how it works. I hope the grass animation gets further iterations.[Roll] under skill#
- Grasshopper
Anytime you are on a grass tile, you can roll this action to blend in and be invisible if standing still, identical to the system if you are in shadow and standing still (which is like the Thief system). This can be be done in any lighting, making you a Predator and/or Commando that can stalk your enemies like a badass.
They're using square hexes. If this isn't clear you aren't drunk enough.I’m confused. Are they using hexes or not using hexes?
Those keyboard button icons look ugly and don't fit.