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Mount & Blade II: Bannerlord

jebsmoker

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Insert Title Here Strap Yourselves In I helped put crap in Monomyth
although i still i think Viking Conquest is the best of the series due to my personal preferences (it has more what i want out of a game), Bannerlord is better than Warband in so many areas. the fact that there's an actual main questline to follow is a huge step forward
 

Hellion

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Feb 5, 2013
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Of course, 2 and a half years in Early Access and the main questline is still incomplete/half-assed. It starts out well enough but eventually it turns into a series of repeatable quests you have to deal with until you pretty much conquer the world.

And these repeatable quests pop up at the worst possible time, too. Oh, you are at war with 3 kingdoms and must defend 2 towns and a castle? Too bad, here's a random conspiracy caravan spawning halfway across the map, better go intercept it buddy.

Being incomplete would be the optimal scenario, too. I really hope this isn't supposed to be the final version of the main questline.
 
Joined
Dec 12, 2013
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4,334
When I last played the main questline was a shitty: talk with every lord or something. Even if it was all scrapped and something better was introduced, games like M&B don't need a main questline.
 

Hellion

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Feb 5, 2013
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You have the option to start in "sandbox mode" which is essentially a typical MB/Warband game start, without main quests or starting objectives.
 

thesecret1

Arcane
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Jun 30, 2019
Messages
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Yeah, the questline was too much of a chore to ever bother with. "Track down half the lords on the map" – how about no? I'm not spending ten hours with that tedious bullshit. Maybe if they created a fun one like in Vikings or fire & sword, it'd be worth it, but it's better to have no questline than a shit one.
 

PulsatingBrain

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Codex 2016 - The Age of Grimoire Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
Agree on main quest. When I first got it, I thought maybe it was the sort of thing that would progress somewhat naturally as I played, but after a few hours it became clear that it would take a fair bit of time dedicated to it, so I just ignored it.

It needs a complete redesign.
 

GhostCow

Balanced Gamer
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Why can't someone take the combat in Mount and Blade and make a game that doesn't suck? At this point the combat is pretty much the only thing I still like about this series. We really need a Gothic-like open world RPG with this combat.
 

ArchAngel

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Joined
Mar 16, 2015
Messages
21,284
Yeah, the questline was too much of a chore to ever bother with. "Track down half the lords on the map" – how about no? I'm not spending ten hours with that tedious bullshit. Maybe if they created a fun one like in Vikings or fire & sword, it'd be worth it, but it's better to have no questline than a shit one.
You don't need to do that. I spent most of my time around Khuzait area and I managed to talk to 9/10 lords. Then I just moved a bit more inland a bit later and found the 10th one. You don't need to talk to specific rulers, just rulers of clans.
 

Takamori

Learned
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Like in general is a improvement over warband, but some downgrades I noticed for example:

-One then is that the hero units you hire they have 0 interaction compared to warband. So they are just glorified npcs to fulfill what your main character build lacks.

-Doing caravan escort is the same group of bandits instead of adapting to a region, like if you are escorting a caravan on sturgia you get sea raiders and so on. So after you done once it will be the same experience, the same 40 bandits after a certain interval of time per city you travel, you can make things a little more "spicy" by forcing a stack of 80 but thats it.

-The bandit spawn rate is ridiculous compared to what you need in the end game scope, 5-10 and rarely you see 30 band together. While you are pumping your army to 100's +. The bandit dens is fucking retarded the same maps per region with the same script. Pick 10 soldiers kill everything await a duel with the elite bandit unit of that faction.

Only play Bannerlord if you wanna engage with the lord shit and having a kingdom, if you think about being a mercenary or just fucking around as a trade caravan you will be really disappointed with this game. The saving grace it has a really good ground base for mods .
 

thesecret1

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Jun 30, 2019
Messages
6,682
Bannerlord got better in the combat part of the game. Everything not-combat is a downgrade from warband. Well, I guess graphics and towns and other such autism got better as well, but I never really cared about those.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.gamebanshee.com/news/126958-mount-blade-ii-bannerlord-reviews.html

PC Gamer 80/100:

Even though I've enjoyed the occasional bit of politicking, I'm disappointed that so many of the systems I liked in their first draft haven't really gone anywhere. They are functional and helpful, and because of their number they provide plenty of diversions, but on their own they often end up feeling surprisingly shallow. That said, more depth doesn't always equate to a better game. The basic characters, hands-off business management and simple political system stop you from getting bogged down with just one facet of Bannerlord. You can still play it your way, but there's an expectation that you'll conquer your way into a position of power, at which point you'll have so much on your hands that you won't want to spend hours worrying about minutiae.
PlayStation Universe 9/10:

Mount & Blade II: Bannerlord roundly excels because it lets players be whatever they want to be and rather than penalise those choices, instead makes players own those decisions and provide a peerless theatre for them to thrive. Though technically not perfect, Mount & Blade II: Bannerlord invites players to weave their own tapestry of ambition and be whomever they like in their own Game of Thrones, letting them wage war, engage in diplomacy, fight in the arenas, trade illicit goods, be a town alderman and absolutely everything in between in one of the most ambitious PS5 games to date. If you'll let it, Mount & Blade II: Bannerlord II will become your new obsession. And you should.
Dualshockers 8.5/10:

Grind and jank aside, there is nothing else like a Mount and Blade game, and Bannerlord is undisputably the best one yet. Its uniqueness alone makes it worth playing. To talk about it that way is to do it a disservice though; the true marvel of Bannerlord is that it actually delivers on what is an astonishingly ambitious concept. The two halves of the game complement each other perfectly. It may be on a slow boil, but once it gets up a head of steam, you won't be able to put it down.
PC Invasion 8/10:

Mount & Blade II: Bannerlord comes back with improvements to everything we liked about the previous games and some new systems as well. However, it's not a perfectly polished game, so you'll have to navigate a few edges on your path to restore/destroy the Empire.
 

