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NWN Neverwinter Nights (NWN & NWN2) Modules Thread

AdamReith

Arcane
Patron
Joined
Oct 21, 2019
Messages
2,120
Enjoy the Revolution! Another revolution around the sun that is.
AdamReith Glad you're enjoying it. SoU is a really fun module. If I remember correctly, you can briefly go to hell to visit someone sent their for their crimes. It's relevant to this particular story. I do not remember invulnerability, but I don't remember any combat in that portion either. It's a very brief section of the game.

The hell I was referring to was being cornered by ten wisps, they couldn't hurt me but they were a pain to fight. :)

Everything got very janky by the end but really enjoyed my play through, onto HoTU now.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,219
Location
Eastern block
AdamReith Glad you're enjoying it. SoU is a really fun module. If I remember correctly, you can briefly go to hell to visit someone sent their for their crimes. It's relevant to this particular story. I do not remember invulnerability, but I don't remember any combat in that portion either. It's a very brief section of the game.

There's a shadow realm in SoU, your character disappears into it at the end. it's no Hell though.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,726
AdamReith Glad you're enjoying it. SoU is a really fun module. If I remember correctly, you can briefly go to hell to visit someone sent their for their crimes. It's relevant to this particular story. I do not remember invulnerability, but I don't remember any combat in that portion either. It's a very brief section of the game.

There's a shadow realm in SoU, your character disappears into it at the end. it's no Hell though.
I think he means one of the chapters of the book dungeon in the third act.

Where you go visit Karsus in "hell."
 

luj1

You're all shills
Vatnik
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Messages
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Location
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So I just started the aforementioned "Runes of Blood",

Like so far:

- clean writing
- fancy intro
- early plot (still at the Maze)

Nitpicks:

- unlocking doors should give exp just like disarming traps
- fighting fire beetles in sewers is boring but mod is from 2004 so w/e
 

Poseidon00

Arcane
Joined
Dec 11, 2018
Messages
2,280
I'm playing thru the NWN1 Phantasie module. Initially, I was going to give up but I'm going to give the module ifs fair shot. I have videos of the LP on my YouTube channel at: DaveCaspermeyer - YouTube

I see NWN content on youtube, I subscribe.

Looks decent enough by my estimation but I wish people wouldn't use vanilla assets anymore. So much great stuff is on the vault for tilesets of all kinds and they deserve some use.
 

DaveO

Erudite
Joined
May 30, 2007
Messages
1,258
From what I've seen, a LOT of vanilla is still present in this module. But, I'll still continue.
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
Looks decent enough by my estimation but I wish people wouldn't use vanilla assets anymore.

Most important thing is the adventure, not the assets. Swordflight Chapter 1 employs no custom tilesets, yet it is top-rated.

One should also consider accessibility. Downloading and installing 1 gig of CEP is not worth it for most modules.
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
Extra assets can impact loadtimes and framerates, too. Even on some high-end systems.

On my system, Swordflight Chapter 1 loads in a few secs. Swordflight Chapter 2 takes 5 times as long because custom tileset (and I guess much bigger areas).

CEP is basically bloatware. Even Aielund only employs a fraction of it. Better off without.
 

DaveO

Erudite
Joined
May 30, 2007
Messages
1,258
So did I make a critical error by installing CEP in order to play the Phantasie module?
 

rogueknight333

Arbiter
Joined
Jul 31, 2017
Messages
370
So did I make a critical error by installing CEP in order to play the Phantasie module?

No, if the module in question was set up to use the CEP Haks, then you had no choice, as it would not have started without the appropriate haks being present. If it does not use CEP, then the presence of the CEP haks on your hard drive will have no actual effect on the module.

The advantages vs. disadvantages of CEP is really a question for module builders, not players.
 

Poseidon00

Arcane
Joined
Dec 11, 2018
Messages
2,280
Modern systems just can't handle downloadable tilesets of mid 2000's quality for a 20 year old game on the Vault.
 

DaveO

Erudite
Joined
May 30, 2007
Messages
1,258
Thanks! I'm not sure who else downloaded and played the Phantasie mod. I only did it since I completed Phantasie I on IBM with a LP in the Playground forum.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,219
Location
Eastern block
So I just started the aforementioned "Runes of Blood",

Like so far:

+ clean writing
+ fancy intro
+ early plot (still at the Maze)

Nitpicks:

- unlocking doors should give exp just like disarming traps
- fighting fire beetles in sewers is boring but mod is from 2004 so w/e

Update: I cleaned out the hold like a true munchkin, gained a level before escaping. Writing still real palatable. Pillars and other bum games could learn a thing or too.

+ I like that you are provided with utility items frequently (potions, traps) which lends to their use
+ rest restrictions
+ crafting support
+ fast progression
+ companions are standardized, distinct and optional, as it should be

- encounter design only on rare occasions

Lilura it's not a bad module, there are many things to like about it.
 
Last edited:

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,726
Vanilla assets are extremely adequate, there's very little cause to use anything more.
Gotta agree with this. New tilesets can make for a nice change of pace, but they're really not a necessity. You wanna spruce a place up, start throwing placeables at it.
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,415
Location
Massachusettes
So I just started the aforementioned "Runes of Blood",

Like so far:

- clean writing
- fancy intro
- early plot (still at the Maze)

Nitpicks:

- unlocking doors should give exp just like disarming traps
- fighting fire beetles in sewers is boring but mod is from 2004 so w/e

Runes of Blood was one of my favorite NWN modules. The author clearly put a lot of work into it and kept revising and enhancing it for years though it's not a particularly challenging module unless you did what I did and selected a rogue as your player character and had to fight an end-game boss that pretty much required brute force to beat rather than finesse.
 

Poseidon00

Arcane
Joined
Dec 11, 2018
Messages
2,280
Gotta agree with this. New tilesets can make for a nice change of pace, but they're really not a necessity. You wanna spruce a place up, start throwing placeables at it.

It's a shame. There are a lot of truly great tilesets folks made on the Vault over the years that will never see any love in a proper module.

Do you know how painful those fucking things are to make? A friend of mine who does it explained it to me and it's brutal.
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,415
Location
Massachusettes
So true about the wasted tilesets. Every week or so there seems to be new tilesets uploaded to the vault yet no modules use them. It's been like that for years it seems. I went through a period of just playing NWN modules about 10 years ago for a year or two but eventually the vanilla tilesets and existing custom tilesets just grew so visually stale I couldn't bear to play NWN anymore no matter how great the modules' gameplay/story was. But every time I discovered a new module that was AAA quality and it had new tilesets, it felt like a whole new game. There was one tileset in a module I remember playing that used verdant multi-decked tree houses, and it was beautiful.
 

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