Fenix
Arcane
Street lights seems too bright, other is fine.
Kickstarter + demo? Are they doing a second Kickstarter? Are they pulling a Cleve? I haven't been paying attention.
Previous art style was 3D , PS1 style, no problem with me but it wont get them many sales indeed on steam. Now that comic style can appeal to a larger steam mass market crowd, while not alienating anyone, it's clearly for the best.Tbh that's really impressive aesthetics.
Nah, pS1 graphics? money is not drizzling, money is all flacid...Previous art style was 3D , PS1 style, no problem with me but it wont get them many sales indeed on steam. Now that comic style can appeal to a larger steam mass market crowd, while not alienating anyone, it's clearly for the best.Tbh that's really impressive aesthetics.
Balanced agree-disagree reaction. They could sell much more copies, more then with this *current art style* if they sticked to OG PS1 isometric Metal Gear Solid art style and marketed game as exactly what it would be: isometric Metal Gear Solid/ Escape from Space New York RPG. Stretch your hand. Can you feel it too? Money is already starting to drizzle over this comment!
If it is not modern pixel art or good graphics people will not buy a more complex game.
At best they might get Underrail sales but these devs live in USA and have sold their house to make this game. They need proper sale numbers.
Oh, man! What a comparison... You're a literary mastermind!they change their art style more often then your average thot her latest 'bf'
That gentlemanis perfectly right that style reminds me those comics and Sci fi video games from my childhood. Games like BAT, or syndicate for exemple, its kind of a madeleine of Proust effect. My comment dont add much i would just brofist him, but you know codex is a dictatorship like france tthey mutilate political opponents so i have no longer any brofists.If it is not modern pixel art or good graphics people will not buy a more complex game.
At best they might get Underrail sales but these devs live in USA and have sold their house to make this game. They need proper sale numbers.
The previous Jodorowsky-Moebius style seems the optimal choice from both artistic and commercial POV. Eye catching compared to usual indie crap, and simple to make compared with realistic graphics.
Thanks bro, didn't even apply for award. Some things give themselves to you practically, like your thot. Don't despair, once I mold and train her to be wife material, I'll sell her back to you for mere price of 100 brofists. Better than best deal!Oh, man! What a comparison... You're a literary mastermind!they change their art style more often then your average thot her latest 'bf'
To get any sale numbers they need to first sell a product and product needs to have an art style. One, not one hundred and one. Or give us at least an option to change styles in settings, like paint jobs on your audi, RTwP vs Turn Based mode in Deadfire, switch between different themes on Nokia. Since they all seem fully operational and implemented, it would be waste for them all to end up in waste. Make it a selling point on box too: Travel through UI art history from PS1 era to Hipster era, Metal Gear to Psychonauts! Would be first Art History RPG tooIf it is not modern pixel art or good graphics people will not buy a more complex game.
At best they might get Underrail sales but these devs live in USA and have sold their house to make this game. They need proper sale numbers.
Aaaaaaaaaaaaand art style shift in 3.. 2...I would prefer brighter colors