Zanzoken

Arcane
Joined
Dec 16, 2014
Messages
4,063
Infinitron Any interest in a Codex review? One that involves judging the game fairly on its merits, as opposed to voraciously licking hairy Turkish taint?
 

Takamori

Learned
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Apr 17, 2020
Messages
905
Infinitron Any interest in a Codex review? One that involves judging the game fairly on its merits, as opposed to voraciously licking hairy Turkish taint?
To be fair just need to delve through the thread, filter to 2022 posts and you will have a notion on how the codex population perceive the game.
Its not a bad game but indeed feels really incomplete with so many empty places that are visible on plain sight.

"Mount & Blade II: Bannerlord roundly excels because it lets players be whatever they want to be and rather than penalise those choices, instead makes players own those decisions and provide a peerless theatre for them to thrive"

Now this is shameless shilling.
 

udm

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Aug 14, 2008
Messages
2,901
Make the Codex Great Again!
I had to Google what "peerless theatre" meant (ans: it's nonsensical postmodern jargon).

Reading these reviews, I used to think my command of the language was inadequate. Over the years, however, I realised most of them were just worded in the most obnoxious and pretentious way possible.
 

Konjad

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https://www.gamebanshee.com/news/126958-mount-blade-ii-bannerlord-reviews.html

PC Gamer 80/100:

Even though I've enjoyed the occasional bit of politicking, I'm disappointed that so many of the systems I liked in their first draft haven't really gone anywhere. They are functional and helpful, and because of their number they provide plenty of diversions, but on their own they often end up feeling surprisingly shallow. That said, more depth doesn't always equate to a better game. The basic characters, hands-off business management and simple political system stop you from getting bogged down with just one facet of Bannerlord. You can still play it your way, but there's an expectation that you'll conquer your way into a position of power, at which point you'll have so much on your hands that you won't want to spend hours worrying about minutiae.
PlayStation Universe 9/10:

Mount & Blade II: Bannerlord roundly excels because it lets players be whatever they want to be and rather than penalise those choices, instead makes players own those decisions and provide a peerless theatre for them to thrive. Though technically not perfect, Mount & Blade II: Bannerlord invites players to weave their own tapestry of ambition and be whomever they like in their own Game of Thrones, letting them wage war, engage in diplomacy, fight in the arenas, trade illicit goods, be a town alderman and absolutely everything in between in one of the most ambitious PS5 games to date. If you'll let it, Mount & Blade II: Bannerlord II will become your new obsession. And you should.
Dualshockers 8.5/10:

Grind and jank aside, there is nothing else like a Mount and Blade game, and Bannerlord is undisputably the best one yet. Its uniqueness alone makes it worth playing. To talk about it that way is to do it a disservice though; the true marvel of Bannerlord is that it actually delivers on what is an astonishingly ambitious concept. The two halves of the game complement each other perfectly. It may be on a slow boil, but once it gets up a head of steam, you won't be able to put it down.
PC Invasion 8/10:

Mount & Blade II: Bannerlord comes back with improvements to everything we liked about the previous games and some new systems as well. However, it's not a perfectly polished game, so you'll have to navigate a few edges on your path to restore/destroy the Empire.
If I haven't played previous M&B ever, then I might have liked the game just as much as they do, so I understand when they are coming from (and we all know they haven't).
 

Konjad

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Odd, every mod i make (bannerlord or other) gets basically an insta-dislike from someone, so somebody on steam who's my friend must really dislike me, and 90% of my friends are 'dexers :lol:
 

thesheeep

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Odd, every mod i make (bannerlord or other) gets basically an insta-dislike from someone, so somebody on steam who's my friend must really dislike me, and 90% of my friends are 'dexers :lol:
A really funny phenomenon.
Like some YouTubers uploading a video and having a bunch of people following them who will just instantly dislike anything they put up.

What a colossal waste of attention and lifetime! :lol:
 

ItsChon

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Երևան
Steve gets a Kidney but I don't even get a tag.
I had to Google what "peerless theatre" meant (ans: it's nonsensical postmodern jargon).
Peerless as in there are no games equal to it, theater as in a stage in which you can you make the choices that the reviewer was talking about. Review is probably still shit but the line itself is fine.
 

Hellion

Arcane
Joined
Feb 5, 2013
Messages
1,688
Back when the Early Access version was first released, data miners found that 50 or so hand-crafted companion NPCs are pretty much already designed and in the game's files, complete with unique names, stats, backstories, dialogue, personal quests etc.

I guess it was too much trouble to actually implement them. 2 and a half years of EA were better spent tweaking spear damage by 0,001% every other patch.
 

BrotherFrank

Nouveau Riche
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Joined
Apr 19, 2012
Messages
1,804
-One then is that the hero units you hire they have 0 interaction compared to warband. So they are just glorified npcs to fulfill what your main character build lacks.

They are randomly generated.
So that's why most female NPCS i recruited and my own sister had jewfro hair...

Was wondering if this wasn't sjw bs at work but nah, just the rng being a troll.

On a totally unrelated note...Any way to change the looks of family and party members?
 
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