Keep going west , the guy is behind the three earth elemental you'll happen upon to the north.I'm at the point where the main quest is telling me to go to Crag and to find a dude west of Seahaven. Most of the routes I try to the west end in dead ends. I found one way kinda south-ish of Seahaven which appears to go west, but it's loaded with dark crusaders and wizards which kick my butt. Am I missing a way, or do I need to just man up and beat these bad guys?
Yup, with that relic sword from Seahaven she can kick ass pretty well and support my runepriest with healing/protection spells when needed. Also, she can put him back on his feet if something goes wrong.My crusader has been pretty boss so far.
Runepriest is so much better than crusader.
How does the Dodge scale? Because the crit bonus is just crap. Unless there are some serious boosters I'm missing the best you can get is +.35% per point, which with even +70% crit bonus from daggers equates to an average of +.245% damage. The point at which diminishing returns on a point in Might or Magic would make them worse than a point in destiny would be around 2000 in either stat.
How do you derive those numbers? Might gives 2% per point (mind you, this stacks additively with skill bonuses as well, so you hit diminishing returns faster with skilled weapons) so at 100 might, you're dealing triple damage. Which means each point in destiny is effectively giving +.835% damage instead of .245%. The break even point would be around 300-400 might, I can't be assed to do the math, but it's nowhere close to 2000.
In that case, the issue is that other weapons scale far worse than daggers with crits in the first place. Mauls only get +20%, so they need a base damage bonus 3.5x higher than daggers before the breakpoint arrives. Now we are talking about thousands of Might.That's still pretty awful, but crits also trigger special effects for axes and maces with decent skill levels.
And destiny shouldn't be outstripping might anyways, since it has defensive benefits, while might is purely offensive.
But I also noticed that getting stunned in combat will screw you out of XP if you finish the encounter while in that state. What the fuck .
Fuck are you kidding? I was wondering why my XPs were so mismatched even though noone was dying and XP for kills is only 1 off at most. This will hurt me in the OCD so much.
Runepriest is so much better than crusader.I'm currently at the lighthouse and I tear everything up with my blade dancer, barbarian, freemage and rune priest. With that said I think I'm gonna reroll as I have come up with a pretty much unbeatable team.
Bladedancer with daggers, DW, warfare and dodge = 7 hits per turn, warfare skills will hit pretty much always thanks to the number of hits
Crusader with Light, Swords, Shield, Mysticism = primary healer and celestial armour, paladin skill will grant +dps and will be insane on blade dancer with 7 hits
Druid with earth, water, mysticism, foci = water will reduce enemies number of attacks (also works on bosses), earth will have regen and number of other good skills like stone skin
Freemage with dark, air, mysticism, foci = dark has agony that gives dps to each hit so this combined to paladin's skill will make blade dancer hit like a truck, shadow cloak, air has very good aoe, buffs to perception etc.
Bladedancer will pump destiny, might and some vitality, Crusader will have some spirit, some vitality, might and magic (maybe 1/1/1/1? until you have decent enough vit and spirit then just magic and might),
Druid and Freemage raise spirit to around 25 first, then magic. Mysticism brings the mana up pretty quickly. Some vitality as needed.
Well, runepriest can be GM in light, and fire, can wear plate and use shield, and gains more hp per point of vit than the crusader, plus the special ability seems to do an insane amount of damage over time. Crusaders magic is either useless or on par with runepriest.Runepriest is so much better than crusader.
And how, exactly, do you compare these classes given that the roles they fit in are entirely different? The runepriest can't tank or melee unless you gimp him heavily while the crusader can't really be a magical damage dealer.
Or is that just your way of saying you prefer apples to oranges.
Wow that's p. retarded. it's bad enough to not gain xp if the character is unconscious, but stunned too?But I also noticed that getting stunned in combat will screw you out of XP if you finish the encounter while in that state. What the fuck .
Fuck are you kidding? I was wondering why my XPs were so mismatched even though noone was dying and XP for kills is only 1 off at most. This will hurt me in the OCD so much.
