So after Deathloop and Ghostwire and maybe Indiana Jones, nothing?including some new titles in the future that will be exclusive to Xbox and PC players.
So after Deathloop and Ghostwire and maybe Indiana Jones, nothing?including some new titles in the future that will be exclusive to Xbox and PC players.
So after Deathloop and Ghostwire and maybe Indiana Jones, nothing?including some new titles in the future that will be exclusive to Xbox and PC players.
As long as Super Mutant Petey gets thoroughly rogered in the whole deal.Todd, on the other hand, will be playing ball like a motherfucker. I would expect him to be the next CEO, though the presence of Robert Altman's son does confuse things. Bethesda was privately owned so Altman could have, if he wanted to, just given the business to his son (and I am told this was the original plan). But now that they are owned by a publicly traded company, they'll have to go through more official channels. I'm not sure what that means, TBH.
But if I was a betting man, my money'd be on Todd Howard getting the big boy chair.
This is a non-sensical statement. How does a huge multinational corporation "not care about profit," that is literally all they care about. They only care about market dominance because it nets them more profit.of course they'll only be released on xbox and PC, microsoft doesn't give a shit about profit it's all about market dominance
You make a good point. My initial gut reaction was that they would keep these studios exclusive, especially the big releases, but I didn't consider other markets. Microsoft is expanding their reach onto other platforms with distant market shares. However, some of the articles posted in this thread has me thinking that Microsoft is fairly confident about keeping Bethesda games exclusive to their brand. I suppose it comes down to how well Elder Scrolls and Fallout (and the wider Bethesda Game Studios brand) will sell outside of the NA/EU/OCE circle. What do you think?They would not dare to make current franchises like Elder Scrolls, etc, console exclusives. That would be insane and terrifically damaging to their brand.
You make a good point. My initial gut reaction was that they would keep these studios exclusive, especially the big releases, but I didn't consider other markets. Microsoft is expanding their reach onto other platforms with distant market shares. However, some of the articles posted in this thread has me thinking that Microsoft is fairly confident about keeping Bethesda games exclusive to their brand. I suppose it comes down to how well Elder Scrolls and Fallout (and the wider Bethesda Game Studios brand) will sell outside of the NA/EU/OCE circle. What do you think?They would not dare to make current franchises like Elder Scrolls, etc, console exclusives. That would be insane and terrifically damaging to their brand.
The thing that gets me about the whole "it's the games stupid" line of thinking is that we've been down that road how many times now? The PS3's sluggish start that allowed the XBox 360 to leap ahead in popularity was due to limited library, this is an experience that should be sitting somewhere in the back of some Microsoft exec's mind as a "hey remember when that happened?" They'd probably at best smugly chuckle to themselves about how they clobbered Sony in the western markets, and that's something to keep in mind - but will they remember anything more salient about that? IIRC due to the title shortage for PS3 there were a ton of overseas players still creating a huge market for PS2 titles because that's what they had and that's what had games. Microsoft wasn't able to break into foreign markets like that despite Sony screwing the pooch IIRC.You make a good point. My initial gut reaction was that they would keep these studios exclusive, especially the big releases, but I didn't consider other markets. Microsoft is expanding their reach onto other platforms with distant market shares. However, some of the articles posted in this thread has me thinking that Microsoft is fairly confident about keeping Bethesda games exclusive to their brand. I suppose it comes down to how well Elder Scrolls and Fallout (and the wider Bethesda Game Studios brand) will sell outside of the NA/EU/OCE circle. What do you think?They would not dare to make current franchises like Elder Scrolls, etc, console exclusives. That would be insane and terrifically damaging to their brand.
It has been my experience that most Bethesda titles are relatively unheard of in Japan, South Korea, etc. Skyrim did well there, and was the only western RPG at the time to get a perfect score in Famitsu. But people were playing on PS3/PS4 and then Switch. PC Gaming is not nearly as big of a thing there, and almost nobody owns an Xbox.
This is the position that Xbox and MSFT (therefore PC gaming, to a large degree) are in. The PS brand is simply much more popular globally. Last time I checked, the three highest console-using countries were Japan, South Korea, and the United States. PlayStation has penetration in the US, but XBox does not have penetration in Japan, not really. So they need to be very, very careful about limiting themselves to exclusives.
The other thing to consider about this whole business is that it is content driven; that is, it is driven by the games. Consoles are loss leaders and have been for almost 3 decades. MSFT needs to start thinking like a video game publisher now. And smart publishers reach as many platforms as they can, unless there is a significant advantage to going with an exclusive. Xbox is slowly becoming less about hardware, and more about games. It is clear that they will make way more money off software sales than hardware sales, at this point (again, this isn't new but something that will have been ramped up with their recent acquisitions). Spencer is a smart dude, he knows which way this business is going. It is all about content.
USA has some of the fastest wired broadband in the worldbecause of the horrible state of the Internet in the NA,
The real issue was that people had to buy the console, re-buy the games, and some (THE ONES MADE BY SONY) at a higher price because they were running them on a console that was competition.stadia failed because you have a limited library and can't bring your own games, the service works fine
you don't even know what you're talking abouthad to buy the console,
Explain how things work, for me, then.you don't even know what you're talking about
What makes you think Stadia requires a console to use?Explain how things work, for me, then.you don't even know what you're talking about