Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Mount & Blade II: Bannerlord

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,592
My main party is tier 6 only group with about 100 Khan's Guard, 75+ Battanian Fians and rest tier 6 cavalry from Aserai, Vlandia and Empire. I only got owned once so far by bigger army from Sturgia that was full of max level infantry (big shields and spears). I lost half my troops, got away with only my guy alive lol and luckily had good medicine so other half ended up as wounded.
After that I just decided to get more melee Cavalry % in my group and avoid doing big battles vs Sturgia :D
 

Hellion

Arcane
Joined
Feb 5, 2013
Messages
1,698
I think that when trying to convince lords/clans to join your kingdom, the amount of money they want in order to join scales to your total gold. So if you approach them with 1.5mil in your inv they will demand up to 600-700k, if you have 600k gold they will demand about 200-300k.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,592
I think that when trying to convince lords/clans to join your kingdom, the amount of money they want in order to join scales to your total gold. So if you approach them with 1.5mil in your inv they will demand up to 600-700k, if you have 600k gold they will demand about 200-300k.
That is not how it worked in the past. Amount they want depended on multiple factors but none of them were about how much money you got. First one asked about 230k, 2nd one asked almost 500k and he came with a Castle. I also had less cash when I got 2nd one to join.
 

Galdred

Studio Draconis
Patron
Developer
Joined
May 6, 2011
Messages
4,510
Location
Middle Empire
Steve gets a Kidney but I don't even get a tag.
So, what are the must play mods? I'm looking for gameplay tweaks that implement what Talesworld should have done rather than total conversions, but I am not against these per se (but my MnB1 experience told me it might be better to wait longer for these).
 

Hellion

Arcane
Joined
Feb 5, 2013
Messages
1,698
De Re Militari, Improved Garrisons, Diplomacy and Realistic Weather.

I heard that Realistic Battle is also worth checking out, but I think in this mod Platemail armor essentially turns you into a walking tank that can never be defeated unless ganked, so read about it first to see if it suits you.
 

wwsd

Arcane
Vatnik
Joined
Jun 16, 2011
Messages
8,378
Haven't kept up with the development of Bannerlord, but I see it's -20% on Steam now, 40 eurobucks. Worth it? You can rate this post yes or no.
 

BrotherFrank

Nouveau Riche
Patron
Joined
Apr 19, 2012
Messages
1,841
Better stability and great modding potential (fact you can enable multiple modules is amazing) as pros.

Perks as either pros or cons depending on your tastes. Same with the grindy skill system.

Downgraded extremely boring companions as indisputable con.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
6,106
Pathfinder: Wrath
Better stability and great modding potential (fact you can enable multiple modules is amazing) as pros.

Has they fixed the issue modders were complaining about that a lot of the game is hardcoded or somthing? Modders made an open letter right?
 

Zanzoken

Arcane
Joined
Dec 16, 2014
Messages
4,119
Haven't kept up with the development of Bannerlord, but I see it's -20% on Steam now, 40 eurobucks. Worth it? You can rate this post yes or no.

If all you care about is fighting hundreds of battles and autistically grinding your way across the map, then Bannerlord is fine. The combat feels good and is significantly improved from Warband.

If you want a good roleplaying experience / simulation of being a medieval feudal lord, then the game is terrible. The character system, NPC relationship system, fief management, kingdom management, and economy are all trash.

There are some overhaul mods on the way (such as In the Name of Jerusalem II) that look promising, but it'll still be a while until they're ready. So I'd wait until those are released and then buy the game on a larger discount.
 

udm

Arcane
Patron
Joined
Aug 14, 2008
Messages
2,922
Make the Codex Great Again!
Yeah KCD really spoiled me in the medieval simulator department. I enjoy Bannerlord's combat more, but that's about it. Everything else is either broken or bland.
 

FriendlyMerchant

Guest
I like the new mountain bandit hideout. Imagine the resource extraction potential here. Lumber would be kind of hard, but those mountains probably have coal and gold.
xNpg1mu.jpg
 

FriendlyMerchant

Guest
All of this lumber and no signs of a serious logging operation? It's almost like the continent is populated only by incompetent slackers.

xcFkDKj.jpg


It's probably a lack of G-d's chosen people in the continent. If there were any members of the tribe to guide the continent, they would have already at least reached the industrial era already.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
30,120
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Konjad

Patron
Joined
Nov 3, 2007
Messages
5,804
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Better stability and great modding potential (fact you can enable multiple modules is amazing) as pros.

Has they fixed the issue modders were complaining about that a lot of the game is hardcoded or somthing? Modders made an open letter right?
I only created some tiny modifications but I think modding is way easier now if you know programming, but if you are some random kiddo then it's impossible because editing .txts is out of the question.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,592
no signs of a serious logging operation?
They evac'd and hid all signs of prosperity once they heard the Longnoses were coming to Calradia.
The only reason you goyim even have the sciences is because Jews gave it to you.
Pfft, the only scientific thing the Jews could figure out was compound interest.
And hiding behind a biggest stick in the world to enforce that.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
I found a tranny.

JNpkI9U.jpg
Vlandia is a very progressive kingdom in my game. I have 4 freshly 18 lords in my dungeon who believe a silken dress goes well with their full beard. :hahano:

For 2 days at least, as everyone seems to escape the moment I turn my back on them. I guess Calradia never invented locks. Or proper doors. :argh:
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,592
I found a tranny.

JNpkI9U.jpg
Vlandia is a very progressive kingdom in my game. I have 4 freshly 18 lords in my dungeon who believe a silken dress goes well with their full beard. :hahano:

For 2 days at least, as everyone seems to escape the moment I turn my back on them. I guess Calradia never invented locks. Or proper doors. :argh:
Keep them in high security towns. Or keep them in your prisoner list while having perks that reduces their chance to escape.
I usually have 20+ nobles in my prisoner lists travelling around their areas and watching while I siege their towns. It also helps to turn them to join my kingdom. Once they lose their fiefs they often become willing to switch sides and having clan leaders right there as prisoners makes the whole process much easier.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
Don't get me started on that stupid design decision turning the late game a horrible chore.
To keep them from escaping and magically repawning with new armies, the  player needs to have high scouting (on top of riding) and drag 100s of lords around. It ruins the whole idea of delegating scouting to a companion. Or you grind a govenor with 50 rogue + engineering and 200 smth riding for a 95% chance. Which in this game probably means they will stay for a week before escaping. :argh:

The WImps and NImps are homeless bums a this point, but they still field 20+ parties roaming my SImpire, randomly declaring war and raiding 15 villages at the same time. While none of my lords react. The SImpire outnumbers everyone 4-5 to 1, but can only create  one army, siege one enemie's castle, then call it a day. While the at least two other enemies walk around like pacman, eating fiefs left and right.

It's almost as if the game is meant to rubberband back and create and eternal stalemate. The battles are fun, well unless you aggro Vlandian sharpshooters, who headshot you from 200 meters away while riding at 100 kpm.
But the campaign map is such a horrible slog making me ragequit.
And my demonspawns don't even have a portrait yet. Sad.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
Once they lose their fiefs they often become willing to switch sides
The homeless Impotentos clan wanted 500k to switch sides, making them the most powerful clan in my SImpire (after me). Sugarmommie Rhagaea has only 50k or so and is the richest clan around.
No wai.

The SImpire is in dire need of clans tho, the SImpress already gave 15 keeps to the same clan in desperation. Who never defend anything. Maybe she is just trolling them. :hahano:
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom