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Capcom Monster Hunter Wilds (aka MH6) - Release Thread

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,517
More news on performance.

  • Apparently game is pulling resolution list wait for it... every fucking frame.
  • Capcom anti-temper (which works aside from denuvo which itself is problem) does really weird shit slowing game down by hoggin CPU a lot.
  • config.ini has positions with typos that improve a bit performance when you fix those typos
  • DirectStorage implementation by capcom is fucked up. Using latest direct storage dll from MS https://www.nexusmods.com/monsterhunterwilds/mods/127 apparently fixes all IO stutter in non VRAM bound scenarios
  • Game has thread manager that seem to work completely handling better CPU tasks but it is configured wrong/off by default for some reason.
  • Nvidia Relflex (which is on by default with no ability to turn it off when you use frame gen) is broken and introduces constant stutter every x framers. You need Special K software and override in it to fix it..
  • Very High res texture pack (that DLC) even on 4090 with 24GB of VRAM is stuttering all over the place. Changing it to just High fixes a lot of traversal and camera stuttering.

In general people dived deep into settings, inis etc and picture comes up that Capcop simply released undercooked game for sake of targeting 2024 quarter which ends in February (28th day of the release of the game was the last day) for shitty shareholders.
 
Last edited:

SayMyName

Educated
Joined
Jan 21, 2025
Messages
166
More news on performance.

  • Apparently game is pulling resolution list wait for it... every fucking frame.
  • Capcom anti-temper (which works aside from denuvo which itself is problem) does really weird shit slowing game down by hoggin CPU a lot.
  • config.ini has positions with typos that improve a bit performance when you fix those typos
  • DirectStorage implementation by capcom is fucked up. Using latest direct storage dll from MS https://www.nexusmods.com/monsterhunterwilds/mods/127 apparently fixes all IO stutter in non VRAM bound scenarios
  • Game has thread manager that seem to work completely handling better CPU tasks but it is configured wrong/off by default for some reason.

In general people dived deep into settings, inis etc and picture comes up that Capcop simply released undercooked game for sake of targeting 2024 quarter which ends in February (28th day of the release of the game was the last day) for shitty shareholders.
Dragon's Dogma 2 2
 

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,724
Capcom anti-temper (which works aside from denuvo which itself is problem) does really weird shit slowing game down by hoggin CPU a lot.
What does this thing even do? It's been in capcom games since a very long time, has been known to be a primary contributor to their performance woes, and still the games are always modded / cheated in.
 

SayMyName

Educated
Joined
Jan 21, 2025
Messages
166
Capcom anti-temper (which works aside from denuvo which itself is problem) does really weird shit slowing game down by hoggin CPU a lot.
What does this thing even do? It's been in capcom games since a very long time, has been known to be a primary contributor to their performance woes, and still the games are always modded / cheated in.
Anti-modding I think.

The /v/ narrative is that Capcom got utterly buckbroken by a nude Chun Li mod that was shown at an official tournament
https://www.dexerto.com/street-figh...-nude-chin-li-mod-risking-twitch-ban-2231940/

In reality it's probably because they sell 10 thousand skins as micro DLCs and want to stop mod unlockers or custom skins
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,517
Finished low rank (and main story). Here are my thoughts:

- whoever said game is easy was vaping hard or capcom gave them some different version of the game with "journalist mode". While game starts easy as every mh game it quickly picks up difficulty much harder than low rank World base game. By the time you finish low rank you are fighting monsters that could easily be in end game high rank. Last boss of Low Rank literally has insta kill move from Alatreon (worlds top 2 hardest monster). The guardians beasts also are something more like high rank difficulty wise at the end of low rank. For example you fight modified rathalos that is a lot angrier and scarier than low rank rathalos from world.
- story itself is ok but execution of it is absolute dogshit. Skip it all. There is no reedeming quality here. Whoever was writing dialogs and character interactions was probably reject from Bioware who was too stupid to even write in Veilguard. Like character can say something important and everyone agrees this is supuper important and then 15 seconds later everyone forgets and do something else instead.
- performance wise I am blessed with good rig, 5800X3D and 4090 so I am never dropping below 60fps usually hovering over 80-100 with framegen but as mentioned in my post above it is stuttering non stop and game doesn't look good most of the time. Plus technologies used in game are clearly broken when they have issues non stop with loading textures etc.
- gameplay wise imho it is so far the best MH yet. I mained Charge Blade and previously never liked it but now with perfect blocks it really feels great to play after you "get it". Focus mode does provide a boost of damage but opening woulds is not that easy so it balances out. Moreover once you use focus move those wounds close and you need open new ones limiting your damage as wounds damage with normal attack is higher.
- monster rooster list for low rank is A LOT higher than for World's low rank list. 20h campaign with cutscenes and every mission there is new monster. IDK about high rank still but i think early released monster lists are fake or just for low rank. As for monster themselves they feel at home like in World. They feel alive and they have world's expanded movesets.
- lack of village. It hurts. Those shitty tents are annoying and no good village theme. Hopefully expansion fixes it. Sure you can use other villages as base of operations but it is not the same plus those villages suck ass.
- seasons. MH Dos idea expanded here. Honestly i don't like it. The issue is that aside from fruitful season rest of seasons provide nothing interesting and they look like shit. After finishing low rank you get permanent good season but i think it will go away in high rank again until it starts to rotate in end game again.
- Changes to design. Sekiret is ok addition, it's somewhere between dogs from rise and riders from World but no jank. They have ability to kind of save you in pinch when you lie on ground similar to Rise wirebugs but without it being instant it doesn't feel like cheating and goes against MH design. World expanded a bit in size so trecking on foot non stop would be annoying. On other hand i don't like that some of pathways are exclusive to sekirets so it is not optional addition. Camp mechanic is kind of useless ? Once you find "SAFE" locations they work exactly the same as in World.
- Gear. Definitely huge improvement over World. No bone/iron shovel garbage with slapped on feather for a X weapon. Every weapon or armor is different. Armor too is not locked behind sex. So you can live out your tranny life sporting dress as brute male. Imho improvement as some of alternative sets for women men go nicely together, just don't expect everything to go together nicely. Weirdly you still have alpha beta in game but this time Beta seems to be clear improvement over alpha but you need ton of jewels to fill them out so they start worse. Jawel system doesn't seem to be changed from World you will need to grind those jewels if you want your attack plus. Same with medallions, same as world.
 