Tell me about it. I keep reloading every time someone gets stunned now. I try to wait it out sometimes but I use Poison with my Druid quite a lot so the enemies usually die off to that before my dudes recover. FFS.
That's "Elda" on the calendar or something. I went there on the right day and all I got was a messages saying I kneel and pray or something and nothing really happened, just like you.So what's up with them dragon altars, has anyone figured it out yet? There's an Elrath one near the castle but I'm supposed to come back on the "Day of Elrath" which I have no idea when it is.
Well, runepriest can be GM in light, and fire, can wear plate and use shield, and gains more hp per point of vit than the crusader, plus the special ability seems to do an insane amount of damage over time. Crusaders magic is either useless or on par with runepriest.Runepriest is so much better than crusader.
And how, exactly, do you compare these classes given that the roles they fit in are entirely different? The runepriest can't tank or melee unless you gimp him heavily while the crusader can't really be a magical damage dealer.
Or is that just your way of saying you prefer apples to oranges.
Their roles are similar.
On my last game i was struggling to make my crusader useful, on my current game my runepriest is pretty much the heart of the team. That said i also took the runepriest because its fire and light, with a freemage and a druid i can GM all magics in the game. The bladedancer seems to be doing more damage than my crusader and my mercenary put together, hitting more reliably and overall being better.
there's the limbo dungeon which according to the localization files has some form of enemy respawn but i don't think anybody has figured out how to reach it yet.Are there any optional fullscale dungeons that anyone has noticed?
might be limbo dungeon related. i'm gonna try.That's "Elda" on the calendar or something. I went there on the right day and all I got was a messages saying I kneel and pray or something and nothing really happened, just like you.So what's up with them dragon altars, has anyone figured it out yet? There's an Elrath one near the castle but I'm supposed to come back on the "Day of Elrath" which I have no idea when it is.
Maybe you have to pray on all of them or something. Before I finished the elemental forge I thought that was how you got the dragon blessings.
The game likes to ambush you with baddies right next to your character, and from what I've read, ranged attack gets gimped to 50% damage in close-quarters. So yeah, no go on the ranger.So ranged weaponry is a no-go? I was running a barb/barb/runepriest/ranger team, using the ranger for a backup heals and point-blank double-shot bow shooting, but I've only played the game maybe 30 minutes tops and could easily reroll if rangers are shitty.
There were two places where I saw "You require the blessing of Shalassa to proceed": (1) on the beach near the entrance to Sorpigal when attempting to go in the water and (2) when attempting to cross a broken bridge near the lighthouse. Maybe the Shalassa altar allows you to cross the bridge?So what's up with them dragon altars, has anyone figured it out yet? There's an Elrath one near the castle but I'm supposed to come back on the "Day of Elrath" which I have no idea when it is. I found an Asha one, I think, with the same problem. And then I found a Shalassa one where I apparently kneeled and prayed but nothing particularly interesting happened. Additional attempts prompted a quote "Nothing happened".
Is it some sort of quiz I'm gonna figure out evetually? Because I'm nearing the end of Act 3 and still nothing.
Don't think so cause the Elrath altar did nothing. And the blessing that lets you walk through woods was given by a boss on the Earth wing of the Elemental Forge so I figure the others are acquired the same way.There were two places where I saw "You require the blessing of Shalassa to proceed": (1) on the beach near the entrance to Sorpigal when attempting to go in the water and (2) when attempting to cross a broken bridge near the lighthouse. Maybe the Shalassa altar allows you to cross the bridge?So what's up with them dragon altars, has anyone figured it out yet? There's an Elrath one near the castle but I'm supposed to come back on the "Day of Elrath" which I have no idea when it is. I found an Asha one, I think, with the same problem. And then I found a Shalassa one where I apparently kneeled and prayed but nothing particularly interesting happened. Additional attempts prompted a quote "Nothing happened".
Is it some sort of quiz I'm gonna figure out evetually? Because I'm nearing the end of Act 3 and still nothing.