razvedchiki
Magister
is there any class/race reactivity in aelund saga?
is there any class/race reactivity in aelund saga?
Don't think you need one.whats a good bridging module for SOU/HOTU?
All of them redundant shite.whats a good bridging module for SOU/HOTU?
Shadohauntwhats a good bridging module for SOU/HOTU?
rogueknight333 next part when?
rogueknight what you think about rogue/fighter/blackguard dual wielding shortswords?
The biggest difference is that NWN2 gives you a full party but with some significant caveats around the control scheme. Check out my NWN2 guide for how to best deal with it, and there's also a section on how to set up and what to expect from Baldur's Gate: Reloaded.So i never played NW2 but i am about to do it.
What are the main difference between NW1 and NW2 mechanics wise?
I am mainly going to install NW2 because i want to play BG1:Reloaded (because for the life of me i cant never finish the damn game in the IE), so how is that module? Is it a good remake?
I actually thought some of NWN2's armour designs were quite nice in a semi-realistic sense. BGR also adds a handful of cool new models, like what you can see on the Amnian soldiers down in Nashkel.Does NWN2 have THE most ugly armor design in the history of fantasy games? Are there any mods that replace vanilla armors with something more pleasant to look at? I'm giving BGR a spin and boy did I memoryholed how ugly the armor in NWN2 is. All I've found is this https://neverwintervault.org/projec...rmors-hairstyles-and-weapons-override-version but it doesn't seem to override the vanilla models just add new ones.
I actually thought some of NWN2's armour designs were quite nice in a semi-realistic sense. BGR also adds a handful of cool new models, like what you can see on the Amnian soldiers down in Nashkel.
But as to your question, I'm not aware of a makeover mod. If you find a piece you'd like to hold on to for a long while you could make your own version of it in the toolset and spawn it in, but it's time-consuming. Very easy to figure out but setting the tints is exceptionally tedious, partly because of the dumb UI and partly because Obsidian didn't have the good sense to use a common grey baseline for the diffuse maps.
All the best modules are the older ones, that don't require enhanced edition (but do work with it). Also I just realized that thee are NWN modules on Steam, how does that work? So many of them have copyrighted stuff.I have the Diamond edition, do I need the Enhanced one for any modules, and what are the pros of this new edition? I guess a lot of old modules are buggy on it?