Everyone who was interested bought the game in early access two years ago. It's probably not going to hit top 10 bestseller again any time soon.Bannerlord currently has top placement on the Steam front page for the "release" and still isn't in the Top 10 of sellers.
I wonder if that's ever happened before. Seems like an indictment of how over this bullshit the fans are.
Funny thing is with the 1.0 release that hasn't stopped Taleworlds from wasting a fuck ton of money on sponsored streamers on twitch and youtube.Everyone who was interested bought the game in early access two years ago. It's probably not going to hit top 10 bestseller again any time soon.Bannerlord currently has top placement on the Steam front page for the "release" and still isn't in the Top 10 of sellers.
I wonder if that's ever happened before. Seems like an indictment of how over this bullshit the fans are.
God, this shit makes me feel old. Is shitting money onto YouTube and Twitch what makes a game anymore?Funny thing is with the 1.0 release that hasn't stopped Taleworlds from wasting a fuck ton of money on sponsored streamers on twitch and youtube.Everyone who was interested bought the game in early access two years ago. It's probably not going to hit top 10 bestseller again any time soon.Bannerlord currently has top placement on the Steam front page for the "release" and still isn't in the Top 10 of sellers.
I wonder if that's ever happened before. Seems like an indictment of how over this bullshit the fans are.
It has been decades now that money spent on marketing often exceeds money on the development of the game. "Influencers" are just another venue of marketing. Hopefully they're at least cheaper.God, this shit makes me feel old. Is shitting money onto YouTube and Twitch what makes a game anymore?
Well, there have been many games that have done well by word of mouth in the past few decades, while several games that were promoted in the fag-sphere of Twitch failed. A solid reputation is the best form of marketing.It has been decades now that money spent on marketing often exceeds money on the development of the game. "Influencers" are just another venue of marketing. Hopefully they're at least cheaper.God, this shit makes me feel old. Is shitting money onto YouTube and Twitch what makes a game anymore?
With a barebones Multiplayer component too. As if streamers would have the attention for a SP campaign.Funny thing is with the 1.0 release that hasn't stopped Taleworlds from wasting a fuck ton of money on sponsored streamers on twitch and youtube.
"It's better than vanilla Warband" is a remarkbly low bar to set after 10 years of development. Sure, bannerlord has all those things you mentioned, but at the same time it's still incredibly shallow regarding all things on the kingdom-level scale compared to fucking vanilla warband + diplomacy. There's no political intrigue, alliances, or anything. Kingdoms just wage war constantly. That's it. Once you grow to a certain size, there's nothing to do but paint the map in completely motiveless wars.overall objectively better than vanilla warband w/ a multitude of improvements or features that vanilla warband didn't have, including: much larger world, much larger battles with good performance, pre-battle formation placement screen, functional siege machines, battle terrain system means the battle maps actually represent and look like your location on the world map, clan system with births & deaths that also applies to the AI, can promote companions so they become nobles and start their own clans within your kingdoms... overworld has a very comfy feel, the music is fantastic and changes depending on world location. many small features/improvements such as smithing, kingdom policies/voting, creating caravans, lords banners that buff troops, better visuals etc
Peace time Is even worse than warband."It's better than vanilla Warband" is a remarkbly low bar to set after 10 years of development. Sure, bannerlord has all those things you mentioned, but at the same time it's still incredibly shallow regarding all things on the kingdom-level scale compared to fucking vanilla warband + diplomacy. There's no political intrigue, alliances, or anything. Kingdoms just wage war constantly. That's it. Once you grow to a certain size, there's nothing to do but paint the map in completely motiveless wars.overall objectively better than vanilla warband w/ a multitude of improvements or features that vanilla warband didn't have, including: much larger world, much larger battles with good performance, pre-battle formation placement screen, functional siege machines, battle terrain system means the battle maps actually represent and look like your location on the world map, clan system with births & deaths that also applies to the AI, can promote companions so they become nobles and start their own clans within your kingdoms... overworld has a very comfy feel, the music is fantastic and changes depending on world location. many small features/improvements such as smithing, kingdom policies/voting, creating caravans, lords banners that buff troops, better visuals etc
I remember when it was 2016: I was in my second year of the middle school when Talesworld released this trailer https://www.youtube.com/watch?v=pv2qb66PbUg&t=126
Now it's 2022, I'm studying in university, and the funny thing it's that 10 after the announcement of Bannerlord and six after the release of this trailer, the siege gameplay (and the game itself) it's literally the S-A-M-E, and also why the solders, both attackers and defenders, spawned 100/200mts before their siege/defence machines?
When they need to make extensions to their new HQ.
Is it possible to just ignore it?When I last played the main questline was a shitty: talk with every lord or something. Even if it was all scrapped and something better was introduced, games like M&B don't need a main questline.