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Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,905
I checked the high seas and all their games are there so definitely there doesn't appear to be any point to that kind of aggressive shit.

A while back i just assumed Capcom is probably run by some retarded boomer and a quick google search seems to confirm my suspicions:

haruhiro-tsujimoto-president-and-chief-operating-officer-of-capcom-co-stands-for-a-photograph.jpg


Typical bussiness guy who knows jack shit about how gaming or tech works. I feel bad for the devs i can already imagine all the retarded demands this guy makes and given what i know of Japanese culture they probably can't even explain to him why a bad idea is bad.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,905
What i'm seeing here is that Steam reviews mean jack shit. Also, i guess millions of people are packing state of the art PCs to run this thing even though Steam stats say otherwise.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
18,114
Location
Dutchland
So I checked Steam to see the game's rating (55% lmao), but then I saw that this 70 bucks game already has 65 bucks worth of DLC. It also has a cosmetic DLC pass that costs 50 bucks, which does not list what it contains nor is it one of the to be released DLC passes.

Honestly the 55% rating is too high already.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,517
So I checked Steam to see the game's rating (55% lmao), but then I saw that this 70 bucks game already has 65 bucks worth of DLC. It also has a cosmetic DLC pass that costs 50 bucks, which does not list what it contains nor is it one of the to be released DLC passes.

Honestly the 55% rating is too high already.

yeah initial reviews are mostly from people who are crashing or game works like shit (which is a lot of people)

Monetization is fairly benign imho. There is nothing there screaming that you need to buy it. Either way, MH games are always 100s of hours of gameplay so it is not huge issue to begin with.
 

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,724
Steam reviews mean jack shit
Yep, the real indicator is the player count.

i guess millions of people are packing state of the art PCs to run this thing
No I think it's more that Capcom has only optimized the game for the most common hardware configuration stat Steam has provided it. A 4060 laptop GPU (which is equivalent to a 2070, i believe the most common GPU), is *far* from a state of the art GPU.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,660
- performance wise I am blessed with good rig, 5800X3D and 4090 so I am never dropping below 60fps usually hovering over 80-100 with framegen but as mentioned in my post above it is stuttering non stop and game doesn't look good most of the time. Plus technologies used in game are clearly broken when they have issues non stop with loading textures etc.

So, am I supposed to praise the Lord that it doesn’t drop below 60 FPS too often on a 4090? Then, at what resolution? I’ve seen people getting terrible performance on a 5090 at just 1440p. Are you using the high-resolution textures? Don’t lie—once you enable them, performance becomes abysmal for everyone. And adding even a bit of ray tracing makes things even worse while barely showing anything on screen. Maybe there's a higher poly count, but I see nothing that puts me in awe.

Of course, it’s just the beginning, and I’m only a few hours in, but you’re greeted by a brown environment—everything is brown, even the people. The gameplay is so easy it’s obviously designed so that absolutely everyone can finish the main story. It wasn’t like this in previous Monster Hunter games.
 

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,724
The "visual feast" that's supposedly better looking than Wilds:smug:
5yHyyPX.jpeg


vGSLGJF.jpeg

Not only isn't MHW better looking technically, it also has far, far worse art design and direction.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,517
- performance wise I am blessed with good rig, 5800X3D and 4090 so I am never dropping below 60fps usually hovering over 80-100 with framegen but as mentioned in my post above it is stuttering non stop and game doesn't look good most of the time. Plus technologies used in game are clearly broken when they have issues non stop with loading textures etc.

So, am I supposed to praise the Lord that it doesn’t drop below 60 FPS too often on a 4090? Then, at what resolution? I’ve seen people getting terrible performance on a 5090 at just 1440p. Are you using the high-resolution textures? Don’t lie—once you enable them, performance becomes abysmal for everyone. And adding even a bit of ray tracing makes things even worse while barely showing anything on screen. Maybe there's a higher poly count, but I see nothing that puts me in awe.

Of course, it’s just the beginning, and I’m only a few hours in, but you’re greeted by a brown environment—everything is brown, even the people. The gameplay is so easy it’s obviously designed so that absolutely everyone can finish the main story. It wasn’t like this in previous Monster Hunter games.

i play on 4k oled. yes i did use them i managed to fix stuttering:

- use news direct storage dlls
- use high resolution instead of very high textures
- use special K and switch off relfex to fix reflex being broken

Now i get smooth frametimes without any stuttering.

IDK what you are playing but base game low rank is harder than both world and especially rise.
 

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,724
Let's focus on some different talking points instead of regurgitating the same topics all the time.

What, imo, Wilds does worst compared to other MHW, specifically Rise:

- I don't like the fact that Palicos can now talk. They used to be a lot more expressive since they had to communicate in other ways, and that was in general a lot more fun / endearing.
- I wish they kept Palamutes instead of adding knock-off Chocbos. A hound is a natural companion to any hunter. Especially if you can ride it.
- The wirebug is in a weird place. It exists but is almost completely unused in traversal. A few monsters have mechanics that incentivize using them to avoid massive damage. I wish traversal and the maps in general were a lot more vertical and incorporated using wirebugs while mounted.
 

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