Perkel
Arcane
- Joined
- Mar 28, 2014
- Messages
- 16,517
More news on performance.
In general people dived deep into settings, inis etc and picture comes up that Capcop simply released undercooked game for sake of targeting 2024 quarter which ends in February (28th day of the release of the game was the last day) for shitty shareholders.
- Apparently game is pulling resolution list wait for it... every fucking frame.
- Capcom anti-temper (which works aside from denuvo which itself is problem) does really weird shit slowing game down by hoggin CPU a lot.
- config.ini has positions with typos that improve a bit performance when you fix those typos
- DirectStorage implementation by capcom is fucked up. Using latest direct storage dll from MS https://www.nexusmods.com/monsterhunterwilds/mods/127 apparently fixes all IO stutter in non VRAM bound scenarios
- Game has thread manager that seem to work completely handling better CPU tasks but it is configured wrong/off by default for some reason.
- Nvidia Relflex (which is on by default with no ability to turn it off when you use frame gen) is broken and introduces constant stutter every x framers. You need Special K software and override in it to fix it..
- Very High res texture pack (that DLC) even on 4090 with 24GB of VRAM is stuttering all over the place. Changing it to just High fixes a lot of traversal and camera stuttering.
In general people dived deep into settings, inis etc and picture comes up that Capcop simply released undercooked game for sake of targeting 2024 quarter which ends in February (28th day of the release of the game was the last day) for shitty shareholders.
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